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Added comment about defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
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imgui.h
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imgui.h
@ -685,7 +685,7 @@ struct ImDrawVert
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ImU32 col;
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};
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#else
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// You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT.
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// You can change the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
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// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
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// The type has to be described by the #define (you can either declare the struct or use a typedef)
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IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
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