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Font: fix for fallback character width.
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parent
386cfada83
commit
0ffd99d319
29
imgui.cpp
29
imgui.cpp
@ -3194,8 +3194,6 @@ static void SetFont(ImFont* font)
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g.Font = font;
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g.FontSize = g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale;
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g.FontTexUvWhitePixel = g.Font->ContainerAtlas->TexUvWhitePixel;
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g.Font->FallbackGlyph = NULL;
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g.Font->FallbackGlyph = g.Font->FindGlyph(g.Font->FallbackChar);
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}
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void ImGui::PushFont(ImFont* font)
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@ -7459,9 +7457,10 @@ void ImFont::Clear()
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DisplayOffset = ImVec2(-0.5f, 0.5f);
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ContainerAtlas = NULL;
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Glyphs.clear();
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FallbackGlyph = NULL;
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FallbackXAdvance = 0.0f;
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IndexXAdvance.clear();
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IndexLookup.clear();
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FallbackGlyph = NULL;
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}
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// Retrieve list of range (2 int per range, values are inclusive)
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@ -7563,7 +7562,7 @@ void ImFont::BuildLookupTable()
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IndexLookup.resize((size_t)max_codepoint + 1);
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for (size_t i = 0; i < (size_t)max_codepoint + 1; i++)
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{
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IndexXAdvance[i] = 0.0f;
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IndexXAdvance[i] = -1.0f;
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IndexLookup[i] = -1;
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}
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for (size_t i = 0; i < Glyphs.size(); i++)
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@ -7577,7 +7576,8 @@ void ImFont::BuildLookupTable()
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// FIXME: Needs proper TAB handling but it needs to be contextualized (can arbitrary say that each string starts at "column 0"
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if (FindGlyph((unsigned short)' '))
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{
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Glyphs.resize(Glyphs.size() + 1);
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if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
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Glyphs.resize(Glyphs.size() + 1);
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ImFont::Glyph& tab_glyph = Glyphs.back();
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tab_glyph = *FindGlyph((unsigned short)' ');
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tab_glyph.Codepoint = '\t';
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@ -7585,6 +7585,19 @@ void ImFont::BuildLookupTable()
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IndexXAdvance[(size_t)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
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IndexLookup[(size_t)tab_glyph.Codepoint] = (int)(Glyphs.size()-1);
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}
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FallbackGlyph = NULL;
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FallbackGlyph = FindGlyph(FallbackChar);
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FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
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for (size_t i = 0; i < (size_t)max_codepoint + 1; i++)
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if (IndexXAdvance[i] < 0.0f)
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IndexXAdvance[i] = FallbackXAdvance;
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}
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void ImFont::SetFallbackChar(ImWchar c)
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{
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FallbackChar = c;
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BuildLookupTable();
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}
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const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
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@ -7796,7 +7809,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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continue;
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}
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : 0.0f;
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
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if (ImCharIsSpace(c))
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{
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if (inside_word)
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@ -7900,7 +7913,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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continue;
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}
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : 0.0f;
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
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if (line_width + char_width >= max_width)
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break;
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@ -7944,7 +7957,7 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
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continue;
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}
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : 0.0f;
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const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
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if (line_width + char_width >= max_width)
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break;
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6
imgui.h
6
imgui.h
@ -921,7 +921,7 @@ struct ImFont
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found.
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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// Members: Runtime data
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struct Glyph
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@ -934,9 +934,10 @@ struct ImFont
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};
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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float FallbackXAdvance; //
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ImVector<float> IndexXAdvance; // Glyphs->XAdvance directly indexable (for CalcTextSize functions which are often bottleneck in large UI)
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ImVector<int> IndexLookup; // Index glyphs by Unicode code-point
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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// Methods
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IMGUI_API ImFont();
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@ -944,6 +945,7 @@ struct ImFont
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
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IMGUI_API void SetFallbackChar(ImWchar c);
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IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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