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Docs: tweak, fixed misplaced changelog entry. (#7084)
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@ -90,6 +90,9 @@ Other changes:
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- Color Editors:
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- ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
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- ColorPicker: Fixed saturation/value cursor radius not scaling properly.
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- Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt,
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without having to draw an unsaved document marker (ImGuiTabItemFlags_UnsavedDocument sets
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_NoAssumedClosure automatically). (#7084)
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- Debug Tools:
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- Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons in various
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locations of Metrics/Debugger to manually request a debugger break:
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@ -3530,8 +3533,6 @@ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v
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Breaking Changes:
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- Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt, without having to draw
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an unsaved document marker (ImGuiTabItemFlags_UnsavedDocument sets _NoAssumedClosure automatically). (#7084)
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- DragInt(): The default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally
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any more. If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
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To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d,
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@ -16,7 +16,7 @@ Businesses: support continued development and maintenance via invoiced sponsorin
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| [The Pitch](#the-pitch) - [Usage](#usage) - [How it works](#how-it-works) - [Releases & Changelogs](#releases--changelogs) - [Demo](#demo) - [Integration](#integration) |
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:----------------------------------------------------------: |
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| [Gallery](#gallery) - [Support, FAQ](#support-frequently-asked-questions-faq) - [How to help](#how-to-help) - [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) - [Credits](#credits) - [License](#license) |
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| [Wiki](https://github.com/ocornut/imgui/wiki) - [Languages & frameworks backends/bindings](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) |
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| [Wiki](https://github.com/ocornut/imgui/wiki) - [Extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions) - [Languages bindings & frameworks backends](https://github.com/ocornut/imgui/wiki/Bindings) - [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui) - [User quotes](https://github.com/ocornut/imgui/wiki/Quotes) |
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### The Pitch
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@ -39,7 +39,7 @@ Dear ImGui is particularly suited to integration in game engines (for tooling),
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### Usage
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**The core of Dear ImGui is self-contained within a few platform-agnostic files** which you can easily compile in your application/engine. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). **No specific build process is required**. You can add the .cpp files into your existing project.
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**The core of Dear ImGui is self-contained within a few platform-agnostic files** which you can easily compile in your application/engine. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). **No specific build process is required**. You can add the .cpp files into your existing project.
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**Backends for a variety of graphics API and rendering platforms** are provided in the [backends/](https://github.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui.
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