InputText: Fixed pressing Tab emitting two tabs characters. (#2467, #1336)

Using Tab keys entirely now, ignoring Tab character. Technically affect who owns the repeat rate.
This commit is contained in:
ocornut
2022-03-24 12:04:49 +01:00
parent 16ddc1698d
commit dfbe938e54
2 changed files with 11 additions and 10 deletions

View File

@ -3815,7 +3815,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
if (c < 0x20)
{
bool pass = false;
pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline));
pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline)); // Note that an Enter KEY will emit \r and be ignored (we poll for KEY in InputText() code)
pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput));
if (!pass)
return false;
@ -4201,16 +4201,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if (state->SelectedAllMouseLock && !io.MouseDown[0])
state->SelectedAllMouseLock = false;
// It is ill-defined whether the backend needs to send a \t character when pressing the TAB keys.
// Win32 and GLFW naturally do it but not SDL.
// We except backends to emit a Tab key but some also emit a Tab character which we ignore (#2467, #1336)
// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressed(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
if (!io.InputQueueCharacters.contains('\t'))
{
unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c);
}
{
unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c);
}
// Process regular text input (before we check for Return because using some IME will effectively send a Return?)
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
@ -4221,7 +4220,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
// Insert character if they pass filtering
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
if (c == '\t' && io.KeyShift)
if (c == '\t') // Skip Tab, see above.
continue;
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c);