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Columns: Make sure the ClipRect is valid. (#3475)
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@ -64,6 +64,8 @@ Other Changes:
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- Tab Bar: Keep tab item close button visible while dragging a tab (independent of hovering state).
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- Tab Bar: Keep tab item close button visible while dragging a tab (independent of hovering state).
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- Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave
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- Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave
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tabs reordered in the tab list popup. [@Xipiryon]
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tabs reordered in the tab list popup. [@Xipiryon]
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- Columns: Fix inverted ClipRect being passed to renderer when using certain primitives inside of
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a fully clipped column. (#3475) [@szreder]
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Backends: Vulkan: Some internal refactor aimed at allowing multi-viewport feature to create their
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- Backends: Vulkan: Some internal refactor aimed at allowing multi-viewport feature to create their
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@ -7938,7 +7938,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n));
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float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n));
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float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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column->ClipRect.ClipWith(window->ClipRect);
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column->ClipRect.ClipWithFull(window->ClipRect);
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}
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}
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if (columns->Count > 1)
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if (columns->Count > 1)
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