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Calling SetCursorPos() automatically extends the contents size
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9e3f8adfac
commit
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11
imgui.cpp
11
imgui.cpp
@ -3387,18 +3387,21 @@ void ImGui::SetCursorPos(const ImVec2& pos)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos = window->Pos + pos;
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window->SizeContentsFit = ImMax(window->SizeContentsFit, pos + ImVec2(0.0f, window->ScrollY));
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}
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void ImGui::SetCursorPosX(float x)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos.x = window->Pos.x + x;
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window->SizeContentsFit.x = ImMax(window->SizeContentsFit.x, x);
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}
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void ImGui::SetCursorPosY(float y)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.CursorPos.y = window->Pos.y + y;
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window->SizeContentsFit.y = ImMax(window->SizeContentsFit.y, y + window->ScrollY);
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}
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ImVec2 ImGui::GetCursorScreenPos()
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@ -8442,7 +8445,7 @@ static void ShowExampleAppCustomRendering(bool* opened)
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// Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
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// However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
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// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max) followed by an empty Text("") statement.
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// If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
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ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
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ImVec2 canvas_size = ImVec2(ImMax(50.0f,ImGui::GetWindowContentRegionMax().x-ImGui::GetCursorPos().x), ImMax(50.0f,ImGui::GetWindowContentRegionMax().y-ImGui::GetCursorPos().y)); // Resize canvas what's available
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draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), 0xFFFFFFFF);
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@ -8537,7 +8540,7 @@ struct ExampleAppConsole
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// TODO: display from bottom
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// TODO: clip manually
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if (ImGui::SmallButton("Add Dummy Text")) AddLog("some text\nsome more text\ndisplay very important message here!\n"); ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.size()); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) ClearLog();
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ImGui::Separator();
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@ -8550,8 +8553,8 @@ struct ExampleAppConsole
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ImGui::Separator();
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// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
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// NB- if you have lots of text this approach may be too inefficient. You can seek and display only the lines that are on display using a technique similar to what TextUnformatted() does,
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// or faster if your entries are already stored into a table.
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// NB- if you have thousands of entries this approach may be too inefficient. You can seek and display only the lines that are visible - CalcListClipping() is a helper to compute this information.
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// If your items are of variable size you may want to implement code similar to what CalcListClipping() does. Or split your data into fixed height items to allow random-seeking into your list.
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ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineHeightWithSpacing()*2));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
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for (size_t i = 0; i < Items.size(); i++)
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