Merge branch 'master' into navigation

# Conflicts:
#	imgui_demo.cpp
This commit is contained in:
omar 2017-12-10 19:01:59 +01:00
commit d1db229907
4 changed files with 98 additions and 89 deletions

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@ -249,6 +249,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details. Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete).
- 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed. - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed.
- 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up.
Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions. Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions.
@ -5298,7 +5299,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
} }
if (g.SetNextWindowContentSizeCond) if (g.SetNextWindowContentSizeCond)
{ {
// Adjust passed "client size" to become a "window size"
window->SizeContentsExplicit = g.SetNextWindowContentSizeVal; window->SizeContentsExplicit = g.SetNextWindowContentSizeVal;
window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight();
g.SetNextWindowContentSizeCond = 0; g.SetNextWindowContentSizeCond = 0;
} }
else if (first_begin_of_the_frame) else if (first_begin_of_the_frame)
@ -5429,7 +5432,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull; window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup)) if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
{ {
IM_ASSERT(window_size_x_set_by_api && window_size_x_set_by_api); // Submitted by BeginChild() IM_ASSERT(window_size_x_set_by_api && window_size_y_set_by_api); // Submitted by BeginChild()
window->Size = window->SizeFull; window->Size = window->SizeFull;
} }
@ -5705,7 +5708,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size)); window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size));
} }
if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar)) if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,-1), title_bar_rect.GetBR()+ImVec2(-1,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); window->DrawList->AddLine(title_bar_rect.GetBL() + ImVec2(style.WindowBorderSize, -1), title_bar_rect.GetBR() + ImVec2(-style.WindowBorderSize,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
} }
// Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars.
@ -5836,10 +5839,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Inner rectangle // Inner rectangle
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior. // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
window->InnerRect.Min.x = title_bar_rect.Min.x; window->InnerRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight(); window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x; window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y; window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE); //window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
// After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.). // After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.).
@ -5852,10 +5855,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
const float border_size = window->WindowBorderSize; const float border_size = window->WindowBorderSize;
ImRect clip_rect; ImRect clip_rect;
clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f))); clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - border_size)));
clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + border_size); clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y);
clip_rect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f))); clip_rect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - border_size)));
clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - border_size); clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y);
PushClipRect(clip_rect.Min, clip_rect.Max, true); PushClipRect(clip_rect.Min, clip_rect.Max, true);
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused) // Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
@ -5956,10 +5959,8 @@ void ImGui::Scrollbar(ImGuiLayoutType direction)
const ImRect window_rect = window->Rect(); const ImRect window_rect = window->Rect();
const float border_size = window->WindowBorderSize; const float border_size = window->WindowBorderSize;
ImRect bb = horizontal ImRect bb = horizontal
? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size) ? ImRect(window->InnerRect.Min.x, window_rect.Max.y - style.ScrollbarSize, window->InnerRect.Max.x, window_rect.Max.y - border_size)
: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size); : ImRect(window_rect.Max.x - style.ScrollbarSize, window->InnerRect.Min.y, window_rect.Max.x - border_size, window->InnerRect.Max.y);
if (!horizontal)
bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f);
if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f) if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f)
return; return;
@ -6642,14 +6643,7 @@ void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& s
void ImGui::SetNextWindowContentSize(const ImVec2& size) void ImGui::SetNextWindowContentSize(const ImVec2& size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.SetNextWindowContentSizeVal = size; g.SetNextWindowContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
g.SetNextWindowContentSizeCond = ImGuiCond_Always;
}
void ImGui::SetNextWindowContentWidth(float width)
{
ImGuiContext& g = *GImGui;
g.SetNextWindowContentSizeVal = ImVec2(width, g.SetNextWindowContentSizeCond ? g.SetNextWindowContentSizeVal.y : 0.0f);
g.SetNextWindowContentSizeCond = ImGuiCond_Always; g.SetNextWindowContentSizeCond = ImGuiCond_Always;
} }
@ -10290,7 +10284,7 @@ void ImGui::EndCombo()
EndPopup(); EndPopup();
} }
// Combo box function. // Old API, prefer using BeginCombo() nowadays if you can.
