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Bullet(), BulletText(): slightly bigger. less polygons
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@ -5915,8 +5915,8 @@ void ImGui::Bullet()
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}
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}
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// Render
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// Render
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const float bullet_size = g.FontSize*0.15f;
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const float bullet_size = g.FontSize*0.20f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text), 8);
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// Stay on same line
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// Stay on same line
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ImGui::SameLine(0, style.FramePadding.x*2);
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ImGui::SameLine(0, style.FramePadding.x*2);
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@ -5943,8 +5943,8 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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return;
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return;
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// Render
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// Render
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const float bullet_size = g.FontSize*0.15f;
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const float bullet_size = g.FontSize*0.20f;
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text));
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window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text), 8);
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end);
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}
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}
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