mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 21:39:54 +02:00
Moved IO.Font*** options to inside the IO.Font-> structure.. Added IO.FontGlobalScale setting (vs Font->Scale)
This commit is contained in:
105
imgui.h
105
imgui.h
@ -30,8 +30,8 @@ struct ImGuiWindow;
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#endif
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typedef unsigned int ImU32;
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typedef unsigned short ImWchar;
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typedef ImU32 ImGuiID;
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typedef unsigned short ImWchar; // hold a character for display
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typedef ImU32 ImGuiID; // hold widget unique ID
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typedef int ImGuiCol; // enum ImGuiCol_
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typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
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typedef int ImGuiKey; // enum ImGuiKey_
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@ -160,7 +160,7 @@ namespace ImGui
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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IMGUI_API ImFont* GetWindowFont();
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IMGUI_API float GetWindowFontSize();
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
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IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
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@ -454,12 +454,9 @@ struct ImGuiIO
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float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
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float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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ImFont* Font; // <auto> // Font
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float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
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ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
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float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel.
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ImWchar FontFallbackGlyph; // = '?' // Replacement glyph is one isn't found.
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ImFont* Font; // <auto> // Font (also see 'Settings' fields inside ImFont structure for details)
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float FontGlobalScale; // = 1.0f // Global scale all fonts
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bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
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float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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@ -693,10 +690,54 @@ struct ImDrawList
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// - tool: http://www.angelcode.com/products/bmfont
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// - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
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// Assume valid file data (won't handle invalid/malicious data)
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// Handle a subset of parameters.
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// - kerning pair are not supported (because ImGui code does per-character CalcTextSize calls, need to turn it into something more stateful to allow kerning)
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// Handle a subset of the options, namely:
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// - kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
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struct ImFont
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{
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struct FntInfo;
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struct FntCommon;
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struct FntGlyph;
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struct FntKerning;
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// Settings
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f // Offset font rendering by xx pixels
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ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
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ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
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// Data
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unsigned char* Data; // Raw data, content of .fnt file
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size_t DataSize; //
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bool DataOwned; //
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const FntInfo* Info; // (point into raw data)
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const FntCommon* Common; // (point into raw data)
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const FntGlyph* Glyphs; // (point into raw data)
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size_t GlyphsCount; //
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const FntKerning* Kerning; // (point into raw data) - NB: kerning is unsupported
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size_t KerningCount; //
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ImVector<const char*> Filenames; // (point into raw data)
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ImVector<int> IndexLookup; // (built)
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const FntGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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IMGUI_API ImFont();
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IMGUI_API ~ImFont() { Clear(); }
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IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
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IMGUI_API bool LoadFromFile(const char* filename);
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const FntGlyph* FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const;
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IMGUI_API float GetFontSize() const { return (float)Info->FontSize; } // before scale!
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IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
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IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
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IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
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#pragma pack(push, 1)
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struct FntInfo
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{
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@ -706,15 +747,13 @@ struct ImFont
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unsigned short StretchH;
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unsigned char AA;
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unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft;
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unsigned char SpacingHoriz, SpacingVert;
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unsigned char Outline;
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unsigned char SpacingHoriz, SpacingVert, Outline;
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//char FontName[];
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};
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struct FntCommon
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{
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unsigned short LineHeight;
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unsigned short Base;
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unsigned short LineHeight, Base;
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unsigned short ScaleW, ScaleH;
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unsigned short Pages;
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unsigned char BitField;
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@ -724,8 +763,7 @@ struct ImFont
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struct FntGlyph
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{
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unsigned int Id;
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unsigned short X, Y;
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unsigned short Width, Height;
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unsigned short X, Y, Width, Height;
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signed short XOffset, YOffset;
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signed short XAdvance;
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unsigned char Page;
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@ -739,37 +777,4 @@ struct ImFont
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signed short Amount;
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};
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#pragma pack(pop)
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unsigned char* Data; // Raw data, content of .fnt file
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size_t DataSize; //
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bool DataOwned; //
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const FntInfo* Info; // (point into raw data)
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const FntCommon* Common; // (point into raw data)
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const FntGlyph* Glyphs; // (point into raw data)
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size_t GlyphsCount; //
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const FntKerning* Kerning; // (point into raw data)
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size_t KerningCount; //
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int TabCount; // FIXME: mishandled (add fixed amount instead of aligning to column)
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ImVector<const char*> Filenames; // (point into raw data)
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ImVector<int> IndexLookup; // (built)
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IMGUI_API ImFont();
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IMGUI_API ~ImFont() { Clear(); }
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IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
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IMGUI_API bool LoadFromFile(const char* filename);
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const FntGlyph* FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const;
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IMGUI_API float GetFontSize() const { return (float)Info->FontSize; }
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IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
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IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
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IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
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private:
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const;
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};
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