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items) bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -10299,16 +10293,18 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
if (*current_item >= 0 && *current_item < items_count) if (*current_item >= 0 && *current_item < items_count)
items_getter(data, *current_item, &preview_text); items_getter(data, *current_item, &preview_text);
// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint) if (popup_max_height_in_items != -1 && !g.SetNextWindowSizeConstraint)
{ {
float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items); float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height)); SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, popup_max_height));
} }
if (!BeginCombo(label, preview_text, 0)) if (!BeginCombo(label, preview_text, 0))
return false; return false;
// Display items // Display items
// FIXME-OPT: Use clipper // FIXME-OPT: Use clipper (if we can disable it on the appearing frame to make sure our call to SetScrollHere() is processed)
bool value_changed = false; bool value_changed = false;
for (int i = 0; i < items_count; i++) for (int i = 0; i < items_count; i++)
{ {
@ -10360,7 +10356,7 @@ static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
} }
// Combo box helper allowing to pass an array of strings. // Combo box helper allowing to pass an array of strings.
bool ImGui::Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items) bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items)
{ {
const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items); const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items);
return value_changed; return value_changed;
@ -11065,7 +11061,7 @@ void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
EndPopup(); EndPopup();
} }
static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, float* ref_col) static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, const float* ref_col)
{ {
bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask); bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask);
bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar); bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar);
@ -11218,7 +11214,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
PopItemWidth(); PopItemWidth();
} }
bool picker_active = false; ImGuiWindow* picker_active_window = NULL;
if (!(flags & ImGuiColorEditFlags_NoSmallPreview)) if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
{ {
if (!(flags & ImGuiColorEditFlags_NoInputs)) if (!(flags & ImGuiColorEditFlags_NoInputs))
@ -11240,7 +11236,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
if (BeginPopup("picker")) if (BeginPopup("picker"))
{ {
picker_active = true; picker_active_window = g.CurrentWindow;
if (label != label_display_end) if (label != label_display_end)
{ {
TextUnformatted(label, label_display_end); TextUnformatted(label, label_display_end);
@ -11262,7 +11258,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
} }
// Convert back // Convert back
if (!picker_active) if (picker_active_window == NULL)
{ {
if (!value_changed_as_float) if (!value_changed_as_float)
for (int n = 0; n < 4; n++) for (int n = 0; n < 4; n++)
@ -11282,6 +11278,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
PopID(); PopID();
EndGroup(); EndGroup();
// When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window)
window->DC.LastItemId = g.ActiveId;
return value_changed; return value_changed;
} }
@ -11345,6 +11345,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar); flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
// Setup // Setup
int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha); bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
ImVec2 picker_pos = window->DC.CursorPos; ImVec2 picker_pos = window->DC.CursorPos;
float square_sz = SmallSquareSize(); float square_sz = SmallSquareSize();
@ -11354,6 +11355,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x; float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f); float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
float backup_initial_col[4];
memcpy(backup_initial_col, col, components * sizeof(float));
float wheel_thickness = sv_picker_size * 0.08f; float wheel_thickness = sv_picker_size * 0.08f;
float wheel_r_outer = sv_picker_size * 0.50f; float wheel_r_outer = sv_picker_size * 0.50f;
float wheel_r_inner = wheel_r_outer - wheel_thickness; float wheel_r_inner = wheel_r_outer - wheel_thickness;
@ -11471,7 +11475,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]); ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2))) if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
{ {
memcpy(col, ref_col, ((flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4) * sizeof(float)); memcpy(col, ref_col, components * sizeof(float));
value_changed = true; value_changed = true;
} }
} }
@ -11602,7 +11606,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
EndGroup(); EndGroup();
PopID(); PopID();
return value_changed; return value_changed && memcmp(backup_initial_col, col, components * sizeof(float));
} }
// Horizontal separating line. // Horizontal separating line.

