mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
Merge branch 'master' into 2016-02-colorpicker
This commit is contained in:
commit
dd6163241c
@ -1,6 +1,9 @@
|
||||
// ImGui Allegro 5 bindings
|
||||
// In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
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||||
|
||||
// TODO:
|
||||
// - Clipboard is not supported.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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||||
|
@ -3,6 +3,9 @@
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||||
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
|
||||
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
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||||
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||||
// TODO:
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||||
// - Clipboard is not supported.
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||||
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||||
#import <OpenGLES/ES3/gl.h>
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#import <OpenGLES/ES3/glext.h>
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@ -288,7 +291,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
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printf("Synergy: clipboard callback TODO\n" );
|
||||
}
|
||||
|
||||
|
||||
@interface ImGuiHelper ()
|
||||
{
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||||
BOOL _mouseDown;
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||||
|
@ -89,28 +89,24 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
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// TODO: restore modified state (i.e. mvp matrix)
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}
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static const char* ImGui_Marmalade_GetClipboardText()
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static const char* ImGui_Marmalade_GetClipboardText(void* /*user_data*/)
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{
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if (s3eClipboardAvailable())
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||||
if (!s3eClipboardAvailable())
|
||||
return NULL;
|
||||
|
||||
if (int size = s3eClipboardGetText(NULL, 0))
|
||||
{
|
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int size = s3eClipboardGetText(NULL, 0);
|
||||
if (size > 0)
|
||||
{
|
||||
if (g_ClipboardText)
|
||||
{
|
||||
delete[] g_ClipboardText;
|
||||
g_ClipboardText = NULL;
|
||||
}
|
||||
g_ClipboardText = new char[size];
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||||
g_ClipboardText[0] = '\0';
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s3eClipboardGetText(g_ClipboardText, size);
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}
|
||||
if (g_ClipboardText)
|
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delete[] g_ClipboardText;
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g_ClipboardText = new char[size];
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||||
g_ClipboardText[0] = '\0';
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s3eClipboardGetText(g_ClipboardText, size);
|
||||
}
|
||||
|
||||
return g_ClipboardText;
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||||
}
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||||
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static void ImGui_Marmalade_SetClipboardText(const char* text)
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static void ImGui_Marmalade_SetClipboardText(void* /*user_data*/, const char* text)
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{
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if (s3eClipboardAvailable())
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s3eClipboardSetText(text);
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|
@ -112,14 +112,14 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplGlfw_GetClipboardText()
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static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
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{
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return glfwGetClipboardString(g_Window);
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return glfwGetClipboardString((GLFWwindow*)user_data);
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}
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static void ImGui_ImplGlfw_SetClipboardText(const char* text)
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static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
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||||
{
|
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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@ -219,6 +219,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
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io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
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||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
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io.ClipboardUserData = g_Window;
|
||||
#ifdef _WIN32
|
||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||
#endif
|
||||
|
@ -129,14 +129,14 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||
}
|
||||
