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https://github.com/Drezil/imgui.git
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Moved IO.Font*** options to inside the IO.Font-> structure.. Added IO.FontGlobalScale setting (vs Font->Scale)
This commit is contained in:
parent
e27eddfbd2
commit
e4a79e9fc8
@ -233,11 +233,11 @@ void InitImGui()
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IM_ASSERT(tex_data != NULL);
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// Automatically find white pixel from the texture we just loaded
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// (io.FontTexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
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// (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
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for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++)
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if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff)
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{
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io.FontTexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
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io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
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break;
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}
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#endif
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@ -48,16 +48,16 @@ Configure bmfont:
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(B) Use fonts from external files
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You need to set io.FontTexUvForWhite to UV coordinates pointing to a white pixel in the texture.
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You need to set io.Font->TexUvForWhite to UV coordinates pointing to a white pixel in the texture.
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You can either locate a white pixel manually or use code at runtime to find or write one.
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The OpenGL example include sample code to find a white pixel given an uncompressed 32-bits texture:
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// Automatically find white pixel from the texture we just loaded
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// (io.FontTexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
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// (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
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for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++)
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if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff)
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{
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io.FontTexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
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io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
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break;
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}
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@ -69,30 +69,30 @@ Configure bmfont:
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io.Font = new ImFont();
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io.Font->LoadFromFile("proggy_clean_13.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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io.FontTexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128);
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io.FontYOffset = +1;
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io.Font->TexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128);
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io.Font->DisplayOffset = ImVec2(0.0f, +1.0f);
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// proggy_small_12
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io.Font = new ImFont();
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io.Font->LoadFromFile("proggy_small_12.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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io.FontYOffset = +2;
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io.Font->TexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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io.Font->DisplayOffset = ImVec2(0.0f, +2.0f);
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// proggy_small_14
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io.Font = new ImFont();
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io.Font->LoadFromFile("proggy_small_14.fnt");
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IM_ASSERT(io.Font->IsLoaded());
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io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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io.FontYOffset = +3;
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io.Font->TexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
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io.Font->DisplayOffset = ImVec2(0.0f, +3.0f);
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// courier_new_16
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io.Font->LoadFromFile("courier_new_16.fnt");
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io.FontTexUvForWhite = ImVec2(1.0f/256.0f,4.0f/128);
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io.Font->TexUvForWhite = ImVec2(1.0f/256.0f,4.0f/128);
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// courier_new_18
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io.Font->LoadFromFile("courier_new_18.fnt");
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io.FontTexUvForWhite = ImVec2(4.0f/256.0f,5.0f/256);
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io.Font->TexUvForWhite = ImVec2(4.0f/256.0f,5.0f/256);
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2. Load the matching .PNG data into a texture
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73
imgui.cpp
73
imgui.cpp
@ -111,6 +111,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2014/11/28 (1.17) moved IO.Font*** options to inside the IO.Font-> structure.
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- 2014/11/26 (1.17) reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility
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- 2014/11/07 (1.15) renamed IsHovered() to IsItemHovered()
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- 2014/10/02 (1.14) renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly)
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@ -128,17 +129,13 @@
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- in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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- try adjusting ImGui::GetIO().PixelCenterOffset to 0.5f or 0.375f
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- if you can only see text but no solid shapes or lines:
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- make sure io.FontTexUvForWhite is set to the texture coordinates of a pure white pixel in your texture.
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(this is done for you if you are using the default font)
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(ImGui is using this texture coordinate to draw solid objects so text and solid draw calls can be merged into one.)
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- if you want to use a different font than the default:
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- create bitmap font data using BMFont, make sure that BMFont is exporting the .fnt file in Binary mode.
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io.Font = new ImBitmapFont();
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io.Font->LoadFromFile("path_to_your_fnt_file.fnt");
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- load your texture yourself. texture *MUST* have white pixel at UV coordinate io.FontTexUvForWhite. This is used to draw all solid shapes.
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- load your texture yourself. texture *MUST* have white pixel at UV coordinate io.Font->TexUvForWhite. This is used to draw all solid shapes.
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- the extra_fonts/ folder provides examples of using external fonts.
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- if you can only see text but no solid shapes or lines, make sure io.Font->TexUvForWhite is set to the texture coordinates of a pure white pixel in your texture!
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- if you are confused about the meaning or use of ID in ImGui:
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- some widgets requires state to be carried over multiple frames (most typically ImGui often wants remember what is the "active" widget).
