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Updated to stb_truetype 1.06 (#133)
This commit is contained in:
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581
stb_truetype.h
581
stb_truetype.h
@ -1,7 +1,7 @@
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// [ImGui] this is a slightly modified version of stb_truetype.h 1.05
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// [ImGui] this is a slightly modified version of stb_truetype.h 1.06
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// [ImGui] we added stbtt_PackFontRangesGatherRects() and stbtt_PackFontRangesRenderIntoRects() and modified stbtt_PackBegin()
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// stb_truetype.h - v1.05 - public domain
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// stb_truetype.h - v1.06 - public domain
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// authored from 2009-2014 by Sean Barrett / RAD Game Tools
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//
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// This library processes TrueType files:
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@ -48,6 +48,9 @@
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//
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// VERSION HISTORY
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//
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// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
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// also more precise AA rasterizer, except if shapes overlap
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// remove need for STBTT_sort
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// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
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// 1.04 (2015-04-15) typo in example
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// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
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@ -123,6 +126,15 @@
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// stbtt_GetFontVMetrics()
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// stbtt_GetCodepointKernAdvance()
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//
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// Starting with version 1.06, the rasterizer was replaced with a new,
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// faster and generally-more-precise rasterizer. The new rasterizer more
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// accurately measures pixel coverage for anti-aliasing, except in the case
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// where multiple shapes overlap, in which case it overestimates the AA pixel
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// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
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// this turns out to be a problem, you can re-enable the old rasterizer with
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// #define STBTT_RASTERIZER_VERSION 1
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// which will incur about a 15% speed hit.
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//
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// ADDITIONAL DOCUMENTATION
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//
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// Immediately after this block comment are a series of sample programs.
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@ -222,7 +234,15 @@
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// Baked bitmap interface 70 LOC /
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// Font name matching & access 150 LOC ---- 150
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// C runtime library abstraction 60 LOC ---- 60
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//
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//
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// PERFORMANCE MEASUREMENTS FOR 1.06:
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//
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// 32-bit 64-bit
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// Previous release: 8.83 s 7.68 s
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// Pool allocations: 7.72 s 6.34 s
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// Inline sort : 6.54 s 5.65 s
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// New rasterizer : 5.63 s 5.00 s
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@ -333,7 +353,7 @@ int main(int arg, char **argv)
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stbtt_fontinfo font;
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int i,j,ascent,baseline,ch=0;
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float scale, xpos=2; // leave a little padding in case the character extends left
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char *text = "Heljo World!";
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char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
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fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
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stbtt_InitFont(&font, buffer, 0);
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@ -391,12 +411,6 @@ int main(int arg, char **argv)
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typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];
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typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];
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// #define your own STBTT_sort() to override this to avoid qsort
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#ifndef STBTT_sort
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#include <stdlib.h>
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#define STBTT_sort(data,num_items,item_size,compare_func) qsort(data,num_items,item_size,compare_func)
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#endif
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// #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
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#ifndef STBTT_ifloor
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#include <math.h>
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@ -915,6 +929,10 @@ enum { // languageID for STBTT_PLATFORM_ID_MAC
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typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1];
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#ifndef STBTT_RASTERIZER_VERSION
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#define STBTT_RASTERIZER_VERSION 2
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#endif
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//////////////////////////////////////////////////////////////////////////
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//
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// accessors to parse data from file
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@ -1563,42 +1581,129 @@ STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codep
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stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1);
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// Rasterizer
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typedef struct stbtt__hheap_chunk
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{
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struct stbtt__hheap_chunk *next;
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} stbtt__hheap_chunk;
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typedef struct stbtt__hheap
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{
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struct stbtt__hheap_chunk *head;
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void *first_free;
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int num_remaining_in_head_chunk;
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} stbtt__hheap;
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static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
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{
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if (hh->first_free) {
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void *p = hh->first_free;
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hh->first_free = * (void **) p;
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return p;
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} else {
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if (hh->num_remaining_in_head_chunk == 0) {
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int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
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stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
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if (c == NULL)
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return NULL;
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c->next = hh->head;
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hh->head = c;
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hh->num_remaining_in_head_chunk = count;
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}
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--hh->num_remaining_in_head_chunk;
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return (char *) (hh->head) + size * hh->num_remaining_in_head_chunk;
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}
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}
