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Small optimizations to BeginDisabled() to allow frequent calls (#211)
Not intended for frequent calls but I suspect some people will do it either way... Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
This commit is contained in:
19
imgui.cpp
19
imgui.cpp
@ -989,7 +989,7 @@ static void* GImAllocatorUserData = NULL;
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ImGuiStyle::ImGuiStyle()
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{
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Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui.
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DisabledAlpha = 0.60f; // Additional alpha multiplier for disabled items (multiply over current value of Alpha).
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DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha.
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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@ -6622,22 +6622,31 @@ void ImGui::PopItemFlag()
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// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently.
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// - Feedback welcome at https://github.com/ocornut/imgui/issues/211
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// - BeginDisabled(false) essentially does nothing but is provided to facilitate use of boolean expressions
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// - Optimized shortcuts instead of PushStyleVar() + PushItemFlag()
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void ImGui::BeginDisabled(bool disabled)
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{
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ImGuiContext& g = *GImGui;
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bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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if (!was_disabled && disabled)
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PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * g.Style.DisabledAlpha);
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PushItemFlag(ImGuiItemFlags_Disabled, was_disabled || disabled);
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{
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * g.Style.DisabledAlpha);
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g.DisabledAlphaBackup = g.Style.Alpha;
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g.Style.Alpha *= g.Style.DisabledAlpha;
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}
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//PushItemFlag(ImGuiItemFlags_Disabled, was_disabled || disabled);
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g.CurrentItemFlags |= ImGuiItemFlags_Disabled;
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g.ItemFlagsStack.push_back(g.CurrentItemFlags);
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}
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void ImGui::EndDisabled()
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{
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ImGuiContext& g = *GImGui;
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bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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PopItemFlag();
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//PopItemFlag();
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g.ItemFlagsStack.pop_back();
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g.CurrentItemFlags &= ~ImGuiItemFlags_Disabled;
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if (was_disabled && (g.CurrentItemFlags & ImGuiItemFlags_Disabled) == 0)
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PopStyleVar();
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g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar();
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}
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// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
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