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@ -350,11 +347,8 @@ ImGuiIO::ImGuiIO()
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IniFilename = "imgui.ini";
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LogFilename = "imgui_log.txt";
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Font = NULL;
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FontYOffset = 0.0f;
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FontTexUvForWhite = ImVec2(0.0f,0.0f);
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FontBaseScale = 1.0f;
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FontGlobalScale = 1.0f;
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FontAllowUserScaling = false;
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FontFallbackGlyph = (ImWchar)'?';
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PixelCenterOffset = 0.0f;
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MousePos = ImVec2(-1,-1);
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MousePosPrev = ImVec2(-1,-1);
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@ -731,7 +725,8 @@ struct ImGuiState
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bool Initialized;
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ImGuiIO IO;
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ImGuiStyle Style;
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float FontSize; // == IO.FontBaseScale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y
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float FontSize; // == IO.FontGlobalScale * IO.Font->Scale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y
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ImVec2 FontTexUvForWhite; // == IO.Font->FontTexUvForWhite (cached copy)
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float Time;
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int FrameCount;
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@ -1348,7 +1343,6 @@ void ImGui::NewFrame()
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IM_ASSERT(g.IO.DeltaTime > 0.0f);
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IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f);
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IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented
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IM_ASSERT(g.IO.FontBaseScale > 0.0f);
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if (!g.Initialized)
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{
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@ -1368,16 +1362,20 @@ void ImGui::NewFrame()
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new(g.IO.Font) ImFont();
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g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
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IM_ASSERT(g.IO.Font->IsLoaded()); // Font failed to load
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g.IO.FontYOffset = +1;
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g.IO.Font->DisplayOffset = ImVec2(0.0f, +1.0f);
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}
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g.Initialized = true;
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}
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IM_ASSERT(g.IO.Font && g.IO.Font->IsLoaded()); // Font not loaded
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IM_ASSERT(g.IO.Font->Scale > 0.0f);
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g.FontSize = g.IO.FontGlobalScale * g.IO.Font->GetFontSize() * g.IO.Font->Scale;
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g.FontTexUvForWhite = g.IO.Font->TexUvForWhite;
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g.IO.Font->FallbackGlyph = g.IO.Font->FindGlyph(g.IO.Font->FallbackChar);
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g.Time += g.IO.DeltaTime;
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g.FrameCount += 1;
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g.Tooltip[0] = '\0';
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g.FontSize = g.IO.FontBaseScale * g.IO.Font->GetFontSize();
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// Update inputs state
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if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0)
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@ -5454,7 +5452,7 @@ void ImDrawList::AddVtx(const ImVec2& pos, ImU32 col)
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{
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vtx_write->pos = pos;
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vtx_write->col = col;
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vtx_write->uv = GImGui.IO.FontTexUvForWhite;
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vtx_write->uv = GImGui.FontTexUvForWhite;
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vtx_write++;
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}
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@ -5686,6 +5684,11 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
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ImFont::ImFont()
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{
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Scale = 1.0f;
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DisplayOffset = ImVec2(0.0f,0.0f);
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TexUvForWhite = ImVec2(0.0f,0.0f);
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FallbackChar = (ImWchar)'?';
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Data = NULL;
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DataSize = 0;
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DataOwned = false;
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@ -5695,7 +5698,6 @@ ImFont::ImFont()
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GlyphsCount = 0;
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Kerning = NULL;
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KerningCount = 0;
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TabCount = 4;
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}
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void ImFont::Clear()
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@ -5790,10 +5792,11 @@ bool ImFont::LoadFromMemory(const void* data, size_t data_size)
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Glyphs = (FntGlyph*)p;
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GlyphsCount = block_size / sizeof(FntGlyph);
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break;
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default:
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case 5:
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IM_ASSERT(Kerning == NULL && KerningCount == 0);
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Kerning = (FntKerning*)p;
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KerningCount = block_size / sizeof(FntKerning);
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default:
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break;
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}
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p += block_size;
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@ -5987,7 +5990,7 @@ static int ImTextCountUtf8BytesFromWchar(const ImWchar* in_text, const ImWchar*
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return bytes_count;
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}
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const
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const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
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{
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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@ -6042,7 +6045,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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}
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else
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{
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if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph))
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if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph))
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char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
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}
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@ -6096,7 +6099,6 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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const float scale = size / (float)Info->FontSize;
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const float line_height = (float)Info->FontSize * scale;
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const FntGlyph* fallback_glyph = FindGlyph(GImGui.IO.FontFallbackGlyph);
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ImVec2 text_size = ImVec2(0,0);
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float line_width = 0.0f;
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@ -6112,7 +6114,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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{
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width, fallback_glyph);
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
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if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
