mirror of
https://github.com/Drezil/imgui.git
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Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. (#5203, #5221, #4141)
# Conflicts: # docs/CHANGELOG.txt
This commit is contained in:
@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
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// 2022-03-22: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key
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// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
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// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features.
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@ -57,13 +58,22 @@
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@class KeyEventResponder;
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// Data
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static double g_HostClockPeriod = 0.0;
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static double g_Time = 0.0;
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool g_MouseCursorHidden = false;
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static ImFocusObserver* g_FocusObserver = nil;
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static KeyEventResponder* g_KeyEventResponder = nil;
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static NSTextInputContext* g_InputContext = nil;
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struct ImGui_ImplOSX_Data
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{
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double HostClockPeriod;
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double Time;
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NSCursor* MouseCursors[ImGuiMouseCursor_COUNT];
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bool MouseCursorHidden;
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ImFocusObserver* FocusObserver;
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KeyEventResponder* KeyEventResponder;
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NSTextInputContext* InputContext;
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ImGui_ImplOSX_Data() { memset(this, 0, sizeof(*this)); }
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};
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_CreateBackendData() { return IM_NEW(ImGui_ImplOSX_Data)(); }
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static ImGui_ImplOSX_Data* ImGui_ImplOSX_GetBackendData() { return (ImGui_ImplOSX_Data*)ImGui::GetIO().BackendPlatformUserData; }
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static void ImGui_ImplOSX_DestroyBackendData() { IM_DELETE(ImGui_ImplOSX_GetBackendData()); }
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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@ -75,14 +85,16 @@ static NSTextInputContext* g_InputContext = nil;
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static void InitHostClockPeriod()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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struct mach_timebase_info info;
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mach_timebase_info(&info);
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g_HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency.
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bd->HostClockPeriod = 1e-9 * ((double)info.denom / (double)info.numer); // Period is the reciprocal of frequency.
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}
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static double GetMachAbsoluteTimeInSeconds()
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{
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return (double)mach_absolute_time() * g_HostClockPeriod;
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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return (double)mach_absolute_time() * bd->HostClockPeriod;
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}
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/**
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@ -363,6 +375,8 @@ static ImGuiKey ImGui_ImplOSX_KeyCodeToImGuiKey(int key_code)
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bool ImGui_ImplOSX_Init(NSView* view)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_CreateBackendData();
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io.BackendPlatformUserData = (void*)bd;
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// Setup backend capabilities flags
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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@ -372,16 +386,16 @@ bool ImGui_ImplOSX_Init(NSView* view)
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io.BackendPlatformName = "imgui_impl_osx";
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// Load cursors. Some of them are undocumented.
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g_MouseCursorHidden = false;
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g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
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g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
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g_MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
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bd->MouseCursorHidden = false;
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bd->MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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bd->MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
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bd->MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
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bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = [NSCursor operationNotAllowedCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)] ? [NSCursor _windowResizeNorthSouthCursor] : [NSCursor resizeUpDownCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)] ? [NSCursor _windowResizeEastWestCursor] : [NSCursor resizeLeftRightCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)] ? [NSCursor _windowResizeNorthEastSouthWestCursor] : [NSCursor closedHandCursor];
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bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)] ? [NSCursor _windowResizeNorthWestSouthEastCursor] : [NSCursor closedHandCursor];
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// Note that imgui.cpp also include default OSX clipboard handlers which can be enabled
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// by adding '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h and adding '-framework ApplicationServices' to your linker command-line.
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@ -412,44 +426,45 @@ bool ImGui_ImplOSX_Init(NSView* view)
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return s_clipboard.Data;
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};
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g_FocusObserver = [[ImFocusObserver alloc] init];
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[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
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bd->FocusObserver = [[ImFocusObserver alloc] init];
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[[NSNotificationCenter defaultCenter] addObserver:bd->FocusObserver
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selector:@selector(onApplicationBecomeActive:)
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name:NSApplicationDidBecomeActiveNotification
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object:nil];
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[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
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[[NSNotificationCenter defaultCenter] addObserver:bd->FocusObserver
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selector:@selector(onApplicationBecomeInactive:)
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name:NSApplicationDidResignActiveNotification
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object:nil];
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// Add the NSTextInputClient to the view hierarchy,
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// to receive keyboard events and translate them to input text.
