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Added dummy IMGUI_API definition in front of entry-points for silly DLL action
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imgui.h
372
imgui.h
@ -25,6 +25,10 @@ struct ImGuiWindow;
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#define IM_ASSERT(_EXPR) assert(_EXPR)
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#endif
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#ifndef IMGUI_API
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#define IMGUI_API
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#endif
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typedef unsigned int ImU32;
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typedef unsigned short ImWchar;
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typedef ImU32 ImGuiID;
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@ -60,9 +64,9 @@ struct ImVec4
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namespace ImGui
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{
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// Proxy functions to access the MemAllocFn/MemFreeFn/MemReallocFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
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void* MemAlloc(size_t sz);
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void MemFree(void* ptr);
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void* MemRealloc(void* ptr, size_t sz);
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IMGUI_API void* MemAlloc(size_t sz);
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IMGUI_API void MemFree(void* ptr);
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IMGUI_API void* MemRealloc(void* ptr, size_t sz);
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}
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// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
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@ -129,165 +133,165 @@ public:
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namespace ImGui
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{
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// Main
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ImGuiIO& GetIO();
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ImGuiStyle& GetStyle();
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void NewFrame();
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void Render();
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void Shutdown();
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void ShowUserGuide();
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void ShowStyleEditor(ImGuiStyle* ref = NULL);
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void ShowTestWindow(bool* open = NULL);
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IMGUI_API ImGuiIO& GetIO();
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IMGUI_API ImGuiStyle& GetStyle();
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IMGUI_API void NewFrame();
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IMGUI_API void Render();
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IMGUI_API void Shutdown();
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IMGUI_API void ShowUserGuide();
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IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL);
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IMGUI_API void ShowTestWindow(bool* open = NULL);
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// Window
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bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code.
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void End();
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void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);
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void EndChild();
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bool GetWindowIsFocused();
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ImVec2 GetWindowSize();
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float GetWindowWidth();
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void SetWindowSize(const ImVec2& size); // set to ImVec2(0,0) to force an auto-fit
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ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
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void SetWindowPos(const ImVec2& pos); // set current window pos.
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ImVec2 GetContentRegionMax(); // window or current column boundaries
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ImVec2 GetWindowContentRegionMin(); // window boundaries
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ImVec2 GetWindowContentRegionMax();
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ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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ImFont GetWindowFont();
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float GetWindowFontSize();
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void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
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void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
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ImGuiStorage* GetTreeStateStorage();
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IMGUI_API bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code.
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IMGUI_API void End();
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IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0);
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IMGUI_API void EndChild();
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IMGUI_API bool GetWindowIsFocused();
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IMGUI_API ImVec2 GetWindowSize();
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IMGUI_API float GetWindowWidth();
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IMGUI_API void SetWindowSize(const ImVec2& size); // set to ImVec2(0,0) to force an auto-fit
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IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing.
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IMGUI_API void SetWindowPos(const ImVec2& pos); // set current window pos.
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IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries
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IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries
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IMGUI_API ImVec2 GetWindowContentRegionMax();
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IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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IMGUI_API ImFont GetWindowFont();
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IMGUI_API float GetWindowFontSize();
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IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
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IMGUI_API void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
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IMGUI_API ImGuiStorage* GetTreeStateStorage();
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void PushItemWidth(float item_width); // width of items for the common item+label case. default to ~2/3 of windows width.
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void PopItemWidth();
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float GetItemWidth();
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void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
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void PopAllowKeyboardFocus();
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void PushStyleColor(ImGuiCol idx, const ImVec4& col);
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void PopStyleColor();
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void PushTextWrapPos(float wrap_pos_x); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
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void PopTextWrapPos();
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IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case. default to ~2/3 of windows width.
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IMGUI_API void PopItemWidth();
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IMGUI_API float GetItemWidth();
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IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets.
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PushStyleColor(ImGuiCol idx, const ImVec4& col);
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IMGUI_API void PopStyleColor();
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IMGUI_API void PushTextWrapPos(float wrap_pos_x); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space.
