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Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464)
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@ -154,7 +154,15 @@ int main(int, char**)
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ImGui::Render();
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ImGui::Render();
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g_pd3dDevice->EndScene();
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g_pd3dDevice->EndScene();
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}
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}
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g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
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HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
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// Handle loss of D3D9 device
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if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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g_pd3dDevice->Reset(&g_d3dpp);
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ImGui_ImplDX9_CreateDeviceObjects();
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}
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}
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}
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ImGui_ImplDX9_Shutdown();
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ImGui_ImplDX9_Shutdown();
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