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Fixed repeating button behavior triggering twice, typically affect the +/- of InputInt/InputFloat and user repeating buttons (#656)
+ Took note of further work
Broken in 547f34cf22
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@ -5357,7 +5357,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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pressed = true;
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SetActiveID(0);
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}
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if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
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// 'Repeat' mode acts when held regardless of _PressedOn flags
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// FIXME: Need to clarify the repeat behavior with those differents flags. Currently the typical PressedOnClickRelease+Repeat will add an extra click on final release (hardly noticeable with repeat rate, but technically an issue)
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// Relies on repeat behavior of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings.
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if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && g.IO.MouseDownDuration[0] > 0.0f && ImGui::IsMouseClicked(0, true))
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pressed = true;
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}
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}
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