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IMGUI_API void PopTextWrapPos();
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// Tooltip
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void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
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void SetTooltipV(const char* fmt, va_list args);
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void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
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void EndTooltip();
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IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
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IMGUI_API void SetTooltipV(const char* fmt, va_list args);
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IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
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IMGUI_API void EndTooltip();
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// Layout
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void Separator(); // horizontal line
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void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
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void Spacing();
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void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
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void NextColumn(); // next column
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float GetColumnOffset(int column_index = -1);
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void SetColumnOffset(int column_index, float offset);
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float GetColumnWidth(int column_index = -1);
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ImVec2 GetCursorPos(); // cursor position is relative to window position
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void SetCursorPos(const ImVec2& pos); // "
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void SetCursorPosX(float x); // "
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void SetCursorPosY(float y); // "
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ImVec2 GetCursorScreenPos(); // cursor position in screen space
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void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
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float GetTextLineSpacing();
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float GetTextLineHeight();
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
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IMGUI_API void Spacing();
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
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IMGUI_API void NextColumn(); // next column
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IMGUI_API float GetColumnOffset(int column_index = -1);
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IMGUI_API void SetColumnOffset(int column_index, float offset);
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IMGUI_API float GetColumnWidth(int column_index = -1);
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API void SetCursorPos(const ImVec2& pos); // "
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in screen space
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IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
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IMGUI_API float GetTextLineSpacing();
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IMGUI_API float GetTextLineHeight();
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// ID scopes
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void PushID(const char* str_id);
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void PushID(const void* ptr_id);
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void PushID(const int int_id);
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void PopID();
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IMGUI_API void PushID(const char* str_id);
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IMGUI_API void PushID(const void* ptr_id);
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IMGUI_API void PushID(const int int_id);
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IMGUI_API void PopID();
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// Widgets
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void Text(const char* fmt, ...);
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void TextV(const char* fmt, va_list args);
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void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
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void TextColoredV(const ImVec4& col, const char* fmt, va_list args);
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void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();
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void TextWrappedV(const char* fmt, va_list args);
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void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text.
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void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
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void LabelTextV(const char* label, const char* fmt, va_list args);
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void BulletText(const char* fmt, ...);
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void BulletTextV(const char* fmt, va_list args);
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bool Button(const char* label, ImVec2 size = ImVec2(0,0), bool repeat_when_held = false);
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bool SmallButton(const char* label);
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bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false);
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bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
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bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
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bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
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void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
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void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
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void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
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void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
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bool Checkbox(const char* label, bool* v);
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bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
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bool RadioButton(const char* label, bool active);
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bool RadioButton(const char* label, int* v, int v_button);
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bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0);
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bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
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bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
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bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
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bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
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bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
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bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
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bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // Separate items with \0, end item-list with \0\0
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bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7);
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bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
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bool ColorEdit3(const char* label, float col[3]);
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bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
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void ColorEditMode(ImGuiColorEditMode mode);
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bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
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bool TreeNode(const char* str_id, const char* fmt, ...); // "
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bool TreeNode(const void* ptr_id, const char* fmt, ...); // "
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bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
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bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
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void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
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void TreePush(const void* ptr_id = NULL); // "
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void TreePop();
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void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader
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IMGUI_API void Text(const char* fmt, ...);
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IMGUI_API void TextV(const char* fmt, va_list args);
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IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
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IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args);
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IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();
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IMGUI_API void TextWrappedV(const char* fmt, va_list args);
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IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text.
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IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
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IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
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IMGUI_API void BulletText(const char* fmt, ...);
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API bool Button(const char* label, ImVec2 size = ImVec2(0,0), bool repeat_when_held = false);
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IMGUI_API bool SmallButton(const char* label);
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IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false);
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IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
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IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
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IMGUI_API bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
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IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
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IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
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IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
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IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
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IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
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IMGUI_API bool Checkbox(const char* label, bool* v);
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IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
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IMGUI_API bool RadioButton(const char* label, bool active);
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IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
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IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
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IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
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IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
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IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // separate items with \0, end item-list with \0\0
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IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7);
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IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
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IMGUI_API bool ColorEdit3(const char* label, float col[3]);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
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IMGUI_API void ColorEditMode(ImGuiColorEditMode mode);
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IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
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IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...); // "
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IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...); // "
|
||||
IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args); // "
|
||||
IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args); // "
|
||||
IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
|
||||
IMGUI_API void TreePush(const void* ptr_id = NULL); // "
|
||||
IMGUI_API void TreePop();
|
||||
IMGUI_API void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader
|
||||
|
||||
// Value helper output "name: value"
|
||||
// Freely declare your own in the ImGui namespace.