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static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
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{
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*(void **) p = hh->first_free;
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hh->first_free = p;
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}
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static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
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{
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stbtt__hheap_chunk *c = hh->head;
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while (c) {
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stbtt__hheap_chunk *n = c->next;
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STBTT_free(c, userdata);
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c = n;
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}
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}
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typedef struct stbtt__edge {
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float x0,y0, x1,y1;
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int invert;
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} stbtt__edge;
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typedef struct stbtt__active_edge
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{
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struct stbtt__active_edge *next;
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#if STBTT_RASTERIZER_VERSION==1
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int x,dx;
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float ey;
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struct stbtt__active_edge *next;
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int valid;
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int direction;
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#elif STBTT_RASTERIZER_VERSION==2
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float fx,fdx,fdy;
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float direction;
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float sy;
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float ey;
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#else
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#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
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#endif
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} stbtt__active_edge;
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#define FIXSHIFT 10
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#define FIX (1 << FIXSHIFT)
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#define FIXMASK (FIX-1)
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#if STBTT_RASTERIZER_VERSION == 1
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#define STBTT_FIXSHIFT 10
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#define STBTT_FIX (1 << STBTT_FIXSHIFT)
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#define STBTT_FIXMASK (STBTT_FIX-1)
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static stbtt__active_edge *new_active(stbtt__edge *e, int off_x, float start_point, void *userdata)
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static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
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{
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stbtt__active_edge *z = (stbtt__active_edge *) STBTT_malloc(sizeof(*z), userdata); // @TODO: make a pool of these!!!
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stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
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float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
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STBTT_assert(e->y0 <= start_point);
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if (!z) return z;
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// round dx down to avoid going too far
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// round dx down to avoid overshooting
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if (dxdy < 0)
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z->dx = -STBTT_ifloor(FIX * -dxdy);
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z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
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else
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z->dx = STBTT_ifloor(FIX * dxdy);
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z->x = STBTT_ifloor(FIX * (e->x0 + dxdy * (start_point - e->y0)));
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z->x -= off_x * FIX;
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z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
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z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
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z->x -= off_x * STBTT_FIX;
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z->ey = e->y1;
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z->next = 0;
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z->valid = e->invert ? 1 : -1;
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z->direction = e->invert ? 1 : -1;
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return z;
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}
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#elif STBTT_RASTERIZER_VERSION == 2
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static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
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{
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stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata);
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float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
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//STBTT_assert(e->y0 <= start_point);
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if (!z) return z;
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z->fdx = dxdy;
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z->fdy = (1/dxdy);
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z->fx = e->x0 + dxdy * (start_point - e->y0);
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z->fx -= off_x;
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z->direction = e->invert ? 1.0f : -1.0f;
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z->sy = e->y0;
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z->ey = e->y1;
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z->next = 0;
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return z;
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}
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#else
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#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
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#endif
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#if STBTT_RASTERIZER_VERSION == 1
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// note: this routine clips fills that extend off the edges... ideally this
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// wouldn't happen, but it could happen if the truetype glyph bounding boxes
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// are wrong, or if the user supplies a too-small bitmap
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@ -1610,26 +1715,26 @@ static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__ac
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while (e) {
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if (w == 0) {
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// if we're currently at zero, we need to record the edge start point
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x0 = e->x; w += e->valid;
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x0 = e->x; w += e->direction;
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} else {
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int x1 = e->x; w += e->valid;
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int x1 = e->x; w += e->direction;
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// if we went to zero, we need to draw
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if (w == 0) {
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int i = x0 >> FIXSHIFT;
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int j = x1 >> FIXSHIFT;
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int i = x0 >> STBTT_FIXSHIFT;
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int j = x1 >> STBTT_FIXSHIFT;
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if (i < len && j >= 0) {
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if (i == j) {
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// x0,x1 are the same pixel, so compute combined coverage
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scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> FIXSHIFT);
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scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
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} else {
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if (i >= 0) // add antialiasing for x0
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scanline[i] = scanline[i] + (stbtt_uint8) (((FIX - (x0 & FIXMASK)) * max_weight) >> FIXSHIFT);
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scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
