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Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
This commit is contained in:
65
imgui.cpp
65
imgui.cpp
@ -207,30 +207,7 @@
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io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, io.Fonts->GetGlyphRangesJapanese()); // Load Japanese characters
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io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
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If you want to input Japanese/Chinese/Korean in the text input widget:
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- when loading the font, pass a range that contains the characters you need, e.g.: io.Fonts->GetGlyphRangesJapanese()
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- to have the Microsoft IME cursor appears at the right location in the screen, setup a handler for the io.ImeSetInputScreenPosFn function:
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#include <Windows.h>
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#include <Imm.h>
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static void ImImpl_ImeSetInputScreenPosFn(int x, int y)
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{
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// Notify OS Input Method Editor of text input position
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HWND hwnd = glfwGetWin32Window(window);
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if (HIMC himc = ImmGetContext(hwnd))
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{
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COMPOSITIONFORM cf;
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cf.ptCurrentPos.x = x;
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cf.ptCurrentPos.y = y;
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cf.dwStyle = CFS_FORCE_POSITION;
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ImmSetCompositionWindow(himc, &cf);
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}
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}
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// Set pointer to handler in ImGuiIO structure
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io.ImeSetInputScreenPosFn = ImImpl_ImeSetInputScreenPosFn;
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io.ImeWindowHandle = MY_HWND; // To input using Microsoft IME, give ImGui the hwnd of your application
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- tip: the construct 'IMGUI_ONCE_UPON_A_FRAME { ... }' will run the block of code only once a frame. You can use it to quickly add custom UI in the middle of a deep nested inner loop in your code.
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- tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug"
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@ -459,6 +436,7 @@ static int ImTextCountUtf8BytesFromWchar(const ImWchar* in_text, const
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static const char* GetClipboardTextFn_DefaultImpl();
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static void SetClipboardTextFn_DefaultImpl(const char* text);
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
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//-----------------------------------------------------------------------------
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// Texture Atlas data
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@ -562,7 +540,7 @@ ImGuiIO::ImGuiIO()
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MemFreeFn = free;
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GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
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SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
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ImeSetInputScreenPosFn = NULL;
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ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
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}
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// Pass in translated ASCII characters for text input.
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@ -8117,11 +8095,13 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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#if defined(_MSC_VER) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS)
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#ifndef _WINDOWS_
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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// Win32 API clipboard implementation
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static const char* GetClipboardTextFn_DefaultImpl()
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static const char* GetClipboardTextFn_DefaultImpl()
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{
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static char* buf_local = NULL;
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if (buf_local)
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@ -8163,7 +8143,7 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
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#else
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// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
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static const char* GetClipboardTextFn_DefaultImpl()
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static const char* GetClipboardTextFn_DefaultImpl()
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{
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return GImGui->PrivateClipboard;
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}
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@ -8185,6 +8165,37 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
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#endif
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#if defined(_MSC_VER) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS)
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#ifndef _WINDOWS_
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include <Imm.h>
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#pragma comment(lib, "imm32")
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
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{
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// Notify OS Input Method Editor of text input position
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if (HWND hwnd = (HWND)GImGui->IO.ImeWindowHandle)
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if (HIMC himc = ImmGetContext(hwnd))
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{
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COMPOSITIONFORM cf;
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cf.ptCurrentPos.x = x;
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cf.ptCurrentPos.y = y;
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cf.dwStyle = CFS_FORCE_POSITION;
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ImmSetCompositionWindow(himc, &cf);
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}
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}
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#else
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static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
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{
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}
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#endif
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//-----------------------------------------------------------------------------
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// HELP
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//-----------------------------------------------------------------------------
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