|
||||
void Value(const char* prefix, bool b);
|
||||
void Value(const char* prefix, int v);
|
||||
void Value(const char* prefix, unsigned int v);
|
||||
void Value(const char* prefix, float v, const char* float_format = NULL);
|
||||
void Color(const char* prefix, const ImVec4& v);
|
||||
void Color(const char* prefix, unsigned int v);
|
||||
IMGUI_API void Value(const char* prefix, bool b);
|
||||
IMGUI_API void Value(const char* prefix, int v);
|
||||
IMGUI_API void Value(const char* prefix, unsigned int v);
|
||||
IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
|
||||
IMGUI_API void Color(const char* prefix, const ImVec4& v);
|
||||
IMGUI_API void Color(const char* prefix, unsigned int v);
|
||||
|
||||
// Logging
|
||||
void LogButtons();
|
||||
void LogToTTY(int max_depth = -1);
|
||||
void LogToFile(int max_depth = -1, const char* filename = NULL);
|
||||
void LogToClipboard(int max_depth = -1);
|
||||
IMGUI_API void LogButtons();
|
||||
IMGUI_API void LogToTTY(int max_depth = -1);
|
||||
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL);
|
||||
IMGUI_API void LogToClipboard(int max_depth = -1);
|
||||
|
||||
// Utilities
|
||||
void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
|
||||
bool IsHovered(); // was the last item active area hovered by mouse?
|
||||
bool IsItemFocused(); // was the last item focused for keyboard input?
|
||||
ImVec2 GetItemBoxMin(); // get bounding box of last item
|
||||
ImVec2 GetItemBoxMax(); // get bounding box of last item
|
||||
bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
|
||||
bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
|
||||
bool IsMouseClicked(int button, bool repeat = false);
|
||||
bool IsMouseDoubleClicked(int button);
|
||||
bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
|
||||
bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
|
||||
bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box
|
||||
bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
|
||||
ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
float GetTime();
|
||||
int GetFrameCount();
|
||||
const char* GetStyleColorName(ImGuiCol idx);
|
||||
void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
|
||||
ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = -1.0f);
|
||||
IMGUI_API void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
|
||||
IMGUI_API bool IsHovered(); // was the last item active area hovered by mouse?
|
||||
IMGUI_API bool IsItemFocused(); // was the last item focused for keyboard input?
|
||||
IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item
|
||||
IMGUI_API ImVec2 GetItemBoxMax(); // get bounding box of last item
|
||||
IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
|
||||
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
|
||||
IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
|
||||
IMGUI_API bool IsMouseDoubleClicked(int button);
|
||||
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
|
||||
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
|
||||
IMGUI_API bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box
|
||||
IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
|
||||
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
|
||||
IMGUI_API float GetTime();
|
||||
IMGUI_API int GetFrameCount();
|
||||
IMGUI_API const char* GetStyleColorName(ImGuiCol idx);
|
||||
IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
|
||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = -1.0f);
|
||||
|
||||
} // namespace ImGui
|
||||
|
||||
@ -408,7 +412,7 @@ struct ImGuiStyle
|
||||
float ScrollBarWidth; // Width of the vertical scroll bar
|
||||
ImVec4 Colors[ImGuiCol_COUNT];
|
||||
|
||||
ImGuiStyle();
|
||||
IMGUI_API ImGuiStyle();
|
||||
};
|
||||
|
||||
// This is where your app communicate with ImGui. Call ImGui::GetIO() to access.
