Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
This commit is contained in:
omar
2019-10-04 19:22:42 +02:00
15 changed files with 218 additions and 133 deletions

View File

@ -1,4 +1,4 @@
// dear imgui, v1.73
// dear imgui, v1.74 WIP
// (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
@ -2105,55 +2105,99 @@ static void ShowDemoWindowLayout()
if (ImGui::TreeNode("Text Baseline Alignment"))
{
HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
{
ImGui::BulletText("Text baseline:");
ImGui::SameLine();
HelpMarker("This is testing the vertical alignment that gets applied on text to keep it aligned with widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets.");
ImGui::Indent();
ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("Banana");
ImGui::Text("KO Blahblah"); ImGui::SameLine();
ImGui::Button("Some framed item"); ImGui::SameLine();
HelpMarker("Baseline of button will look misaligned with text..");
ImGui::Text("Banana"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("One\nTwo\nThree");
// If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets.
// Because we don't know what's coming after the Text() statement, we need to move the text baseline down by FramePadding.y
ImGui::AlignTextToFramePadding();
ImGui::Text("OK Blahblah"); ImGui::SameLine();
ImGui::Button("Some framed item"); ImGui::SameLine();
HelpMarker("We call AlignTextToFramePadding() to vertically align the text baseline by +FramePadding.y");
ImGui::Button("HOP##1"); ImGui::SameLine();
ImGui::Text("Banana"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("Banana");
// SmallButton() uses the same vertical padding as Text
ImGui::Button("TEST##1"); ImGui::SameLine();
ImGui::Text("TEST"); ImGui::SameLine();
ImGui::SmallButton("TEST##2");
ImGui::Button("HOP##2"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("Banana");
// If your line starts with text, call AlignTextToFramePadding() to align text to upcoming widgets.
ImGui::AlignTextToFramePadding();
ImGui::Text("Text aligned to framed item"); ImGui::SameLine();
ImGui::Button("Item##1"); ImGui::SameLine();
ImGui::Text("Item"); ImGui::SameLine();
ImGui::SmallButton("Item##2"); ImGui::SameLine();
ImGui::Button("Item##3");
ImGui::Button("TEST##1"); ImGui::SameLine();
ImGui::Text("TEST"); ImGui::SameLine();
ImGui::SmallButton("TEST##2");
ImGui::Unindent();
}
ImGui::AlignTextToFramePadding(); // If your line starts with text, call this to align it to upcoming widgets.
ImGui::Text("Text aligned to Widget"); ImGui::SameLine();
ImGui::Button("Widget##1"); ImGui::SameLine();
ImGui::Text("Widget"); ImGui::SameLine();
ImGui::SmallButton("Widget##2"); ImGui::SameLine();
ImGui::Button("Widget##3");
ImGui::Spacing();
// Tree
const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
ImGui::Button("Button##1");
ImGui::SameLine(0.0f, spacing);
if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
{
ImGui::BulletText("Multi-line text:");
ImGui::Indent();
ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("Banana");
ImGui::AlignTextToFramePadding(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
bool node_open = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
ImGui::Text("Banana"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("One\nTwo\nThree");
// Bullet
ImGui::Button("Button##3");
ImGui::SameLine(0.0f, spacing);
ImGui::BulletText("Bullet text");
ImGui::Button("HOP##1"); ImGui::SameLine();
ImGui::Text("Banana"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("Banana");
ImGui::AlignTextToFramePadding();
ImGui::BulletText("Node");
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4");
ImGui::Button("HOP##2"); ImGui::SameLine();
ImGui::Text("Hello\nWorld"); ImGui::SameLine();
ImGui::Text("Banana");
ImGui::Unindent();
}
ImGui::Spacing();
{
ImGui::BulletText("Misc items:");
ImGui::Indent();
// SmallButton() sets FramePadding to zero. Text baseline is aligned to match baseline of previous Button
ImGui::Button("80x80", ImVec2(80, 80));
ImGui::SameLine();
ImGui::Button("50x50", ImVec2(50, 50));
ImGui::SameLine();
ImGui::Button("Button()");
ImGui::SameLine();
ImGui::SmallButton("SmallButton()");
// Tree
const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
ImGui::Button("Button##1");
ImGui::SameLine(0.0f, spacing);
if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
ImGui::AlignTextToFramePadding(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
bool node_open = ImGui::TreeNode("Node##2");// Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
// Bullet
ImGui::Button("Button##3");
ImGui::SameLine(0.0f, spacing);
ImGui::BulletText("Bullet text");
ImGui::AlignTextToFramePadding();
ImGui::BulletText("Node");
ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4");
ImGui::Unindent();
}
ImGui::TreePop();
}