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https://github.com/Drezil/imgui.git
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Tables: Try to report contents width to outer window, generally better auto-fit.
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@ -3570,6 +3570,24 @@ static void ShowDemoWindowTables()
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}
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ImGui::EndTable();
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}
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if (ImGui::BeginTable("##table2", 3, flags | ImGuiTableFlags_SizingPolicyFixedX))
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{
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ImGui::TableSetupColumn("One");
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ImGui::TableSetupColumn("Two");
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ImGui::TableSetupColumn("Three");
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ImGui::TableAutoHeaders();
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for (int row = 0; row < 6; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < 3; column++)
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{
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ImGui::TableSetColumnIndex(column);
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ImGui::Text("Fixed %d,%d", row, column);
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}
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}
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ImGui::EndTable();
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}
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ImGui::TreePop();
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}
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@ -1981,9 +1981,9 @@ struct ImGuiTable
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float CellSpacingX; // Spacing between non-bordered cells
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float LastOuterHeight; // Outer height from last frame
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float LastFirstRowHeight; // Height of first row from last frame
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float ColumnsTotalWidth;
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float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details.
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float IdealTotalWidth; // Sum of ideal column width for nothing to be clipped
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float ColumnsTotalWidth; // Sum of current column width
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float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
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float ResizedColumnNextWidth;
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ImRect OuterRect; // Note: OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect WorkRect;
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@ -558,13 +558,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// (can't make auto padding larger than what WorkRect knows about so right-alignment matches)
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const ImRect work_rect = table->WorkRect;
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const float padding_auto_x = table->CellPaddingX2;
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const float spacing_auto_x = table->CellSpacingX * (1.0f + 2.0f); // CellSpacingX is >0.0f when there's no vertical border, in which case we add two extra CellSpacingX to make auto-fit look nice instead of cramped. We may want to expose this somehow.
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const float min_column_width = TableGetMinColumnWidth();
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int count_fixed = 0;
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float width_fixed = 0.0f;
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float total_weights = 0.0f;
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table->LeftMostStretchedColumnDisplayOrder = -1;
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table->IdealTotalWidth = 0.0f;
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table->ColumnsAutoFitWidth = 0.0f;
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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if (!(table->ActiveMaskByDisplayOrder & ((ImU64)1 << order_n)))
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@ -591,7 +592,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
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column_width_ideal = ImMax(column_width_ideal, column_content_width_headers);
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column_width_ideal = ImMax(column_width_ideal + padding_auto_x, min_column_width);
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table->IdealTotalWidth += column_width_ideal;
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table->ColumnsAutoFitWidth += column_width_ideal;
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if (column->Flags & (ImGuiTableColumnFlags_WidthAlwaysAutoResize | ImGuiTableColumnFlags_WidthFixed))
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{
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@ -623,6 +624,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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}
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// CellSpacingX is >0.0f when there's no vertical border, in which case we add two extra CellSpacingX to make auto-fit look nice instead of cramped.
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// We may want to expose this somehow.
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table->ColumnsAutoFitWidth += spacing_auto_x * (table->ColumnsActiveCount - 1);
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// Layout
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// Remove -1.0f to cancel out the +1.0f we are doing in EndTable() to make last column line visible
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const float width_spacings = table->CellSpacingX * (table->ColumnsActiveCount - 1);
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@ -956,28 +961,6 @@ void ImGui::EndTable()
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table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
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table->LastOuterHeight = table->OuterRect.GetHeight();
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// Store content width reference for each column
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float max_pos_x = inner_window->DC.CursorMaxPos.x;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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// Store content width (for both Headers and Rows)
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//float ref_x = column->MinX;
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float ref_x_rows = column->StartXRows - table->CellPaddingX1;
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float ref_x_headers = column->StartXHeaders - table->CellPaddingX1;
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column->ContentWidthRowsFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsFrozen - ref_x_rows);
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column->ContentWidthRowsUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsUnfrozen - ref_x_rows);
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column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x_headers);
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column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x_headers);
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// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
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if (table->ActiveMaskByIndex & ((ImU64)1 << column_n))
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max_pos_x = ImMax(max_pos_x, column->MaxX + 1.0f);
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}
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inner_window->DC.CursorMaxPos.x = max_pos_x;
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if (!(flags & ImGuiTableFlags_NoClipX))
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inner_window->DrawList->PopClipRect();
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inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back();
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@ -1015,16 +998,16 @@ void ImGui::EndTable()
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}
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// Layout in outer window
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const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
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const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x;
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const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x;
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inner_window->WorkRect = table->HostWorkRect;
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inner_window->SkipItems = table->HostSkipItems;
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outer_window->DC.CursorPos = table->OuterRect.Min;
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outer_window->DC.ColumnsOffset.x = 0.0f;
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if (inner_window != outer_window)
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{
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// Override EndChild's ItemSize with our own to enable auto-resize on the X axis when possible
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float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x;
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EndChild();
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outer_window->DC.CursorMaxPos.x = backup_outer_cursor_pos_x + table->ColumnsTotalWidth + 1.0f + inner_window->ScrollbarSizes.x;
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}
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else
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{
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@ -1034,6 +1017,38 @@ void ImGui::EndTable()
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ItemSize(item_size);
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}
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// Store content width reference for each column
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float max_pos_x = backup_inner_max_pos_x;
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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// Store content width (for both Headers and Rows)
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//float ref_x = column->MinX;
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float ref_x_rows = column->StartXRows - table->CellPaddingX1;
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float ref_x_headers = column->StartXHeaders - table->CellPaddingX1;
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column->ContentWidthRowsFrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsFrozen - ref_x_rows);
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column->ContentWidthRowsUnfrozen = (ImS16)ImMax(0.0f, column->ContentMaxPosRowsUnfrozen - ref_x_rows);
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column->ContentWidthHeadersUsed = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersUsed - ref_x_headers);
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column->ContentWidthHeadersIdeal = (ImS16)ImMax(0.0f, column->ContentMaxPosHeadersIdeal - ref_x_headers);
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// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
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if (table->ActiveMaskByIndex & ((ImU64)1 << column_n))
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max_pos_x = ImMax(max_pos_x, column->MaxX + 1.0f);
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}
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// Override EndChild/ItemSize max extent with our own to enable auto-resize on the X axis when possible
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// FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?)
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if (table->Flags & ImGuiTableFlags_ScrollX)
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{
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inner_window->DC.CursorMaxPos.x = max_pos_x; // Set contents width for scrolling
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsTotalWidth + 1.0f + inner_window->ScrollbarSizes.x); // For auto-fit
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}
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else
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{
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, table->WorkRect.Min.x + table->ColumnsAutoFitWidth); // For auto-fit
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}
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// Save settings
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if (table->IsSettingsDirty)
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TableSaveSettings(table);
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@ -2571,7 +2586,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
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if (!open)
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return;
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BulletText("OuterWidth: %.1f, InnerWidth: %.1f%s, IdealWidth: %.1f", table->OuterRect.GetWidth(), table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "", table->IdealTotalWidth);
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BulletText("OuterWidth: %.1f, InnerWidth: %.1f%s, ColumnsWidth: %.1f, AutoFitWidth: %.1f", table->OuterRect.GetWidth(), table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth);
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for (int n = 0; n < table->ColumnsCount; n++)
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{
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ImGuiTableColumn* column = &table->Columns[n];
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