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||||
static const char* ImGui_ImplGlfwGL3_GetClipboardText()
|
||||
static const char* ImGui_ImplGlfwGL3_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString(g_Window);
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfwGL3_SetClipboardText(const char* text)
|
||||
static void ImGui_ImplGlfwGL3_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString(g_Window, text);
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||
@ -329,6 +329,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
|
||||
io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
|
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io.ClipboardUserData = g_Window;
|
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#ifdef _WIN32
|
||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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||||
#endif
|
||||
|
@ -101,12 +101,12 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||
}
|
||||
|
||||
static const char* ImGui_ImplSdl_GetClipboardText()
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||||
static const char* ImGui_ImplSdl_GetClipboardText(void*)
|
||||
{
|
||||
return SDL_GetClipboardText();
|
||||
}
|
||||
|
||||
static void ImGui_ImplSdl_SetClipboardText(const char* text)
|
||||
static void ImGui_ImplSdl_SetClipboardText(void*, const char* text)
|
||||
{
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
@ -214,6 +214,7 @@ bool ImGui_ImplSdl_Init(SDL_Window* window)
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||||
io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||
io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
|
||||
io.ClipboardUserData = NULL;
|
||||
|
||||
#ifdef _WIN32
|
||||
SDL_SysWMinfo wmInfo;
|
||||
|
@ -123,12 +123,12 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
|
||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||
}
|
||||
|
||||
static const char* ImGui_ImplSdlGL3_GetClipboardText()
|
||||
static const char* ImGui_ImplSdlGL3_GetClipboardText(void*)
|
||||
{
|
||||
return SDL_GetClipboardText();
|
||||
}
|
||||
|
||||
static void ImGui_ImplSdlGL3_SetClipboardText(const char* text)
|
||||
static void ImGui_ImplSdlGL3_SetClipboardText(void*, const char* text)
|
||||
{
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
@ -327,6 +327,7 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
|
||||
io.RenderDrawListsFn = ImGui_ImplSdlGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||
io.SetClipboardTextFn = ImGui_ImplSdlGL3_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplSdlGL3_GetClipboardText;
|
||||
io.ClipboardUserData = NULL;
|
||||
|
||||
#ifdef _WIN32
|
||||
SDL_SysWMinfo wmInfo;
|
||||
|
@ -401,14 +401,14 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
||||
}
|
||||
}
|
||||
|
||||
static const char* ImGui_ImplGlfwVulkan_GetClipboardText()
|
||||
static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data)
|
||||
{
|
||||
return glfwGetClipboardString(g_Window);
|
||||
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfwVulkan_SetClipboardText(const char* text)
|
||||
static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text)
|
||||
{
|
||||
glfwSetClipboardString(g_Window, text);
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||
@ -861,6 +861,7 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
|
||||
io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
|
||||
io.ClipboardUserData = g_Window;
|
||||
#ifdef _WIN32
|
||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||
#endif
|
||||
|
171
imgui.cpp
171
imgui.cpp
@ -152,6 +152,7 @@
|
||||
|
||||
- 2016/08/xx (1.XX) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to ColorEdit*() functions
|
||||
replaced ColorEdit4() third parameter 'bool show_alpha=true' to 'ImGuiColorEditFlags flags=0x01' where ImGuiColorEditFlags_Alpha=0x01 for dodgy compatibility
|
||||
- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
|
||||
- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
|
||||
- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
|
||||
- 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
|
||||
@ -296,7 +297,7 @@
|
||||
Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
|
||||
|
||||
Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
||||
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height).
|
||||
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).
|
||||
|
||||
Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
|
||||
A: Yes. A primer on the use of labels/IDs in ImGui..
|
||||
@ -705,8 +706,8 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
|
||||
// Platform dependent default implementations
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static const char* GetClipboardTextFn_DefaultImpl();
|
||||
static void SetClipboardTextFn_DefaultImpl(const char* text);
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
|
||||
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
||||
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -831,6 +832,7 @@ ImGuiIO::ImGuiIO()
|
||||
MemFreeFn = free;
|
||||
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
||||
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
||||
ClipboardUserData = NULL;
|
||||
ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
|
||||
|
||||
// Set OS X style defaults based on __APPLE__ compile time flag