|
||||
@ -471,7 +475,7 @@ struct ImGuiIO
|
||||
ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
|
||||
|
||||
// Function
|
||||
void AddInputCharacter(ImWchar); // Helper to add a new character into InputCharacters[]
|
||||
IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
|
||||
@ -493,7 +497,7 @@ struct ImGuiIO
|
||||
float MouseDownTime[5];
|
||||
float KeysDownTime[512];
|
||||
|
||||
ImGuiIO();
|
||||
IMGUI_API ImGuiIO();
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -528,7 +532,7 @@ struct ImGuiTextFilter
|
||||
char front() const { return *b; }
|
||||
static bool isblank(char c) { return c == ' ' || c == '\t'; }
|
||||
void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; }
|
||||
void split(char separator, ImVector<TextRange>& out);
|
||||
IMGUI_API void split(char separator, ImVector<TextRange>& out);
|
||||
};
|
||||
|
||||
char InputBuf[256];
|
||||
@ -540,7 +544,7 @@ struct ImGuiTextFilter
|
||||
void Draw(const char* label = "Filter (inc,-exc)", float width = -1.0f); // Helper calling InputText+Build
|
||||
bool PassFilter(const char* val) const;
|
||||
bool IsActive() const { return !Filters.empty(); }
|
||||
void Build();
|
||||
IMGUI_API void Build();
|
||||
};
|
||||
|
||||
// Helper: Text buffer for logging/accumulating text
|
||||
@ -555,7 +559,7 @@ struct ImGuiTextBuffer
|
||||
size_t size() const { return Buf.size()-1; }
|
||||
bool empty() { return Buf.empty(); }
|
||||
void clear() { Buf.clear(); Buf.push_back(0); }
|
||||
void append(const char* fmt, ...);
|
||||
IMGUI_API void append(const char* fmt, ...);
|
||||
};
|
||||
|
||||
// Helper: Key->value storage
|
||||
@ -568,13 +572,13 @@ struct ImGuiStorage
|
||||
struct Pair { ImU32 key; int val; };
|
||||
ImVector<Pair> Data;
|
||||
|
||||
void Clear();
|
||||
int GetInt(ImU32 key, int default_val = 0);
|
||||
void SetInt(ImU32 key, int val);
|
||||
void SetAllInt(int val);
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API int GetInt(ImU32 key, int default_val = 0);
|
||||
IMGUI_API void SetInt(ImU32 key, int val);
|
||||
IMGUI_API void SetAllInt(int val);
|
||||
|
||||
int* Find(ImU32 key);
|
||||
void Insert(ImU32 key, int val);
|
||||
IMGUI_API int* Find(ImU32 key);
|
||||
IMGUI_API void Insert(ImU32 key, int val);
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -613,22 +617,22 @@ struct ImDrawList
|
||||
|
||||
ImDrawList() { Clear(); }
|
||||
|
||||
void Clear();
|
||||
void PushClipRect(const ImVec4& clip_rect);
|
||||
void PopClipRect();
|
||||
void ReserveVertices(unsigned int vtx_count);
|
||||
void AddVtx(const ImVec2& pos, ImU32 col);
|
||||
void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col);
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void PushClipRect(const ImVec4& clip_rect);
|
||||
IMGUI_API void PopClipRect();
|
||||
IMGUI_API void ReserveVertices(unsigned int vtx_count);
|
||||
IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col);
|
||||
IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col);
|
||||
|
||||
// Primitives
|
||||
void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col);
|
||||
void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
|
||||
void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
|
||||
void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
|
||||
void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0));
|
||||
void AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f);
|
||||
// Primitives
|
||||
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col);
|
||||
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
|
||||
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F);
|
||||
IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
|
||||
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0));
|
||||
IMGUI_API void AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f);
|
||||
};
|
||||
|
||||
// Optional bitmap font data loader & renderer into vertices
|
||||
@ -697,23 +701,23 @@ struct ImBitmapFont
|
||||
ImVector<const char*> Filenames; // (point into raw data)
|
||||
ImVector<int> IndexLookup; // (built)
|
||||
|
||||
ImBitmapFont();
|
||||
~ImBitmapFont() { Clear(); }
|
||||
IMGUI_API ImBitmapFont();
|
||||
IMGUI_API ~ImBitmapFont() { Clear(); }
|
||||
|
||||
bool LoadFromMemory(const void* data, size_t data_size);
|
||||
bool LoadFromFile(const char* filename);
|
||||
void Clear();
|
||||
void BuildLookupTable();
|
||||
const FntGlyph * FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const;
|
||||
float GetFontSize() const { return (float)Info->FontSize; }
|
||||
bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
|
||||
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
|
||||
IMGUI_API bool LoadFromFile(const char* filename);
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void BuildLookupTable();
|
||||
IMGUI_API const FntGlyph * FindGlyph(unsigned short c, const FntGlyph* fallback = NULL) const;
|
||||
IMGUI_API float GetFontSize() const { return (float)Info->FontSize; }
|
||||
IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
|
||||
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const; // utf8
|
||||
ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
|
||||
void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const; // utf8
|
||||
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
|
||||
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
|
||||
|
||||
private:
|
||||
const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const;
|
||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user