mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
parent
4ca34a879d
commit
d3df39fed1
270
imgui_demo.cpp
270
imgui_demo.cpp
@ -1200,143 +1200,185 @@ void ImGui::ShowTestWindow(bool* opened)
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if (ImGui::CollapsingHeader("Columns"))
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{
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// Basic columns
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ImGui::Text("Basic:");
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ImGui::Columns(4, "mycolumns");
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ImGui::Separator();
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Text("Flags"); ImGui::NextColumn();
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ImGui::Separator();
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const char* names[3] = { "One", "Two", "Three" };
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const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
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static int selected = -1;
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for (int i = 0; i < 3; i++)
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if (ImGui::TreeNode("Basic"))
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{
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char label[32];
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sprintf(label, "%04d", i);
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if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
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selected = i;
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ImGui::NextColumn();
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ImGui::Text(names[i]); ImGui::NextColumn();
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ImGui::Text(paths[i]); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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ImGui::Columns(4, "mycolumns");
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ImGui::Separator();
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Text("Flags"); ImGui::NextColumn();
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ImGui::Separator();
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const char* names[3] = { "One", "Two", "Three" };
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const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
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static int selected = -1;
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for (int i = 0; i < 3; i++)
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{
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char label[32];
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sprintf(label, "%04d", i);
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if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
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selected = i;
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ImGui::NextColumn();
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ImGui::Text(names[i]); ImGui::NextColumn();
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ImGui::Text(paths[i]); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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}
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::TreePop();
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}
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Spacing();
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// Scrolling columns
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/*
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ImGui::Text("Scrolling:");
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ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
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ImGui::Columns(3);
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::EndChild();
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ImGui::BeginChild("##scrollingregion", ImVec2(0, 60));
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ImGui::Columns(3);
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for (int i = 0; i < 10; i++)
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if (ImGui::TreeNode("Scrolling"))
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{
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ImGui::Text("%04d", i); ImGui::NextColumn();
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ImGui::Text("Foobar"); ImGui::NextColumn();
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ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn();
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ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
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ImGui::Columns(3);
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ImGui::Text("ID"); ImGui::NextColumn();
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ImGui::Text("Name"); ImGui::NextColumn();
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ImGui::Text("Path"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::EndChild();
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ImGui::BeginChild("##scrollingregion", ImVec2(0, 60));
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ImGui::Columns(3);
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for (int i = 0; i < 10; i++)
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{
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ImGui::Text("%04d", i); ImGui::NextColumn();
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ImGui::Text("Foobar"); ImGui::NextColumn();
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ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn();
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}
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ImGui::Columns(1);
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ImGui::EndChild();
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ImGui::TreePop();
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}
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ImGui::Columns(1);
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ImGui::EndChild();
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ImGui::Separator();
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ImGui::Spacing();
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*/
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// Create multiple items in a same cell before switching to next column
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ImGui::Text("Mixed items:");
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ImGui::Columns(3, "mixed");
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ImGui::Separator();
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if (ImGui::TreeNode("Mixed items"))
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{
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ImGui::Columns(3, "mixed");
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ImGui::Separator();
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static int e = 0;
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ImGui::Text("Hello");
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ImGui::Button("Banana");
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ImGui::RadioButton("radio a", &e, 0);
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ImGui::NextColumn();
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ImGui::Text("Hello");
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ImGui::Button("Banana");
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ImGui::NextColumn();
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ImGui::Text("ImGui");
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ImGui::Button("Apple");
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ImGui::RadioButton("radio b", &e, 1);
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static float foo = 1.0f;
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ImGui::InputFloat("red", &foo, 0.05f, 0, 3);
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ImGui::Text("An extra line here.");
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ImGui::NextColumn();
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ImGui::Text("ImGui");
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ImGui::Button("Apple");
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static float foo = 1.0f;
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ImGui::InputFloat("red", &foo, 0.05f, 0, 3);
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ImGui::Text("An extra line here.");
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ImGui::NextColumn();
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ImGui::Text("Sailor");
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ImGui::Button("Corniflower");
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ImGui::RadioButton("radio c", &e, 2);
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static float bar = 1.0f;
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
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ImGui::NextColumn();
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ImGui::Text("Sailor");
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ImGui::Button("Corniflower");
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static float bar = 1.0f;
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ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
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ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Spacing();
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// Tree items
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ImGui::Text("Tree items:");
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ImGui::SameLine(); ShowHelpMarker("Whole tree inside single cell");
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ImGui::Columns(2, "tree items");
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ImGui::Separator();
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if (ImGui::TreeNode("Hello")) { ImGui::BulletText("Sailor"); ImGui::TreePop(); } ImGui::NextColumn();
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if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Marin"); ImGui::TreePop(); } ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::TreePop();
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}
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// Word wrapping
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ImGui::Text("Word-wrapping:");
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ImGui::Columns(2, "word-wrapping");
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ImGui::Separator();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::Text("Hello Left");
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ImGui::NextColumn();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::Text("Hello Right");
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::Spacing();
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if (ImGui::TreeNode("Inside a tree.."))
