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Using Tab keys entirely now, ignoring Tab character. Technically affect who owns the repeat rate.
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@ -55,6 +55,8 @@ Other Changes:
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clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
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- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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return value is overriden by focus when gamepad/keyboard navigation is active.
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- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
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trickled with the new input queue (happened on some backends only). (#2467, #1336)
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- Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
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instance of a same table ID, when instances have a different height. (#3955).
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- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
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