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Tables: Added ImGuiTableFlags_ContextMenuInBody flag.
Worked to get TableOpenContextMenu() in public API but kept it internal.
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29
imgui.h
29
imgui.h
@ -1056,28 +1056,29 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_Sortable = 1 << 3, // Allow sorting on one column (sort_specs_count will always be == 1). Call TableGetSortSpecs() to obtain sort specs.
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ImGuiTableFlags_MultiSortable = 1 << 4, // Allow sorting on multiple columns by holding Shift (sort_specs_count may be > 1). Call TableGetSortSpecs() to obtain sort specs.
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ImGuiTableFlags_NoSavedSettings = 1 << 5, // Disable persisting columns order, width and sort settings in the .ini file.
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ImGuiTableFlags_ContextMenuInBody = 1 << 6, // Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
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// Decoration
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ImGuiTableFlags_RowBg = 1 << 6, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent to calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
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ImGuiTableFlags_BordersInnerH = 1 << 7, // Draw horizontal borders between rows.
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ImGuiTableFlags_BordersOuterH = 1 << 8, // Draw horizontal borders at the top and bottom.
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ImGuiTableFlags_BordersInnerV = 1 << 9, // Draw vertical borders between columns.
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ImGuiTableFlags_BordersOuterV = 1 << 10, // Draw vertical borders on the left and right sides.
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ImGuiTableFlags_RowBg = 1 << 7, // Set each RowBg color with ImGuiCol_TableRowBg or ImGuiCol_TableRowBgAlt (equivalent to calling TableSetBgColor with ImGuiTableBgFlags_RowBg0 on each row manually)
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ImGuiTableFlags_BordersInnerH = 1 << 8, // Draw horizontal borders between rows.
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ImGuiTableFlags_BordersOuterH = 1 << 9, // Draw horizontal borders at the top and bottom.
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ImGuiTableFlags_BordersInnerV = 1 << 10, // Draw vertical borders between columns.
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ImGuiTableFlags_BordersOuterV = 1 << 11, // Draw vertical borders on the left and right sides.
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ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, // Draw horizontal borders.
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ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, // Draw vertical borders.
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ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, // Draw inner borders.
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ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, // Draw outer borders.
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ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, // Draw all borders.
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ImGuiTableFlags_BordersFullHeightV = 1 << 11, // Borders covers all rows even when Headers are being used. Allow resizing from any rows.
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ImGuiTableFlags_BordersFullHeightV = 1 << 12, // Borders covers all rows even when Headers are being used. Allow resizing from any rows.
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// Padding, Sizing
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 12, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 13, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 14, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 15, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 16, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 17, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 13, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 14, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 15, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 16, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 17, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small and horizontal scrolling is off.
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ImGuiTableFlags_NoClip = 1 << 18, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with ScrollFreeze options.
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 20, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 21, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_ScrollX = 1 << 19, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 20, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_Scroll = ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY,
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// [Internal] Combinations and masks
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@ -4104,54 +4104,91 @@ static void ShowDemoWindowTables()
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Context menus"))
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{
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HelpMarker("By default, TableHeadersRow()/TableHeader() will open a context-menu on right-click.");
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ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingPolicyFixedX | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders;
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HelpMarker("By default, right-clicking over a TableHeadersRow()/TableHeader() line will open the default context-menu.\nUsing ImGuiTableFlags_ContextMenuInBody we also allow right-clicking over columns body.");
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static ImGuiTableFlags flags1 = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_ContextMenuInBody;
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ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", (unsigned int*)&flags1, ImGuiTableFlags_ContextMenuInBody);
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// Context Menus: first example
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// [1.1] Right-click on the TableHeadersRow() line to open the default table context menu.
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// [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set)
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const int COLUMNS_COUNT = 3;
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if (ImGui::BeginTable("##table1", COLUMNS_COUNT, flags))
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if (ImGui::BeginTable("##table1", COLUMNS_COUNT, flags1))
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{
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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// Context Menu 1: right-click on header (including empty section after the third column!) should open Default Table Popup
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// [1.1]] Right-click on the TableHeadersRow() line to open the default table context menu.
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ImGui::TableHeadersRow();
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// Submit dummy contents
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for (int row = 0; row < 4; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < COLUMNS_COUNT; column++)
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{
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ImGui::TableSetColumnIndex(column);
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ImGui::PushID(row * COLUMNS_COUNT + column);
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ImGui::Text("Cell %d,%d", 0, row);
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}
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}
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ImGui::EndTable();
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}
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// Context Menus: second example
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// [2.1] Right-click on the TableHeadersRow() line to open the default table context menu.
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// [2.2] Right-click on the ".." to open a custom popup
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// [2.3] Right-click in columns to open another custom popup
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HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body).");
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ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingPolicyFixedX | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders;
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if (ImGui::BeginTable("##table2", COLUMNS_COUNT, flags2))
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{
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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// [2.1] Right-click on the TableHeadersRow() line to open the default table context menu.