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g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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g_InputContext = [[NSTextInputContext alloc] initWithClient:g_KeyEventResponder];
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[view addSubview:g_KeyEventResponder];
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bd->KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
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bd->InputContext = [[NSTextInputContext alloc] initWithClient:bd->KeyEventResponder];
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[view addSubview:bd->KeyEventResponder];
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// Some events do not raise callbacks of AppView in some circumstances (for example when CMD key is held down).
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// This monitor taps into global event stream and captures these events.
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NSEventMask eventMask = NSEventMaskFromType(NSKeyUp) | NSEventMaskFlagsChanged;
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[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
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{
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ImGui_ImplOSX_HandleEvent(event, g_KeyEventResponder);
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ImGui_ImplOSX_HandleEvent(event, bd->KeyEventResponder);
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return event;
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}];
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (data->WantVisible)
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{
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[g_InputContext activate];
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[bd->InputContext activate];
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}
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else
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{
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[g_InputContext discardMarkedText];
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[g_InputContext invalidateCharacterCoordinates];
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[g_InputContext deactivate];
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[bd->InputContext discardMarkedText];
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[bd->InputContext invalidateCharacterCoordinates];
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[bd->InputContext deactivate];
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}
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[g_KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
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[bd->KeyEventResponder setImePosX:data->InputPos.x imePosY:data->InputPos.y + data->InputLineHeight];
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};
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return true;
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@ -457,11 +472,14 @@ bool ImGui_ImplOSX_Init(NSView* view)
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void ImGui_ImplOSX_Shutdown()
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{
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g_FocusObserver = NULL;
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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bd->FocusObserver = NULL;
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ImGui_ImplOSX_DestroyBackendData();
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}
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static void ImGui_ImplOSX_UpdateMouseCursor()
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return;
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@ -470,23 +488,23 @@ static void ImGui_ImplOSX_UpdateMouseCursor()
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if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
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{
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// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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if (!g_MouseCursorHidden)
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if (!bd->MouseCursorHidden)
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{
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g_MouseCursorHidden = true;
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bd->MouseCursorHidden = true;
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[NSCursor hide];
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}
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}
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else
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{
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NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow];
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NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow];
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// -[NSCursor set] generates measureable overhead if called unconditionally.
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if (desired != NSCursor.currentCursor)
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{
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[desired set];
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}
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if (g_MouseCursorHidden)
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if (bd->MouseCursorHidden)
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{
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g_MouseCursorHidden = false;
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bd->MouseCursorHidden = false;
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[NSCursor unhide];
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}
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}
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@ -553,15 +571,18 @@ static void ImGui_ImplOSX_UpdateGamepads()
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static void ImGui_ImplOSX_UpdateImePosWithView(NSView* view)
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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if (io.WantTextInput)
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[g_KeyEventResponder updateImePosWithView:view];
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[bd->KeyEventResponder updateImePosWithView:view];
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}
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void ImGui_ImplOSX_NewFrame(NSView* view)
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{
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// Setup display size
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size
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if (view)
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{
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const float dpi = (float)[view.window backingScaleFactor];
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@ -570,14 +591,14 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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}
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// Setup time step
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if (g_Time == 0.0)
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if (bd->Time == 0.0)
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{
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InitHostClockPeriod();
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g_Time = GetMachAbsoluteTimeInSeconds();
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bd->Time = GetMachAbsoluteTimeInSeconds();
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}
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double current_time = GetMachAbsoluteTimeInSeconds();
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io.DeltaTime = (float)(current_time - g_Time);
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g_Time = current_time;
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io.DeltaTime = (float)(current_time - bd->Time);
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bd->Time = current_time;
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ImGui_ImplOSX_UpdateMouseCursor();
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ImGui_ImplOSX_UpdateGamepads();
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