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else
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i = -1; // clip
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if (j < len) // add antialiasing for x1
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scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & FIXMASK) * max_weight) >> FIXSHIFT);
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scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
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else
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j = len; // clip
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@ -1646,6 +1751,7 @@ static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__ac
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static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
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{
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stbtt__hheap hh = { 0 };
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stbtt__active_edge *active = NULL;
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int y,j=0;
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int max_weight = (255 / vsubsample); // weight per vertical scanline
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@ -1673,9 +1779,9 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
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stbtt__active_edge * z = *step;
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if (z->ey <= scan_y) {
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*step = z->next; // delete from list
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STBTT_assert(z->valid);
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z->valid = 0;
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STBTT_free(z, userdata);
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STBTT_assert(z->direction);
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z->direction = 0;
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stbtt__hheap_free(&hh, z);
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} else {
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z->x += z->dx; // advance to position for current scanline
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step = &((*step)->next); // advance through list
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@ -1704,7 +1810,7 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
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// insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
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while (e->y0 <= scan_y) {
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if (e->y1 > scan_y) {
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stbtt__active_edge *z = new_active(e, off_x, scan_y, userdata);
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stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
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// find insertion point
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if (active == NULL)
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active = z;
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@ -1735,24 +1841,378 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
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++j;
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}
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while (active) {
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stbtt__active_edge *z = active;
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active = active->next;
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STBTT_free(z, userdata);
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}
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stbtt__hheap_cleanup(&hh, userdata);
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if (scanline != scanline_data)
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STBTT_free(scanline, userdata);
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}
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static int stbtt__edge_compare(const void *p, const void *q)
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{
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stbtt__edge *a = (stbtt__edge *) p;
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stbtt__edge *b = (stbtt__edge *) q;
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#elif STBTT_RASTERIZER_VERSION == 2
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if (a->y0 < b->y0) return -1;
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if (a->y0 > b->y0) return 1;
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return 0;
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// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
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// (i.e. it has already been clipped to those)
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static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
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{
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if (y0 == y1) return;
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assert(y0 < y1);
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assert(e->sy <= e->ey);
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if (y0 > e->ey) return;
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if (y1 < e->sy) return;
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if (y0 < e->sy) {
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x0 += (x1-x0) * (e->sy - y0) / (y1-y0);
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y0 = e->sy;
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}
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if (y1 > e->ey) {
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x1 += (x1-x0) * (e->ey - y1) / (y1-y0);
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y1 = e->ey;
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}
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if (x0 == x)
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assert(x1 <= x+1);
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else if (x0 == x+1)
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assert(x1 >= x);
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else if (x0 <= x)
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assert(x1 <= x);
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else if (x0 >= x+1)
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assert(x1 >= x+1);
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else
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assert(x1 >= x && x1 <= x+1);
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if (x0 <= x && x1 <= x)
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scanline[x] += e->direction * (y1-y0);
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else if (x0 >= x+1 && x1 >= x+1)
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;
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else {
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assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
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scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
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}
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}
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static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
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{
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float y_bottom = y_top+1;
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while (e) {
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// brute force every pixel
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// compute intersection points with top & bottom
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assert(e->ey >= y_top);
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if (e->fdx == 0) {
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float x0 = e->fx;
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if (x0 < len) {
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if (x0 >= 0) {
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stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom);
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stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom);
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} else {
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stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom);
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}
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}
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} else {
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float x0 = e->fx;
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float dx = e->fdx;
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float xb = x0 + dx;
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float x_top, x_bottom;
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float y0,y1;
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float dy = e->fdy;
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assert(e->sy <= y_bottom && e->ey >= y_top);
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// compute endpoints of line segment clipped to this scanline (if the
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// line segment starts on this scanline. x0 is the intersection of the
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// line with y_top, but that may be off the line segment.
