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Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
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@ -12,9 +12,9 @@
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering back-end in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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@ -48,10 +48,6 @@ IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer comm
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
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// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
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//-------------------------------------------------------------------------
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// Internal / Miscellaneous Vulkan Helpers
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