mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Nav: NavActivateId, NavInputId are no repeat actions. Repeat buttons handle it themselves already anyway. (#323)
This commit is contained in:
parent
67fd805839
commit
df9bdf38f9
@ -18,6 +18,9 @@
|
||||
- MISSION STATEMENT
|
||||
- END-USER GUIDE
|
||||
- PROGRAMMER GUIDE (read me!)
|
||||
- Read first
|
||||
- Getting started with integrating imgui in your code/engine
|
||||
- Using gamepad/keyboard navigation [beta]
|
||||
- API BREAKING CHANGES (read me when you update!)
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- How can I help?
|
||||
@ -88,7 +91,7 @@
|
||||
- Call and read ImGui::ShowTestWindow() for demo code demonstrating most features.
|
||||
- Customization: PushStyleColor()/PushStyleVar() or the style editor to tweak the look of the interface (e.g. if you want a more compact UI or a different color scheme).
|
||||
|
||||
GETTING STARTED WITH INTEGRATING IN YOUR ENGINE
|
||||
GETTING STARTED WITH INTEGRATING IMGUI IN YOUR CODE/ENGINE
|
||||
|
||||
- See examples/ folder for standalone sample applications. Prefer reading examples/opengl_example/ first as it is the simplest.
|
||||
You may be able to grab and copy a ready made imgui_impl_*** file from the examples/.
|
||||
@ -2658,8 +2661,8 @@ static void NavUpdate()
|
||||
}
|
||||
}
|
||||
|
||||
g.NavActivateId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadActivate, ImGuiNavReadMode_Repeat)) ? g.NavId : 0;
|
||||
g.NavInputId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadInput, ImGuiNavReadMode_Repeat)) ? g.NavId : 0;
|
||||
g.NavActivateId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadActivate, ImGuiNavReadMode_Pressed)) ? g.NavId : 0;
|
||||
g.NavInputId = (g.NavId && !g.NavDisableHighlight && !g.NavWindowingTarget && g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadInput, ImGuiNavReadMode_Pressed)) ? g.NavId : 0;
|
||||
if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
|
||||
{
|
||||
g.NavActivateId = g.NavInputId = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user