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	Added comment about defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
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							| @@ -685,7 +685,7 @@ struct ImDrawVert | ||||
|     ImU32   col; | ||||
| }; | ||||
| #else | ||||
| // You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT. | ||||
| // You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h | ||||
| // The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine. | ||||
| // The type has to be described by the #define (you can either declare the struct or use a typedef) | ||||
| IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT; | ||||
|   | ||||
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