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ImGui::TableHeadersRow();
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for (int row = 0; row < 4; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < COLUMNS_COUNT; column++)
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{
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// Submit dummy contents
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ImGui::TableSetColumnIndex(column);
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ImGui::Text("Cell %d,%d", column, row);
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ImGui::SameLine();
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// Context Menu 2: right-click on buttons open Custom Button Popup
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// [2.2] Right-click on the ".." to open a custom popup
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ImGui::PushID(row * COLUMNS_COUNT + column);
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ImGui::SmallButton("..");
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if (ImGui::BeginPopupContextItem())
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{
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ImGui::Text("This is the popup for Button() On Cell %d,%d", column, row);
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ImGui::Selectable("Close");
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ImGui::Text("This is the popup for Button(\"..\") in Cell %d,%d", column, row);
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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}
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ImGui::PopID();
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}
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}
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// Context Menu 3: Right-click anywhere in columns opens a custom popup
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// We use the ImGuiPopupFlags_NoOpenOverExistingPopup flag to avoid displaying over either the standard TableHeader context-menu or the Button context-menu.
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// [2.3] Right-click anywhere in columns to open another custom popup
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// (instead of testing for !IsAnyItemHovered() we could also call OpenPopup() with ImGuiPopupFlags_NoOpenOverExistingPopup
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// to manage popup priority as the popups triggers, here "are we hovering a column" are overlapping)
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const int hovered_column = ImGui::TableGetHoveredColumn();
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for (int column = 0; column < COLUMNS_COUNT + 1; column++)
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{
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ImGui::PushID(column);
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if (hovered_column == column && ImGui::IsMouseReleased(1))
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ImGui::OpenPopup("MyPopup", ImGuiPopupFlags_NoOpenOverExistingPopup);
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if (hovered_column == column && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(1))
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ImGui::OpenPopup("MyPopup");
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if (ImGui::BeginPopup("MyPopup"))
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{
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if (column == COLUMNS_COUNT)
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ImGui::Text("This is the popup for unused space after the last column.");
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ImGui::Text("This is a custom popup for unused space after the last column.");
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else
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ImGui::Text("This is the popup for Column '%s'", ImGui::TableGetColumnName(column));
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ImGui::Selectable("Close");
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ImGui::Text("This is a custom popup for Column %d", column);
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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}
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ImGui::PopID();
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@ -4289,6 +4326,7 @@ static void ShowDemoWindowTables()
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ImGui::CheckboxFlags("ImGuiTableFlags_Sortable", (unsigned int*)&flags, ImGuiTableFlags_Sortable);
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ImGui::CheckboxFlags("ImGuiTableFlags_MultiSortable", (unsigned int*)&flags, ImGuiTableFlags_MultiSortable);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoSavedSettings", (unsigned int*)&flags, ImGuiTableFlags_NoSavedSettings);
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ImGui::CheckboxFlags("ImGuiTableFlags_ContextMenuInBody", (unsigned int*)&flags, ImGuiTableFlags_ContextMenuInBody);
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ImGui::Unindent();
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ImGui::BulletText("Decoration:");
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@ -2276,7 +2276,7 @@ namespace ImGui
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IMGUI_API void TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column, float width);
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IMGUI_API void TableDrawBorders(ImGuiTable* table);
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IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
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IMGUI_API void TableOpenContextMenu(ImGuiTable* table, int column_n);
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IMGUI_API void TableOpenContextMenu(int column_n = -1);
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IMGUI_API void TableReorderDrawChannelsForMerge(ImGuiTable* table);
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IMGUI_API void TableSetColumnSortDirection(ImGuiTable* table, int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
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IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
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@ -1002,6 +1002,11 @@ void ImGui::EndTable()
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if (table->IsInsideRow)
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TableEndRow(table);
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// Context menu in columns body
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if (flags & ImGuiTableFlags_ContextMenuInBody)
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if (table->HoveredColumnBody != -1 && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
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TableOpenContextMenu((int)table->HoveredColumnBody);
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// Finalize table height
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inner_window->SkipItems = table->HostSkipItems;
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inner_window->DC.CursorMaxPos = table->HostCursorMaxPos;
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@ -2040,6 +2045,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
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}
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// Sorting
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// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
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#if 0
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if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
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{
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@ -2082,8 +2088,14 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
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}
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// Use -1 to open menu not specific to a given column.
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void ImGui::TableOpenContextMenu(ImGuiTable* table, int column_n)
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void ImGui::TableOpenContextMenu(int column_n)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTable* table = g.CurrentTable;
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if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency)
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column_n = table->CurrentColumn;
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if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn()
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column_n = -1;
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IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount);
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if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
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{
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@ -2157,7 +2169,7 @@ void ImGui::TableHeadersRow()
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ImVec2 mouse_pos = ImGui::GetMousePos();
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if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
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if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
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TableOpenContextMenu(table, -1); // Will open a non-column-specific popup.
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TableOpenContextMenu(-1); // Will open a non-column-specific popup.
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}
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// Emit a column header (text + optional sort order)
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@ -2297,7 +2309,7 @@ void ImGui::TableHeader(const char* label)
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// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
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if (IsMouseReleased(1) && IsItemHovered())
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TableOpenContextMenu(table, column_n);
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TableOpenContextMenu(column_n);
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}
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// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
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@ -2359,6 +2371,7 @@ bool ImGui::TableGetColumnIsSorted(int column_n)
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return (column->SortOrder != -1);
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}
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// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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int ImGui::TableGetHoveredColumn()
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{
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ImGuiContext& g = *GImGui;
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