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word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
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}
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@ -6156,7 +6158,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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if (const FntGlyph* glyph = FindGlyph((unsigned short)' '))
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char_width = (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale;
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}
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else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph))
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else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph))
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{
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char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
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}
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@ -6187,7 +6189,6 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
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const float scale = size / (float)Info->FontSize;
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const float line_height = (float)Info->FontSize * scale;
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const FntGlyph* fallback_glyph = FindGlyph(GImGui.IO.FontFallbackGlyph);
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ImVec2 text_size = ImVec2(0,0);
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float line_width = 0.0f;
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@ -6215,7 +6216,7 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
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}
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else
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{
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if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph))
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if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph))
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char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
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}
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@ -6248,11 +6249,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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const float tex_scale_x = 1.0f / (float)Common->ScaleW;
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const float tex_scale_y = 1.0f / (float)(Common->ScaleH);
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const float outline = (float)Info->Outline;
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const FntGlyph* fallback_glyph = FindGlyph(GImGui.IO.FontFallbackGlyph);
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// Align to be pixel perfect
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pos.x = (float)(int)pos.x;
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pos.y = (float)(int)pos.y + GImGui.IO.FontYOffset;
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pos.x = (float)(int)pos.x + DisplayOffset.x;
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pos.y = (float)(int)pos.y + DisplayOffset.y;
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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const char* word_wrap_eol = NULL;
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@ -6269,7 +6269,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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{
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x), fallback_glyph);
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
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if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
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word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
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}
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@ -6309,7 +6309,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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if (const FntGlyph* glyph = FindGlyph((unsigned short)' '))
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char_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale;
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}
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else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, fallback_glyph))
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else if (const FntGlyph* glyph = FindGlyph((unsigned short)c, FallbackGlyph))
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{
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char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale;
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if (c != ' ')
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@ -6525,6 +6525,20 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::TreePop();
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}
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/*
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// Font scaling options
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// Note that those are not actually part of the style.
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if (ImGui::TreeNode("Font"))
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{
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static float window_scale = 1.0f;
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ImGui::SliderFloat("window scale", &window_scale, 0.3f, 2.0f, "%.1f"); // scale only this window
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ImGui::SliderFloat("font scale", &ImGui::GetIO().Font->Scale, 0.3f, 2.0f, "%.1f"); // scale only this font
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ImGui::SliderFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.3f, 2.0f, "%.1f"); // scale everything
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ImGui::SetWindowFontScale(window_scale);
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ImGui::TreePop();
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}
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*/
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ImGui::PopItemWidth();
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}
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@ -6569,6 +6583,7 @@ void ImGui::ShowTestWindow(bool* open)
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ImGui::Checkbox("no move", &no_move); ImGui::SameLine(150);
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ImGui::Checkbox("no scrollbar", &no_scrollbar);
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ImGui::SliderFloat("fill alpha", &fill_alpha, 0.0f, 1.0f);
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if (ImGui::TreeNode("Style Editor"))
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{
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ImGui::ShowStyleEditor();
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105
imgui.h
105
imgui.h
@ -30,8 +30,8 @@ struct ImGuiWindow;
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#endif
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typedef unsigned int ImU32;
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typedef unsigned short ImWchar;
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typedef ImU32 ImGuiID;
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typedef unsigned short ImWchar; // hold a character for display
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typedef ImU32 ImGuiID; // hold widget unique ID
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typedef int ImGuiCol; // enum ImGuiCol_
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typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
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typedef int ImGuiKey; // enum ImGuiKey_
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@ -160,7 +160,7 @@ namespace ImGui
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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IMGUI_API ImFont* GetWindowFont();
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IMGUI_API float GetWindowFontSize();
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
|
||||
IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
|
||||
@ -454,12 +454,9 @@ struct ImGuiIO
|
||||
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
|
||||
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
|
||||
int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
|
||||
ImFont* Font; // <auto> // Font
|
||||
float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
|
||||
ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
|
||||
float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
||||
bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel.
|
||||
ImWchar FontFallbackGlyph; // = '?' // Replacement glyph is one isn't found.
|
||||
ImFont* Font; // <auto> // Font (also see 'Settings' fields inside ImFont structure for details)
|
||||
float FontGlobalScale; // = 1.0f // Global scale all fonts
|
||||
bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel.
|
||||
float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
|
||||
|
||||
void* UserData; // = NULL // Store your own data for retrieval by callbacks.