|
||||
@ -2012,13 +2014,13 @@ void ImGui::MemFree(void* ptr)
|
||||
|
||||
const char* ImGui::GetClipboardText()
|
||||
{
|
||||
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : "";
|
||||
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
|
||||
}
|
||||
|
||||
void ImGui::SetClipboardText(const char* text)
|
||||
{
|
||||
if (GImGui->IO.SetClipboardTextFn)
|
||||
GImGui->IO.SetClipboardTextFn(text);
|
||||
GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
|
||||
}
|
||||
|
||||
const char* ImGui::GetVersion()
|
||||
@ -2931,7 +2933,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
|
||||
}
|
||||
|
||||
// Render a triangle to denote expanded/collapsed state
|
||||
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool shadow)
|
||||
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -2955,8 +2957,6 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool
|
||||
c = center + ImVec2(-0.500f,-0.866f)*r;
|
||||
}
|
||||
|
||||
if (shadow && (window->Flags & ImGuiWindowFlags_ShowBorders) != 0)
|
||||
window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), GetColorU32(ImGuiCol_BorderShadow));
|
||||
window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
|
||||
}
|
||||
|
||||
@ -3492,11 +3492,11 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
|
||||
|
||||
char name[32];
|
||||
char name[20];
|
||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||
ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
|
||||
else
|
||||
ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
||||
|
||||
bool is_open = ImGui::Begin(name, NULL, flags);
|
||||
if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
|
||||
@ -4196,8 +4196,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
|
||||
|
||||
// Window background
|
||||
// Default alpha
|
||||
// Window background, Default Alpha
|
||||
ImGuiCol bg_color_idx = ImGuiCol_WindowBg;
|
||||
if ((flags & ImGuiWindowFlags_ComboBox) != 0)
|
||||
bg_color_idx = ImGuiCol_ComboBg;
|
||||
@ -4210,19 +4209,19 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
bg_color.w = bg_alpha;
|
||||
bg_color.w *= style.Alpha;
|
||||
if (bg_color.w > 0.0f)
|
||||
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8);
|
||||
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
|
||||
|
||||
// Title bar
|
||||
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
||||
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
|
||||
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
|
||||
|
||||
// Menu bar
|
||||
if (flags & ImGuiWindowFlags_MenuBar)
|
||||
{
|
||||
ImRect menu_bar_rect = window->MenuBarRect();
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
|
||||
if (flags & ImGuiWindowFlags_ShowBorders)
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL()-ImVec2(0,0), menu_bar_rect.GetBR()-ImVec2(0,0), GetColorU32(ImGuiCol_Border));
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
|
||||
}
|
||||
|
||||
// Scrollbars
|
||||
@ -4313,7 +4312,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
|
||||
const ImVec2 text_size = CalcTextSize(name, NULL, true);
|
||||
if (!(flags & ImGuiWindowFlags_NoCollapse))
|
||||
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
|
||||
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
|
||||
|
||||
ImVec2 text_min = window->Pos;
|
||||
ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
|
||||
@ -4429,9 +4428,9 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
|
||||
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
|
||||
int window_rounding_corners;
|
||||
if (horizontal)
|
||||
window_rounding_corners = 8 | (other_scrollbar ? 0 : 4);
|
||||
window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
|
||||
else
|
||||
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? 2 : 0) | (other_scrollbar ? 0 : 4);
|
||||
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
|
||||
bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
||||
|
||||
@ -5800,8 +5799,7 @@ void ImGui::LogFinish()
|
||||
}
|
||||
if (g.LogClipboard->size() > 1)
|
||||
{
|
||||
if (g.IO.SetClipboardTextFn)
|
||||
g.IO.SetClipboardTextFn(g.LogClipboard->begin());
|
||||
SetClipboardText(g.LogClipboard->begin());
|
||||
g.LogClipboard->clear();
|
||||
}
|
||||
}
|
||||
@ -5951,7 +5949,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
{
|
||||
// Framed type
|
||||
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
||||
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f, true);
|
||||
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f);
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
||||
@ -5975,7 +5973,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
if (flags & ImGuiTreeNodeFlags_Bullet)
|
||||
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
||||
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f, false);
|
||||
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(text_pos, ">");
|
||||
RenderText(text_pos, label, label_end, false);
|
||||
@ -7081,59 +7079,62 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
|
||||
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
|
||||
// Tooltip on hover
|
||||
int v_hovered = -1;
|
||||
if (IsHovered(inner_bb, 0))
|
||||
if (values_count > 0)
|
||||
{
|
||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
||||
const int v_idx = (int)(t * item_count);
|
||||
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
