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Docking: Renamed SetNextWindowDock() to SetNextWindowDockId(). Added GetWindowDockId().
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parent
53a5d32df1
commit
d3e8e5731a
10
imgui.cpp
10
imgui.cpp
@ -6103,10 +6103,16 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
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}
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}
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}
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}
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ImGuiID ImGui::GetWindowDockId()
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{
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ImGuiContext& g = *GImGui;
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return g.CurrentWindow->DockId;
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}
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bool ImGui::IsWindowDocked()
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bool ImGui::IsWindowDocked()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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return (g.CurrentWindow->DockIsActive);
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return g.CurrentWindow->DockIsActive;
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}
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}
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// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext)
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// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext)
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@ -6349,7 +6355,7 @@ void ImGui::SetNextWindowViewport(ImGuiID id)
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g.NextWindowData.ViewportId = id;
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g.NextWindowData.ViewportId = id;
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}
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}
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void ImGui::SetNextWindowDock(ImGuiID id, ImGuiCond cond)
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void ImGui::SetNextWindowDockId(ImGuiID id, ImGuiCond cond)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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g.NextWindowData.DockCond = cond ? cond : ImGuiCond_Always;
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g.NextWindowData.DockCond = cond ? cond : ImGuiCond_Always;
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3
imgui.h
3
imgui.h
@ -521,8 +521,9 @@ namespace ImGui
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// Note: you DO NOT need to call DockSpace() to use most Docking facilities! You can hold SHIFT anywhere while moving windows.
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// Note: you DO NOT need to call DockSpace() to use most Docking facilities! You can hold SHIFT anywhere while moving windows.
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// Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
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// Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
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IMGUI_API void DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiDockFamily* dock_family = NULL);
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IMGUI_API void DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiDockFamily* dock_family = NULL);
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IMGUI_API void SetNextWindowDock(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id (FIXME-DOCK)
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IMGUI_API void SetNextWindowDockId(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id (FIXME-DOCK)
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IMGUI_API void SetNextWindowDockFamily(const ImGuiDockFamily* dock_family); // FIXME-DOCK: set next window user type (docking filters by same user_type)
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IMGUI_API void SetNextWindowDockFamily(const ImGuiDockFamily* dock_family); // FIXME-DOCK: set next window user type (docking filters by same user_type)
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IMGUI_API ImGuiID GetWindowDockId();
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IMGUI_API bool IsWindowDocked(); // is current window docked into another window?
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IMGUI_API bool IsWindowDocked(); // is current window docked into another window?
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// Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
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// Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
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@ -3973,7 +3973,7 @@ void ShowExampleAppDocuments(bool* p_open)
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// FIXME-DOCK: SetNextWindowDock()
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// FIXME-DOCK: SetNextWindowDock()
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//ImGuiID default_dock_id = GetDockspaceRootDocumentDockID();
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//ImGuiID default_dock_id = GetDockspaceRootDocumentDockID();
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//ImGuiID default_dock_id = GetDockspacePreferedDocumentDockID();
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//ImGuiID default_dock_id = GetDockspacePreferedDocumentDockID();
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ImGui::SetNextWindowDock(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowDockId(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver);
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ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0);
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ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0);
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bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags);
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bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags);
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