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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt
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7
imgui.h
7
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.73
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// dear imgui, v1.74 WIP
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// (headers)
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// See imgui.cpp file for documentation.
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@ -47,8 +47,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.73"
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#define IMGUI_VERSION_NUM 17300
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#define IMGUI_VERSION "1.74 WIP"
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#define IMGUI_VERSION_NUM 17301
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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#define IMGUI_HAS_DOCK 1 // Docking WIP branch
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@ -1042,7 +1042,6 @@ enum ImGuiNavInput_
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// [Internal] Don't use directly! This is used internally to differentiate keyboard from gamepad inputs for behaviors that require to differentiate them.
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// Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.NavInputs[].
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ImGuiNavInput_KeyMenu_, // toggle menu // = io.KeyAlt
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ImGuiNavInput_KeyTab_, // tab // = Tab key
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ImGuiNavInput_KeyLeft_, // move left // = Arrow keys
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ImGuiNavInput_KeyRight_, // move right
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ImGuiNavInput_KeyUp_, // move up
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