|
||||
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||
|
||||
const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
|
||||
const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
|
||||
if (plot_type == ImGuiPlotType_Lines)
|
||||
SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
|
||||
else if (plot_type == ImGuiPlotType_Histogram)
|
||||
SetTooltip("%d: %8.4g", v_idx, v0);
|
||||
v_hovered = v_idx;
|
||||
}
|
||||
|
||||
const float t_step = 1.0f / (float)res_w;
|
||||
|
||||
float v0 = values_getter(data, (0 + values_offset) % values_count);
|
||||
float t0 = 0.0f;
|
||||
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
|
||||
|
||||
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
|
||||
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
|
||||
|
||||
for (int n = 0; n < res_w; n++)
|
||||
{
|
||||
const float t1 = t0 + t_step;
|
||||
const int v1_idx = (int)(t0 * item_count + 0.5f);
|
||||
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
|
||||
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
|
||||
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
|
||||
|
||||
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
|
||||
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
|
||||
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
|
||||
if (plot_type == ImGuiPlotType_Lines)
|
||||
// Tooltip on hover
|
||||
int v_hovered = -1;
|
||||
if (IsHovered(inner_bb, 0))
|
||||
{
|
||||
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
|
||||
}
|
||||
else if (plot_type == ImGuiPlotType_Histogram)
|
||||
{
|
||||
if (pos1.x >= pos0.x + 2.0f)
|
||||
pos1.x -= 1.0f;
|
||||
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
|
||||
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
|
||||
const int v_idx = (int)(t * item_count);
|
||||
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
|
||||
|
||||
const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
|
||||
const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
|
||||
if (plot_type == ImGuiPlotType_Lines)
|
||||
SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
|
||||
else if (plot_type == ImGuiPlotType_Histogram)
|
||||
SetTooltip("%d: %8.4g", v_idx, v0);
|
||||
v_hovered = v_idx;
|
||||
}
|
||||
|
||||
t0 = t1;
|
||||
tp0 = tp1;
|
||||
const float t_step = 1.0f / (float)res_w;
|
||||
|
||||
float v0 = values_getter(data, (0 + values_offset) % values_count);
|
||||
float t0 = 0.0f;
|
||||
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
|
||||
|
||||
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
|
||||
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
|
||||
|
||||
for (int n = 0; n < res_w; n++)
|
||||
{
|
||||
const float t1 = t0 + t_step;
|
||||
const int v1_idx = (int)(t0 * item_count + 0.5f);
|
||||
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
|
||||
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
|
||||
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
|
||||
|
||||
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
|
||||
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
|
||||
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
|
||||
if (plot_type == ImGuiPlotType_Lines)
|
||||
{
|
||||
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
|
||||
}
|
||||
else if (plot_type == ImGuiPlotType_Histogram)
|
||||
{
|
||||
if (pos1.x >= pos0.x + 2.0f)
|
||||
pos1.x -= 1.0f;
|
||||
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
|
||||
}
|
||||
|
||||
t0 = t1;
|
||||
tp0 = tp1;
|
||||
}
|
||||
}
|
||||
|
||||
// Text overlay
|
||||
@ -7429,12 +7430,12 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
|
||||
|
||||
static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
|
||||
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
||||
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#else
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#endif
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
||||
@ -7860,7 +7861,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
|
||||
edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
|
||||
ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
|
||||
io.SetClipboardTextFn(edit_state.TempTextBuffer.Data);
|
||||
SetClipboardText(edit_state.TempTextBuffer.Data);
|
||||
}
|
||||
|
||||
if (cut)
|
||||
@ -7872,7 +7873,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
|
||||
{
|
||||
// Paste
|
||||
if (const char* clipboard = io.GetClipboardTextFn ? io.GetClipboardTextFn() : NULL)
|
||||
if (const char* clipboard = GetClipboardText())
|
||||
{
|
||||
// Filter pasted buffer
|
||||
const int clipboard_len = (int)strlen(clipboard);
|
||||
@ -8248,7 +8249,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast,
|
||||
if (decimal_precision < 0)
|
||||
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
|
||||
else
|
||||
ImFormatString(display_format, 16, "%%.%df", decimal_precision);
|
||||
ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision);
|
||||
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
|
||||
}
|
||||
|
||||
@ -9267,8 +9268,8 @@ void ImGui::Separator()
|
||||
if (!window->DC.GroupStack.empty())
|
||||
x1 += window->DC.IndentX;
|
||||
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
|
||||
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit // FIXME: Height should be 1.0f not 0.0f ?