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if (e->sy > y_top) {
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x_top = x0 + dx * (e->sy - y_top);
|
||||
y0 = e->sy;
|
||||
} else {
|
||||
x_top = x0;
|
||||
y0 = y_top;
|
||||
}
|
||||
if (e->ey < y_bottom) {
|
||||
x_bottom = x0 + dx * (e->ey - y_top);
|
||||
y1 = e->ey;
|
||||
} else {
|
||||
x_bottom = xb;
|
||||
y1 = y_bottom;
|
||||
}
|
||||
|
||||
if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
|
||||
// from here on, we don't have to range check x values
|
||||
|
||||
if ((int) x_top == (int) x_bottom) {
|
||||
float height;
|
||||
// simple case, only spans one pixel
|
||||
int x = (int) x_top;
|
||||
height = y1 - y0;
|
||||
assert(x >= 0 && x < len);
|
||||
scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
|
||||
scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
|
||||
} else {
|
||||
int x,x1,x2;
|
||||
float y_crossing, step, sign, area;
|
||||
// covers 2+ pixels
|
||||
if (x_top > x_bottom) {
|
||||
// flip scanline vertically; signed area is the same
|
||||
float t;
|
||||
y0 = y_bottom - (y0 - y_top);
|
||||
y1 = y_bottom - (y1 - y_top);
|
||||
t = y0, y0 = y1, y1 = t;
|
||||
t = x_bottom, x_bottom = x_top, x_top = t;
|
||||
dx = -dx;
|
||||
dy = -dy;
|
||||
t = x0, x0 = xb, xb = t;
|
||||
}
|
||||
|
||||
x1 = (int) x_top;
|
||||
x2 = (int) x_bottom;
|
||||
// compute intersection with y axis at x1+1
|
||||
y_crossing = (x1+1 - x0) * dy + y_top;
|
||||
|
||||
sign = e->direction;
|
||||
// area of the rectangle covered from y0..y_crossing
|
||||
area = sign * (y_crossing-y0);
|
||||
// area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
|
||||
scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2);
|
||||
|
||||
step = sign * dy;
|
||||
for (x = x1+1; x < x2; ++x) {
|
||||
scanline[x] += area + step/2;
|
||||
area += step;
|
||||
}
|
||||
y_crossing += dy * (x2 - (x1+1));
|
||||
|
||||
assert(fabs(area) <= 1.01f);
|
||||
|
||||
scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (y1-y_crossing);
|
||||
|
||||
scanline_fill[x2] += sign * (y1-y0);
|
||||
}
|
||||
} else {
|
||||
// if edge goes outside of box we're drawing, we require
|
||||
// clipping logic. since this does not match the intended use
|
||||
// of this library, we use a different, very slow brute
|
||||
// force implementation
|
||||
int x;
|
||||
for (x=0; x < len; ++x) {
|
||||
// cases:
|
||||
//
|
||||
// there can be up to two intersections with the pixel. any intersection
|
||||
// with left or right edges can be handled by splitting into two (or three)
|
||||
// regions. intersections with top & bottom do not necessitate case-wise logic.
|
||||
float y0,y1;
|
||||
float y_cur = y_top, x_cur = x0;
|
||||
// x = e->x + e->dx * (y-y_top)
|
||||
// (y-y_top) = (x - e->x) / e->dx
|
||||
// y = (x - e->x) / e->dx + y_top
|
||||
y0 = (x - x0) / dx + y_top;
|
||||
y1 = (x+1 - x0) / dx + y_top;
|
||||
|
||||
if (y0 < y1) {
|
||||
if (y0 > y_top && y0 < y_bottom) {
|
||||
stbtt__handle_clipped_edge(scanline,x,e, x_cur,y_cur, (float) x,y0);
|
||||
y_cur = y0;
|
||||
x_cur = (float) x;
|
||||
}
|
||||
if (y1 >= y_cur && y1 < y_bottom) {
|
||||
stbtt__handle_clipped_edge(scanline,x,e, x_cur,y_cur, (float) x+1,y1);
|
||||
y_cur = y1;
|
||||
x_cur = (float) x+1;
|
||||
}
|
||||
} else {
|
||||
if (y1 >= y_cur && y1 < y_bottom) {
|
||||
stbtt__handle_clipped_edge(scanline,x,e, x_cur,y_cur, (float) x+1,y1);
|
||||
y_cur = y1;
|
||||
x_cur = (float) x+1;
|
||||
}
|
||||
if (y0 > y_top && y0 < y_bottom) {
|
||||
stbtt__handle_clipped_edge(scanline,x,e, x_cur,y_cur, (float) x,y0);
|
||||
