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Added IsMouseHoveringWindow(), IsMouseHoveringAnyWindow()
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17
imgui.cpp
17
imgui.cpp
@ -1313,7 +1313,7 @@ void NewFrame()
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g.HoveredWindow = ImGui::FindHoveredWindow(g.IO.MousePos, false);
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g.HoveredWindowExcludingChilds = ImGui::FindHoveredWindow(g.IO.MousePos, true);
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// Are we snooping input?
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// Are we using inputs? Tell user so they can capture/discard them.
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g.IO.WantCaptureMouse = (g.HoveredWindow != NULL) || (g.ActiveId != 0);
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0);
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@ -1349,7 +1349,7 @@ void NewFrame()
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// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
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if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Visible && IsKeyPressedMap(ImGuiKey_Tab, false))
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{
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g.FocusedWindow->FocusIdxRequestNext = 0;
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g.FocusedWindow->FocusIdxRequestNext = 0;
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}
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// Mark all windows as not visible
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@ -1732,6 +1732,19 @@ bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max)
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return IsMouseHoveringBox(ImGuiAabb(box_min, box_max));
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}
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bool IsMouseHoveringWindow()
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{
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ImGuiState& g = GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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return g.HoveredWindow == window;
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}
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bool IsMouseHoveringAnyWindow()
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{
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ImGuiState& g = GImGui;
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return g.HoveredWindow != NULL;
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}
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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{
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ImGuiState& g = GImGui;
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