Nav: Maintaining a NavActivatePressedId field that widget can conveniently use along with NavActivateDownId.

This commit is contained in:
omar
2018-02-05 19:07:26 +01:00
parent fb7cf4a475
commit e5e3cc617e
2 changed files with 16 additions and 12 deletions

View File

@ -3042,28 +3042,31 @@ static void ImGui::NavUpdate()
}
}
g.NavActivateId = g.NavActivateDownId = g.NavInputId = 0;
if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget)
// Process manual activation request
g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = 0;
if (g.NavId != 0 && !g.NavDisableHighlight && !g.NavWindowingTarget && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
{
if (g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadActivate, ImGuiInputReadMode_Pressed))
bool activate_down = IsNavInputDown(ImGuiNavInput_PadActivate);
bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_PadActivate, ImGuiInputReadMode_Pressed);
if (g.ActiveId == 0 && activate_pressed)
g.NavActivateId = g.NavId;
if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputDown(ImGuiNavInput_PadActivate))
if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_down)
g.NavActivateDownId = g.NavId;
if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed)
g.NavActivatePressedId = g.NavId;
if (g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadInput, ImGuiInputReadMode_Pressed))
g.NavInputId = g.NavId;
}
if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
{
g.NavActivateId = g.NavActivateDownId = g.NavInputId = 0;
g.NavDisableHighlight = true;
}
if (g.NavActivateId != 0)
IM_ASSERT(g.NavActivateDownId == g.NavActivateId);
g.NavMoveRequest = false;
// Process explicit activation request
// Process programmatic activation request
if (g.NavNextActivateId != 0)
g.NavActivateId = g.NavActivateDownId = g.NavInputId = g.NavNextActivateId;
g.NavActivateId = g.NavActivateDownId = g.NavActivatePressedId = g.NavInputId = g.NavNextActivateId;
g.NavNextActivateId = 0;
// Initiate directional inputs request