|
||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
||||
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
||||
if (!ItemAdd(bb, NULL))
|
||||
{
|
||||
if (window->DC.ColumnsCount > 1)
|
||||
@ -9276,7 +9277,7 @@ void ImGui::Separator()
|
||||
return;
|
||||
}
|
||||
|
||||
window->DrawList->AddLine(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border));
|
||||
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Border));
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
@ -9740,7 +9741,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
|
||||
#pragma comment(lib, "user32")
|
||||
#endif
|
||||
|
||||
static const char* GetClipboardTextFn_DefaultImpl()
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void*)
|
||||
{
|
||||
static ImVector<char> buf_local;
|
||||
buf_local.clear();
|
||||
@ -9760,7 +9761,7 @@ static const char* GetClipboardTextFn_DefaultImpl()
|
||||
return buf_local.Data;
|
||||
}
|
||||
|
||||
static void SetClipboardTextFn_DefaultImpl(const char* text)
|
||||
static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
|
||||
{
|
||||
if (!OpenClipboard(NULL))
|
||||
return;
|
||||
@ -9779,13 +9780,13 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
|
||||
#else
|
||||
|
||||
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
|
||||
static const char* GetClipboardTextFn_DefaultImpl()
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void*)
|
||||
{
|
||||
return GImGui->PrivateClipboard;
|
||||
}
|
||||
|
||||
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
|
||||
static void SetClipboardTextFn_DefaultImpl(const char* text)
|
||||
static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.PrivateClipboard)
|
||||
|
36
imgui.h
36
imgui.h
@ -668,6 +668,7 @@ enum ImGuiColorEditFlags_
|
||||
// Enumeration for GetMouseCursor()
|
||||
enum ImGuiMouseCursor_
|
||||
{
|
||||
ImGuiMouseCursor_None = -1,
|
||||
ImGuiMouseCursor_Arrow = 0,
|
||||
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
|
||||
ImGuiMouseCursor_Move, // Unused
|
||||
@ -760,8 +761,9 @@ struct ImGuiIO
|
||||
|
||||
// Optional: access OS clipboard
|
||||
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
|
||||
const char* (*GetClipboardTextFn)();
|
||||
void (*SetClipboardTextFn)(const char* text);
|
||||
const char* (*GetClipboardTextFn)(void* user_data);
|
||||
void (*SetClipboardTextFn)(void* user_data, const char* text);
|
||||
void* ClipboardUserData;
|
||||
|
||||
// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
|
||||
// (default to posix malloc/free)
|
||||
@ -807,7 +809,7 @@ struct ImGuiIO
|
||||
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// [Internal] ImGui will maintain those fields for you
|
||||
// [Private] ImGui will maintain those fields. Forward compatibility not guaranteed!
|
||||
//------------------------------------------------------------------
|
||||
|
||||
ImVec2 MousePosPrev; // Previous mouse position
|
||||
@ -953,10 +955,9 @@ struct ImGuiTextBuffer
|
||||
};
|
||||
|
||||
// Helper: Simple Key->value storage
|
||||
// - Store collapse state for a tree (Int 0/1)
|
||||
// - Store color edit options (Int using values in ImGuiColorEditMode enum).
|
||||
// - Custom user storage for temporary values.
|
||||
// Typically you don't have to worry about this since a storage is held within each Window.
|
||||
// We use it to e.g. store collapse state for a tree (Int 0/1), store color edit options.
|
||||
// You can use it as custom user storage for temporary values.
|
||||
// Declare your own storage if:
|
||||
// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
|
||||
// - You want to store custom debug data easily without adding or editing structures in your code.
|
||||
@ -988,9 +989,8 @@ struct ImGuiStorage
|
||||
|
||||
// - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
|
||||
// - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
|
||||
// - A typical use case where this is convenient:
|
||||
// - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct)
|
||||
// float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
|
||||
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
|
||||
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
|
||||
IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false);
|
||||
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
|
||||
@ -1059,8 +1059,8 @@ struct ImGuiSizeConstraintCallbackData
|
||||
|
||||
// ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
||||
// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
|
||||
// Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class.
|
||||
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
||||
// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class.
|
||||
// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
||||
struct ImColor
|
||||
{
|
||||
ImVec4 Value;
|
||||
@ -1173,7 +1173,7 @@ struct ImDrawList
|
||||
ImVector<ImDrawVert> VtxBuffer; // Vertex buffer.
