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https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
Tables: Garbage collection to relieve draw splitter buffers + for test engine: compact settings, remove table.
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@ -2952,6 +2952,7 @@ void ImGui::GcCompactTransientMiscBuffers()
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ImGuiContext& g = *GImGui;
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g.ItemFlagsStack.clear();
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g.GroupStack.clear();
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TableGcCompactSettings();
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}
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// Free up/compact internal window buffers, we can use this when a window becomes unused.
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@ -3906,6 +3907,11 @@ void ImGui::NewFrame()
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if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time)
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GcCompactTransientWindowBuffers(window);
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}
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// Garbage collect transient buffers of recently unused tables
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for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
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if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
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TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
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if (g.GcCompactAll)
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GcCompactTransientMiscBuffers();
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g.GcCompactAll = false;
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@ -597,6 +597,8 @@ struct IMGUI_API ImChunkStream
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T* end() { return (T*)(void*)(Buf.Data + Buf.Size); }
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int offset_from_ptr(const T* p) { IM_ASSERT(p >= begin() && p < end()); const ptrdiff_t off = (const char*)p - Buf.Data; return (int)off; }
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T* ptr_from_offset(int off) { IM_ASSERT(off >= 4 && off < Buf.Size); return (T*)(void*)(Buf.Data + off); }
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void swap(ImChunkStream<T>& rhs) { rhs.Buf.swap(Buf); }
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};
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//-----------------------------------------------------------------------------
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@ -1401,6 +1403,7 @@ struct ImGuiContext
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ImGuiTable* CurrentTable;
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ImPool<ImGuiTable> Tables;
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ImVector<ImGuiPtrOrIndex> CurrentTableStack;
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ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
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ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
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// Tab bars
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@ -2040,6 +2043,7 @@ struct ImGuiTable
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bool IsDefaultDisplayOrder; // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
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bool IsResetDisplayOrderRequest;
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bool IsUnfrozen; // Set when we got past the frozen row.
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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ImGuiTable()
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@ -2266,7 +2270,7 @@ namespace ImGui
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IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
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// Tables
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IMGUI_API ImGuiTable* FindTableByID(ImGuiID id);
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IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
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IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void TableBeginUpdateColumns(ImGuiTable* table);
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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@ -2291,6 +2295,9 @@ namespace ImGui
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IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_n);
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IMGUI_API void PushTableBackground();
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IMGUI_API void PopTableBackground();
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IMGUI_API void TableRemove(ImGuiTable* table);
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IMGUI_API void TableGcCompactTransientBuffers(ImGuiTable* table);
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IMGUI_API void TableGcCompactSettings();
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// Tables: Settings
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IMGUI_API void TableLoadSettings(ImGuiTable* table);
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@ -134,7 +134,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
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return flags;
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}
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ImGuiTable* ImGui::FindTableByID(ImGuiID id)
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ImGuiTable* ImGui::TableFindByID(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.Tables.GetByKey(id);
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@ -342,9 +342,16 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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inner_window->DC.CurrentTableIdx = table_idx;
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if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
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table->IsResetDisplayOrderRequest = true;
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// Mark as used
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if (table_idx >= g.TablesLastTimeActive.Size)
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g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
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g.TablesLastTimeActive[table_idx] = (float)g.Time;
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table->MemoryCompacted = false;
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// Setup memory buffer (clear data if columns count changed)
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const int stored_size = table->Columns.size();
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if (stored_size != 0 && stored_size != columns_count)
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@ -2573,10 +2580,15 @@ static void InitTableSettings(ImGuiTableSettings* settings, ImGuiID id, int colu
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settings->WantApply = true;
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}
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static size_t TableSettingsCalcChunkSize(int columns_count)
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{
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return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings);
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}
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ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings));
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ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count));
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InitTableSettings(settings, id, columns_count, columns_count);
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return settings;
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}
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@ -2759,7 +2771,7 @@ static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*,
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InitTableSettings(settings, id, columns_count, settings->ColumnsCountMax); // Recycle
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return settings;
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}
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settings->ID = 0; // Invalidate storage if we won't fit because of a count change
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settings->ID = 0; // Invalidate storage, we won't fit because of a count change
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}
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return ImGui::TableSettingsCreate(id, columns_count);
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}
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@ -2842,6 +2854,57 @@ void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
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g.SettingsHandlers.push_back(ini_handler);
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}
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//-------------------------------------------------------------------------
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// TABLE - Garbage Collection
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//-------------------------------------------------------------------------
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// Remove Table (currently only used by TestEngine)
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void ImGui::TableRemove(ImGuiTable* table)
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{
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//IMGUI_DEBUG_LOG("TableRemove() id=0x%08X\n", table->ID);
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ImGuiContext& g = *GImGui;
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int table_idx = g.Tables.GetIndex(table);
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//memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
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//memset(table, 0, sizeof(ImGuiTable));
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g.Tables.Remove(table->ID, table);
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g.TablesLastTimeActive[table_idx] = -1.0f;
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}
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// Free up/compact internal Table buffers for when it gets unused
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void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
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{
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//IMGUI_DEBUG_LOG("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
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ImGuiContext& g = *GImGui;
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IM_ASSERT(table->MemoryCompacted == false);
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table->DrawSplitter.ClearFreeMemory();
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table->SortSpecsData.clear();
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table->SortSpecs.Specs = NULL;
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table->IsSortSpecsDirty = true;
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table->ColumnsNames.clear();
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table->MemoryCompacted = true;
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for (int n = 0; n < table->ColumnsCount; n++)
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table->Columns[n].NameOffset = -1;
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g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f;
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}
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// Compact and remove unused settings data (currently only used by TestEngine)
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void ImGui::TableGcCompactSettings()
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{
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ImGuiContext& g = *GImGui;
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int required_memory = 0;
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for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
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if (settings->ID != 0)
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required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount);
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if (required_memory == g.SettingsTables.Buf.Size)
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return;
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ImChunkStream<ImGuiTableSettings> new_chunk_stream;
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new_chunk_stream.Buf.reserve(required_memory);
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for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
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if (settings->ID != 0)
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memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount));
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g.SettingsTables.swap(new_chunk_stream);
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}
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//-------------------------------------------------------------------------
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// TABLE - Debugging
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//-------------------------------------------------------------------------
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