y_cur = y0;
|
||||
x_cur = (float) x;
|
||||
}
|
||||
}
|
||||
stbtt__handle_clipped_edge(scanline,x,e, x_cur,y_cur, xb,y_bottom);
|
||||
}
|
||||
}
|
||||
}
|
||||
e = e->next;
|
||||
}
|
||||
}
|
||||
|
||||
// directly AA rasterize edges w/o supersampling
|
||||
static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
|
||||
{
|
||||
(void)vsubsample;
|
||||
stbtt__hheap hh = { 0 };
|
||||
stbtt__active_edge *active = NULL;
|
||||
int y,j=0, i;
|
||||
float scanline_data[129], *scanline, *scanline2;
|
||||
|
||||
if (result->w > 64)
|
||||
scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata);
|
||||
else
|
||||
scanline = scanline_data;
|
||||
|
||||
scanline2 = scanline + result->w;
|
||||
|
||||
y = off_y;
|
||||
e[n].y0 = (float) (off_y + result->h) + 1;
|
||||
|
||||
while (j < result->h) {
|
||||
// find center of pixel for this scanline
|
||||
float scan_y_top = y + 0.0f;
|
||||
float scan_y_bottom = y + 1.0f;
|
||||
stbtt__active_edge **step = &active;
|
||||
|
||||
STBTT_memset(scanline , 0, result->w*sizeof(scanline[0]));
|
||||
STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0]));
|
||||
|
||||
// update all active edges;
|
||||
// remove all active edges that terminate before the top of this scanline
|
||||
while (*step) {
|
||||
stbtt__active_edge * z = *step;
|
||||
if (z->ey <= scan_y_top) {
|
||||
*step = z->next; // delete from list
|
||||
STBTT_assert(z->direction);
|
||||
z->direction = 0;
|
||||
stbtt__hheap_free(&hh, z);
|
||||
} else {
|
||||
step = &((*step)->next); // advance through list
|
||||
}
|
||||
}
|
||||
|
||||
// insert all edges that start before the bottom of this scanline
|
||||
while (e->y0 <= scan_y_bottom) {
|
||||
stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
|
||||
assert(z->ey >= scan_y_top);
|
||||
// insert at front
|
||||
z->next = active;
|
||||
active = z;
|
||||
++e;
|
||||
}
|
||||
|
||||
// now process all active edges
|
||||
if (active)
|
||||
stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top);
|
||||
|
||||
{
|
||||
float sum = 0;
|
||||
for (i=0; i < result->w; ++i) {
|
||||
float k;
|
||||
int m;
|
||||
sum += scanline2[i];
|
||||
k = scanline[i] + sum;
|
||||
k = (float) fabs(k)*255 + 0.5f;
|
||||
m = (int) k;
|
||||
if (m > 255) m = 255;
|
||||
result->pixels[j*result->stride + i] = (unsigned char) m;
|
||||
}
|
||||
}
|
||||
// advance all the edges
|
||||
step = &active;
|
||||
while (*step) {
|
||||
stbtt__active_edge *z = *step;
|
||||
z->fx += z->fdx; // advance to position for current scanline
|
||||
step = &((*step)->next); // advance through list
|
||||
}
|
||||
|
||||
++y;
|
||||
++j;
|
||||
}
|
||||
|
||||
stbtt__hheap_cleanup(&hh, userdata);
|
||||
|
||||
if (scanline != scanline_data)
|
||||
STBTT_free(scanline, userdata);
|
||||
}
|
||||
#else
|
||||
#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
|
||||
#endif
|
||||
|
||||
#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0)
|
||||
|
||||
static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
|
||||
{
|
||||
int i,j;
|
||||
for (i=1; i < n; ++i) {
|
||||
stbtt__edge t = p[i], *a = &t;
|
||||
j = i;
|
||||
while (j > 0) {
|
||||
stbtt__edge *b = &p[j-1];
|
||||
int c = STBTT__COMPARE(a,b);
|
||||
if (!c) break;
|
||||
p[j] = p[j-1];
|
||||
--j;
|
||||
}
|
||||
if (i != j)
|
||||
p[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
|
||||
{
|
||||
/* threshhold for transitioning to insertion sort */
|
||||
while (n > 12) {
|
||||
stbtt__edge t;
|
||||
int c01,c12,c,m,i,j;
|
||||
|
||||
/* compute median of three */
|
||||
m = n >> 1;
|
||||
c01 = STBTT__COMPARE(&p[0],&p[m]);
|
||||