|
||||
|
||||
// [Internal, used while building lists]
|
||||
const char* _OwnerName; // Pointer to owner window's name (if any) for debugging
|
||||
const char* _OwnerName; // Pointer to owner window's name for debugging
|
||||
unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size
|
||||
ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
||||
ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
||||
@ -1184,7 +1184,7 @@ struct ImDrawList
|
||||
int _ChannelsCount; // [Internal] number of active channels (1+)
|
||||
ImVector<ImDrawChannel> _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size)
|
||||
|
||||
ImDrawList() { _OwnerName = NULL; Clear(); }
|
||||
ImDrawList() { _OwnerName = NULL; Clear(); }
|
||||
~ImDrawList() { ClearFreeMemory(); }
|
||||
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
||||
IMGUI_API void PushClipRectFullScreen();
|
||||
@ -1194,8 +1194,8 @@ struct ImDrawList
|
||||
|
||||
// Primitives
|
||||
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f); // a: upper-left, b: lower-right
|
||||
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
|
||||
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0, float thickness = 1.0f); // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round
|
||||
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0); // a: upper-left, b: lower-right
|
||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
|
||||
@ -1217,9 +1217,9 @@ struct ImDrawList
|
||||
inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
|
||||
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
|
||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
|
||||
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ~0); // rounding_corners_flags: 4-bits corresponding to which corner to round
|
||||
|
||||
// Channels
|
||||
// - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
|
||||
@ -1397,9 +1397,7 @@ struct ImFont
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h
|
||||
//---- So you can include code that extends ImGui using any of the types declared above.
|
||||
//---- (also convenient for user to only explicitly include vanilla imgui.h)
|
||||
// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
|
||||
#ifdef IMGUI_INCLUDE_IMGUI_USER_H
|
||||
#include "imgui_user.h"
|
||||
#endif
|
||||
|
@ -807,21 +807,21 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
|
||||
}
|
||||
|
||||
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness)
|
||||
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
||||
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
|
||||
PathStroke(col, true, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
||||
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (rounding > 0.0f)
|
||||
{
|
||||
PathRect(a, b, rounding, rounding_corners);
|
||||
PathRect(a, b, rounding, rounding_corners_flags);
|
||||
PathFill(col);
|
||||
}
|
||||
else
|
||||
|
@ -198,6 +198,15 @@ enum ImGuiDataType
|
||||
ImGuiDataType_Float2,
|
||||
};
|
||||
|
||||
enum ImGuiCorner
|
||||
{
|
||||
ImGuiCorner_TopLeft = 1 << 0, // 1
|
||||
ImGuiCorner_TopRight = 1 << 1, // 2
|
||||
ImGuiCorner_BottomRight = 1 << 2, // 4
|
||||
ImGuiCorner_BottomLeft = 1 << 3, // 8
|
||||
ImGuiCorner_All = 0x0F
|
||||
};
|
||||
|
||||
// 2D axis aligned bounding-box
|
||||
// NB: we can't rely on ImVec2 math operators being available here
|
||||
struct IMGUI_API ImRect
|
||||
@ -716,7 +725,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f, bool shadow = false);
|
||||
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
|
||||
IMGUI_API void RenderBullet(ImVec2 pos);
|
||||
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
|
||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
||||
|
@ -1,10 +1,10 @@
|
||||
// [ImGui] this is a slightly modified version of stb_truetype.h 1.8
|
||||
// [ImGui] this is a slightly modified version of stb_truetype.h 1.9. Those changes would need to be pushed into nothings/sb
|
||||
// [ImGui] - fixed linestart handler when over last character of multi-line buffer + simplified existing code (#588, #815)
|
||||
// [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715)
|
||||
// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681)
|
||||
// [ImGui] - fixed some minor warnings
|
||||
// [ImGui] - added STB_TEXTEDIT_MOVEWORDLEFT/STB_TEXTEDIT_MOVEWORDRIGHT custom handler (#473)
|
||||
|
||||
// stb_textedit.h - v1.8 - public domain - Sean Barrett
|
||||
// stb_textedit.h - v1.9 - public domain - Sean Barrett
|
||||
// Development of this library was sponsored by RAD Game Tools
|
||||
//
|
||||
// This C header file implements the guts of a multi-line text-editing
|
||||
@ -37,6 +37,7 @@