|
||||
@ -693,10 +690,54 @@ struct ImDrawList
|
||||
// - tool: http://www.angelcode.com/products/bmfont
|
||||
// - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
|
||||
// Assume valid file data (won't handle invalid/malicious data)
|
||||
// Handle a subset of parameters.
|
||||
// - kerning pair are not supported (because ImGui code does per-character CalcTextSize calls, need to turn it into something more stateful to allow kerning)
|
||||
// Handle a subset of the options, namely:
|
||||
// - kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
|
||||
struct ImFont
|
||||
{
|
||||
struct FntInfo;
|
||||
struct FntCommon;
|
||||
struct FntGlyph;
|
||||
struct FntKerning;
|
||||
|
||||
// Settings
|
||||
float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
||||
ImVec2 DisplayOffset; // = (0.0f,0.0f // Offset font rendering by xx pixels
|
||||
ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
|
||||
ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
|
||||
|
||||
// Data
|
||||
unsigned char* Data; // Raw data, content of .fnt file
|
||||
size_t DataSize; //
|
||||
bool DataOwned; //
|
||||
const FntInfo* Info; // (point into raw data)
|
||||
const FntCommon* Common; // (point into raw data)
|
||||
const FntGlyph* Glyphs; // (point into raw data)
|
||||
size_t GlyphsCount; //
|
||||
const FntKerning* Kerning; // (point into raw data) - NB: kerning is unsupported
|
||||
size_t KerningCount; //
|
||||
ImVector<const char*> Filenames; // (point into raw data)
|
||||
ImVector<int> IndexLookup; // (built)
|
||||
const FntGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
|
||||
|
||||
IMGUI_API ImFont();
|
||||
IMGUI_API ~ImFont() { Clear(); }
|
||||
|
||||
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
|
||||
IMGUI_API bool LoadFromFile(const char* filename);
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void BuildLookupTable();
|
||||
IMGUI_API const FntGlyph* FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const;
|
||||
IMGUI_API float GetFontSize() const { return (float)Info->FontSize; } // before scale!
|
||||
IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
|
||||
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
||||
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
|
||||
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
|
||||
|
||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct FntInfo
|
||||
{
|
||||
@ -706,15 +747,13 @@ struct ImFont
|
||||
unsigned short StretchH;
|
||||
unsigned char AA;
|
||||
unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft;
|
||||
unsigned char SpacingHoriz, SpacingVert;
|
||||
unsigned char Outline;
|
||||
unsigned char SpacingHoriz, SpacingVert, Outline;
|
||||
//char FontName[];
|
||||
};
|
||||
|
||||
struct FntCommon
|
||||
{
|
||||
unsigned short LineHeight;
|
||||
unsigned short Base;
|
||||
unsigned short LineHeight, Base;
|
||||
unsigned short ScaleW, ScaleH;
|
||||
unsigned short Pages;
|
||||
unsigned char BitField;
|
||||
@ -724,8 +763,7 @@ struct ImFont
|
||||
struct FntGlyph
|
||||
{
|
||||
unsigned int Id;
|
||||
unsigned short X, Y;
|
||||
unsigned short Width, Height;
|
||||
unsigned short X, Y, Width, Height;
|
||||
signed short XOffset, YOffset;
|
||||
signed short XAdvance;
|
||||
unsigned char Page;
|
||||
@ -739,37 +777,4 @@ struct ImFont
|
||||
signed short Amount;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
unsigned char* Data; // Raw data, content of .fnt file
|
||||
size_t DataSize; //
|
||||
bool DataOwned; //
|
||||
const FntInfo* Info; // (point into raw data)
|
||||
const FntCommon* Common; // (point into raw data)
|
||||
const FntGlyph* Glyphs; // (point into raw data)
|
||||
size_t GlyphsCount; //
|
||||
const FntKerning* Kerning; // (point into raw data)
|
||||
size_t KerningCount; //
|
||||
int TabCount; // FIXME: mishandled (add fixed amount instead of aligning to column)
|
||||
ImVector<const char*> Filenames; // (point into raw data)
|
||||
ImVector<int> IndexLookup; // (built)
|
||||
|
||||
IMGUI_API ImFont();
|
||||
IMGUI_API ~ImFont() { Clear(); }
|
||||
|
||||
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
|
||||
IMGUI_API bool LoadFromFile(const char* filename);
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void BuildLookupTable();
|
||||
IMGUI_API const FntGlyph* FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const;
|
||||
IMGUI_API float GetFontSize() const { return (float)Info->FontSize; }
|
||||
IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
|
||||
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
||||
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
|
||||
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
|
||||
|
||||
private:
|
||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user