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Examples: initializing float + missing comment.
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@ -149,6 +149,7 @@ int main(int, char**)
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// Setup ImGui binding
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// Setup ImGui binding
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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//ImGuiIO& io = ImGui::GetIO();
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//ImFont* my_font0 = io.Fonts->AddFontDefault();
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//ImFont* my_font0 = io.Fonts->AddFontDefault();
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//ImFont* my_font1 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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//ImFont* my_font1 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/Karla-Regular.ttf", 16.0f);
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/Karla-Regular.ttf", 16.0f);
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@ -176,7 +177,7 @@ int main(int, char**)
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// 1. Show a simple window
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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{
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static float f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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@ -73,6 +73,7 @@ int main(int, char**)
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// Setup ImGui binding
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// Setup ImGui binding
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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//ImGuiIO& io = ImGui::GetIO();
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//ImFont* my_font0 = io.Fonts->AddFontDefault();
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//ImFont* my_font0 = io.Fonts->AddFontDefault();
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//ImFont* my_font1 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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//ImFont* my_font1 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/Karla-Regular.ttf", 16.0f);
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("../../extra_fonts/Karla-Regular.ttf", 16.0f);
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@ -103,7 +104,7 @@ int main(int, char**)
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// 1. Show a simple window
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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{
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static float f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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@ -48,7 +48,7 @@ int main(int, char**)
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// 1. Show a simple window
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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{
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static float f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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@ -42,7 +42,7 @@ int main(int, char**)
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// 1. Show a simple window
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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{
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static float f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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