(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. (#1485)

This commit is contained in:
ocornut
2023-06-20 14:38:48 +02:00
parent f09ef23ae6
commit d4b94bd65b
4 changed files with 42 additions and 22 deletions

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@ -397,6 +397,7 @@ CODE
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2023/06/20 (1.89.7) - moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. As the fields were added in 1.89 and expected to be left unchanged by most users, or only tweaked once during app initialization, we are exceptionally accepting the breakage.
- 2023/05/30 (1.89.6) - backends: renamed "imgui_impl_sdlrenderer.cpp" to "imgui_impl_sdlrenderer2.cpp" and "imgui_impl_sdlrenderer.h" to "imgui_impl_sdlrenderer2.h". This is in prevision for the future release of SDL3.
- 2023/05/22 (1.89.6) - listbox: commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
- ListBoxHeader() -> use BeginListBox() (note how two variants of ListBoxHeader() existed. Check commented versions in imgui.h for reference)
@ -1162,6 +1163,10 @@ ImGuiStyle::ImGuiStyle()
CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
// Behaviors
HoverDelayShort = 0.15f; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayShort). Usually used along with HoverStationaryDelay.
HoverDelayNormal = 0.40f; // Delay for IsItemHovered(ImGuiHoveredFlags_DelayNormal). "
// Default theme
ImGui::StyleColorsDark(this);
}
@ -1210,16 +1215,10 @@ ImGuiIO::ImGuiIO()
IniSavingRate = 5.0f;
IniFilename = "imgui.ini"; // Important: "imgui.ini" is relative to current working dir, most apps will want to lock this to an absolute path (e.g. same path as executables).
LogFilename = "imgui_log.txt";
MouseDoubleClickTime = 0.30f;
MouseDoubleClickMaxDist = 6.0f;
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
for (int i = 0; i < ImGuiKey_COUNT; i++)
KeyMap[i] = -1;
#endif
KeyRepeatDelay = 0.275f;
KeyRepeatRate = 0.050f;
HoverDelayShort = 0.15f;
HoverDelayNormal = 0.40f;
UserData = NULL;
Fonts = NULL;
@ -1228,6 +1227,12 @@ ImGuiIO::ImGuiIO()
FontAllowUserScaling = false;
DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
MouseDoubleClickTime = 0.30f;
MouseDoubleClickMaxDist = 6.0f;
MouseDragThreshold = 6.0f;
KeyRepeatDelay = 0.275f;
KeyRepeatRate = 0.050f;
// Miscellaneous options
MouseDrawCursor = false;
#ifdef __APPLE__
@ -3982,9 +3987,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
// (some ideas: https://www.nngroup.com/articles/timing-exposing-content)
float delay;
if (flags & ImGuiHoveredFlags_DelayShort)
delay = g.IO.HoverDelayShort;
delay = g.Style.HoverDelayShort;
else if (flags & ImGuiHoveredFlags_DelayNormal)
delay = g.IO.HoverDelayNormal;
delay = g.Style.HoverDelayNormal;
else
delay = 0.0f;
if (delay > 0.0f)
@ -3993,7 +3998,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverItemDelayIdPreviousFrame != hover_delay_id))
g.HoverItemDelayTimer = 0.0f;
g.HoverItemDelayId = hover_delay_id;
return g.HoverItemDelayTimer >= delay;
if (g.HoverItemDelayTimer < delay)
return false;
}
return true;
@ -4549,7 +4555,7 @@ void ImGui::NewFrame()
else if (g.HoverItemDelayTimer > 0.0f)
{
// This gives a little bit of leeway before clearing the hover timer, allowing mouse to cross gaps
// We could expose 0.25f as io.HoverClearDelay but I am not sure of the logic yet, this is particularly subtle.
// We could expose 0.25f as style.HoverClearDelay but I am not sure of the logic yet, this is particularly subtle.
g.HoverItemDelayClearTimer += g.IO.DeltaTime;
if (g.HoverItemDelayClearTimer >= ImMax(0.25f, g.IO.DeltaTime * 2.0f)) // ~7 frames at 30 Hz + allow for low framerate
g.HoverItemDelayTimer = g.HoverItemDelayClearTimer = 0.0f; // May want a decaying timer, in which case need to clamp at max first, based on max of caller last requested timer.
@ -7243,6 +7249,7 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != ref_window->MoveId)
return false;
return true;
}