mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Using Tab keys entirely now, ignoring Tab character. Technically affect who owns the repeat rate.
This commit is contained in:
parent
16ddc1698d
commit
dfbe938e54
@ -55,6 +55,8 @@ Other Changes:
|
||||
clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
|
||||
- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
|
||||
return value is overriden by focus when gamepad/keyboard navigation is active.
|
||||
- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
|
||||
trickled with the new input queue (happened on some backends only). (#2467, #1336)
|
||||
- Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
|
||||
instance of a same table ID, when instances have a different height. (#3955).
|
||||
- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
|
||||
|
@ -3815,7 +3815,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
||||
if (c < 0x20)
|
||||
{
|
||||
bool pass = false;
|
||||
pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline));
|
||||
pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); // Note that an Enter KEY will emit \r and be ignored (we poll for KEY in InputText() code)
|
||||
pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput));
|
||||
if (!pass)
|
||||
return false;
|
||||
@ -4201,16 +4201,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (state->SelectedAllMouseLock && !io.MouseDown[0])
|
||||
state->SelectedAllMouseLock = false;
|
||||
|
||||
// It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys.
|
||||
// Win32 and GLFW naturally do it but not SDL.
|
||||
// We except backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
|
||||
// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
|
||||
const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
|
||||
if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
|
||||
if (!io.InputQueueCharacters.contains('\t'))
|
||||
{
|
||||
unsigned int c = '\t'; // Insert TAB
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
|
||||
state->OnKeyPressed((int)c);
|
||||
}
|
||||
{
|
||||
unsigned int c = '\t'; // Insert TAB
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
|
||||
state->OnKeyPressed((int)c);
|
||||
}
|
||||
|
||||
// Process regular text input (before we check for Return because using some IME will effectively send a Return?)
|
||||
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
|
||||
@ -4221,7 +4220,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
// Insert character if they pass filtering
|
||||
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
|
||||
if (c == '\t' && io.KeyShift)
|
||||
if (c == '\t') // Skip Tab, see above.
|
||||
continue;
|
||||
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
|
||||
state->OnKeyPressed((int)c);
|
||||
|
Loading…
Reference in New Issue
Block a user