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if (ImGui::TreeNode("Word-wrapping"))
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{
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if (ImGui::TreeNode("node 1 (with borders)"))
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ImGui::Columns(2, "word-wrapping");
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ImGui::Separator();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::TextWrapped("Hello Left");
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ImGui::NextColumn();
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ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
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ImGui::TextWrapped("Hello Right");
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Borders"))
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{
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static bool h_borders = true;
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static bool v_borders = true;
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ImGui::Checkbox("horizontal", &h_borders);
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ImGui::SameLine();
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ImGui::Checkbox("vertical", &v_borders);
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ImGui::Columns(4, NULL, v_borders);
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if (h_borders) ImGui::Separator();
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for (int i = 0; i < 8; i++)
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{
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ImGui::Columns(4);
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for (int i = 0; i < 8; i++)
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{
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ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
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ImGui::NextColumn();
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}
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ImGui::Columns(1);
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ImGui::TreePop();
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ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
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ImGui::NextColumn();
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}
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if (ImGui::TreeNode("node 2 (without borders)"))
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ImGui::Columns(1);
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if (h_borders) ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Property tree"))
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{
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2));
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ImGui::Columns(2);
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ImGui::Separator();
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ImGui::Text("Item1"); ImGui::NextColumn();
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ImGui::Text("value1"); ImGui::NextColumn();
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// Iterate dummy objects with dummy members (all the same data)
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static float members[6] = { 0.0f,1.0f,3.1416f,100.0f,999.0f };
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for (int obj_i = 0; obj_i < 3; obj_i++)
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{
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ImGui::Columns(4, NULL, false);
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for (int i = 0; i < 8; i++)
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ImGui::PushID(obj_i);
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bool opened = ImGui::TreeNode("Object", "Object%d", obj_i);
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ImGui::NextColumn();
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ImGui::Text("my tailor is rich");
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ImGui::NextColumn();
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if (opened)
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{
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ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
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ImGui::NextColumn();
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for (int i = 0; i < 6; i++)
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{
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ImGui::PushID(i);
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ImGui::AlignFirstTextHeightToWidgets();
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// Here we use a Selectable (instead of Text) to highlight on hover
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//ImGui::Text("Field%d", i);
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char label[32];
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sprintf(label, "Field%d", i);
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ImGui::Selectable(label);
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ImGui::NextColumn();
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ImGui::PushItemWidth(-1);
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if (i >= 3)
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ImGui::InputFloat("##value", &members[i], 1.0f);
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else
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ImGui::DragFloat("##value", &members[i], 0.01f);
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ImGui::PopItemWidth();
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ImGui::NextColumn();
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ImGui::PopID();
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}
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ImGui::TreePop();
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}
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ImGui::Columns(1);
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ImGui::TreePop();
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ImGui::PopID();
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}
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::PopStyleVar();
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ImGui::TreePop();
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}
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bool opened = ImGui::TreeNode("Tree within single cell");
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ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell.\nThere's no storage of state per-cell.");
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if (opened)
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{
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ImGui::Columns(2, "tree items");
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ImGui::Separator();
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if (ImGui::TreeNode("Hello")) { ImGui::BulletText("Sailor"); ImGui::TreePop(); } ImGui::NextColumn();
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if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Marin"); ImGui::TreePop(); } ImGui::NextColumn();
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ImGui::Columns(1);
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ImGui::Separator();
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ImGui::TreePop();
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}
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}
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