c12 = STBTT__COMPARE(&p[m],&p[n-1]);
|
||||
/* if 0 >= mid >= end, or 0 < mid < end, then use mid */
|
||||
if (c01 != c12) {
|
||||
/* otherwise, we'll need to swap something else to middle */
|
||||
int z;
|
||||
c = STBTT__COMPARE(&p[0],&p[n-1]);
|
||||
/* 0>mid && mid<n: 0>n => n; 0<n => 0 */
|
||||
/* 0<mid && mid>n: 0>n => 0; 0<n => n */
|
||||
z = (c == c12) ? 0 : n-1;
|
||||
t = p[z];
|
||||
p[z] = p[m];
|
||||
p[m] = t;
|
||||
}
|
||||
/* now p[m] is the median-of-three */
|
||||
/* swap it to the beginning so it won't move around */
|
||||
t = p[0];
|
||||
p[0] = p[m];
|
||||
p[m] = t;
|
||||
|
||||
/* partition loop */
|
||||
i=1;
|
||||
j=n-1;
|
||||
for(;;) {
|
||||
/* handling of equality is crucial here */
|
||||
/* for sentinels & efficiency with duplicates */
|
||||
for (;;++i) {
|
||||
if (!STBTT__COMPARE(&p[i], &p[0])) break;
|
||||
}
|
||||
for (;;--j) {
|
||||
if (!STBTT__COMPARE(&p[0], &p[j])) break;
|
||||
}
|
||||
/* make sure we haven't crossed */
|
||||
if (i >= j) break;
|
||||
t = p[i];
|
||||
p[i] = p[j];
|
||||
p[j] = t;
|
||||
|
||||
++i;
|
||||
--j;
|
||||
}
|
||||
/* recurse on smaller side, iterate on larger */
|
||||
if (j < (n-i)) {
|
||||
stbtt__sort_edges_quicksort(p,j);
|
||||
p = p+i;
|
||||
n = n-i;
|
||||
} else {
|
||||
stbtt__sort_edges_quicksort(p+i, n-i);
|
||||
n = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void stbtt__sort_edges(stbtt__edge *p, int n)
|
||||
{
|
||||
stbtt__sort_edges_quicksort(p, n);
|
||||
stbtt__sort_edges_ins_sort(p, n);
|
||||
}
|
||||
|
||||
typedef struct
|
||||
@ -1765,7 +2225,13 @@ static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcou
|
||||
float y_scale_inv = invert ? -scale_y : scale_y;
|
||||
stbtt__edge *e;
|
||||
int n,i,j,k,m;
|
||||
#if STBTT_RASTERIZER_VERSION == 1
|
||||
int vsubsample = result->h < 8 ? 15 : 5;
|
||||
#elif STBTT_RASTERIZER_VERSION == 2
|
||||
int vsubsample = 1;
|
||||
#else
|
||||
#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
|
||||
#endif
|
||||
// vsubsample should divide 255 evenly; otherwise we won't reach full opacity
|
||||
|
||||
// now we have to blow out the windings into explicit edge lists
|
||||
@ -1802,7 +2268,8 @@ static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcou
|
||||
}
|
||||
|
||||
// now sort the edges by their highest point (should snap to integer, and then by x)
|
||||
STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
|
||||
//STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
|
||||
stbtt__sort_edges(e, n);
|
||||
|
||||
// now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
|
||||
stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
|
||||
@ -2346,17 +2813,13 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fon
|
||||
for (j=0; j < ranges[i].num_chars_in_range; ++j) {
|
||||
int x0,y0,x1,y1;
|
||||
int glyph = stbtt_FindGlyphIndex(info,ranges[i].first_unicode_char_in_range + j);
|
||||
if (glyph) {
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
|
||||
scale * spc->h_oversample,
|
||||
scale * spc->v_oversample,
|
||||
0,0,
|
||||
&x0,&y0,&x1,&y1);
|
||||
rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
|
||||
rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
|
||||
} else {
|
||||
rects[k].w = rects[k].h = 1;
|
||||
}
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
|
||||
scale * spc->h_oversample,
|
||||
scale * spc->v_oversample,
|
||||
0,0,
|
||||
&x0,&y0,&x1,&y1);
|
||||
rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
|
||||
rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
|
||||
++k;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user