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// 1.9 (2016-08-27) customizable move-by-word
|
||||
// 1.8 (2016-04-02) better keyboard handling when mouse button is down
|
||||
// 1.7 (2015-09-13) change y range handling in case baseline is non-0
|
||||
// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove
|
||||
@ -425,10 +426,9 @@ static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
|
||||
// check if it's before the end of the line
|
||||
if (x < r.x1) {
|
||||
// search characters in row for one that straddles 'x'
|
||||
k = i;
|
||||
prev_x = r.x0;
|
||||
for (i=0; i < r.num_chars; ++i) {
|
||||
float w = STB_TEXTEDIT_GETWIDTH(str, k, i);
|
||||
for (k=0; k < r.num_chars; ++k) {
|
||||
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||
if (x < prev_x+w) {
|
||||
if (x < prev_x+w/2)
|
||||
return k+i;
|
||||
@ -618,15 +618,16 @@ static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditStat
|
||||
}
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
static int is_word_boundary( STB_TEXTEDIT_STRING *_str, int _idx )
|
||||
static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx )
|
||||
{
|
||||
return _idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str,_idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str, _idx) ) ) : 1;
|
||||
return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1;
|
||||
}
|
||||
|
||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, int c )
|
||||
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
while( c >= 0 && !is_word_boundary( _str, c ) )
|
||||
--c; // always move at least one character
|
||||
while( c >= 0 && !is_word_boundary( str, c ) )
|
||||
--c;
|
||||
|
||||
if( c < 0 )
|
||||
@ -638,10 +639,11 @@ static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, int c
|
||||
#endif
|
||||
|
||||
#ifndef STB_TEXTEDIT_MOVEWORDRIGHT
|
||||
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *_str, int c )
|
||||
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
const int len = STB_TEXTEDIT_STRINGLEN(_str);
|
||||
while( c < len && !is_word_boundary( _str, c ) )
|
||||
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||
++c; // always move at least one character
|
||||
while( c < len && !is_word_boundary( str, c ) )
|
||||
++c;
|
||||
|
||||
if( c > len )
|
||||
@ -778,7 +780,7 @@ retry:
|
||||
if (STB_TEXT_HAS_SELECTION(state))
|
||||
stb_textedit_move_to_first(state);
|
||||
else {
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor-1);
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
|
||||
stb_textedit_clamp( str, state );
|
||||
}
|
||||
break;
|
||||
@ -787,7 +789,7 @@ retry:
|
||||
if( !STB_TEXT_HAS_SELECTION( state ) )
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor-1);
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
|
||||
stb_textedit_clamp( str, state );
|
||||
@ -799,7 +801,7 @@ retry:
|
||||
if (STB_TEXT_HAS_SELECTION(state))
|
||||
stb_textedit_move_to_last(str, state);
|
||||
else {
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor+1);
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
|
||||
stb_textedit_clamp( str, state );
|
||||
}
|
||||
break;
|
||||
@ -808,7 +810,7 @@ retry:
|
||||
if( !STB_TEXT_HAS_SELECTION( state ) )
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor+1);
|
||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
|
||||
stb_textedit_clamp( str, state );
|
||||
@ -991,58 +993,58 @@ retry:
|
||||
#ifdef STB_TEXTEDIT_K_LINESTART2
|
||||
case STB_TEXTEDIT_K_LINESTART2:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINESTART: {
|
||||
StbFindState find;
|
||||
case STB_TEXTEDIT_K_LINESTART:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
||||
state->cursor = find.first_char;
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef STB_TEXTEDIT_K_LINEEND2
|
||||
case STB_TEXTEDIT_K_LINEEND2:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND: {
|
||||
StbFindState find;
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
||||
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
state->cursor = find.first_char + find.length;
|
||||
if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef STB_TEXTEDIT_K_LINESTART2
|
||||
case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: {
|
||||
StbFindState find;
|
||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
||||
state->cursor = state->select_end = find.first_char;
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef STB_TEXTEDIT_K_LINEEND2
|
||||
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
||||
StbFindState find;
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
||||
state->has_preferred_x = 0;
|
||||
state->cursor = find.first_char + find.length;
|
||||
if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user