46
imgui.h
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@ -73,19 +73,20 @@ typedef unsigned int ImGuiID; // unique ID used by widgets (typically hash
typedef unsigned short ImWchar; // character for keyboard input/display typedef unsigned short ImWchar; // character for keyboard input/display
typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp) typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_ typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_ typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_ typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
typedef int ImGuiNavInput; // enum: an input identifier for navigation // enum ImGuiNavInput_ typedef int ImGuiNavInput; // enum: an input identifier for navigation // enum ImGuiNavInput_
typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier // enum ImGuiMouseCursor_ typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier // enum ImGuiMouseCursor_
typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_ typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
typedef int ImDrawCornerFlags; // flags: corner flags for AddRect*() etc. // enum ImDrawCornerFlags_ typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc. // enum ImDrawCornerFlags_
typedef int ImGuiColorEditFlags; // flags: color edit flags for Color*() // enum ImGuiColorEditFlags_ typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
typedef int ImGuiWindowFlags; // flags: window flags for Begin*() // enum ImGuiWindowFlags_
typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_ typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() // enum ImGuiHoveredFlags_
typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_ typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_ typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(), Collapsing*() // enum ImGuiTreeNodeFlags_ typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() // enum ImGuiHoveredFlags_ typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data); typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data); typedef void (*ImGuiSizeConstraintCallback)(ImGuiSizeConstraintCallbackData* data);
#ifdef _MSC_VER #ifdef _MSC_VER
@ -161,8 +162,7 @@ namespace ImGui
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc. IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0,0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin() IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0); // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints. IMGUI_API void SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (enforce the range of scrollbars). set axis to 0.0f to leave it automatic. call before Begin() IMGUI_API void SetNextWindowContentSize(const ImVec2& size); // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
IMGUI_API void SetNextWindowContentWidth(float width); // set next window content width (enforce the range of horizontal scrollbar). call before Begin()
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin() IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // set next window collapsed state. call before Begin()
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin() IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
@ -279,22 +279,27 @@ namespace ImGui
// Widgets: Main // Widgets: Main
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button
IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool Checkbox(const char* label, bool* v); IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API bool RadioButton(const char* label, bool active);
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
IMGUI_API bool Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float)); IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), int stride = sizeof(float));
IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0)); IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL); IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1,0), const char* overlay = NULL);
// Widgets: Combo Box
// The new BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it.
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
IMGUI_API void EndCombo();
IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1);
// Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds) // Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x // For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
// Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). // Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision).
@ -406,7 +411,7 @@ namespace ImGui
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
// Logging: all text output from interface is redirected to tty/file/clipboard. By default, tree nodes are automatically opened during logging. // Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
@ -590,6 +595,17 @@ enum ImGuiSelectableFlags_
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
}; };
// Flags for ImGui::BeginCombo()
enum ImGuiComboFlags_
{
ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
};
// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() // Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
enum ImGuiHoveredFlags_ enum ImGuiHoveredFlags_
{ {
@ -963,6 +979,7 @@ struct ImGuiIO
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui namespace ImGui
{ {
static inline void SetNextWindowContentWidth(float width) { ImGui::SetNextWindowContentSize(ImVec2(width, 0.0f)); } // OBSOLETE 1.53+ (nb: original version preserved last Y value set by SetNextWindowContentSize())
static inline bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0) { return IsItemHovered(flags | ImGuiHoveredFlags_FlattenChilds); } // OBSOLETE 1.53+ use flags directly static inline bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0) { return IsItemHovered(flags | ImGuiHoveredFlags_FlattenChilds); } // OBSOLETE 1.53+ use flags directly
bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE 1.52+. use SetNextWindowSize() instead if you want to set a window size. bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE 1.52+. use SetNextWindowSize() instead if you want to set a window size.
static inline void AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); } // OBSOLETE 1.52+ static inline void AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); } // OBSOLETE 1.52+
@ -1600,6 +1617,7 @@ struct ImFont
IMGUI_API void SetFallbackChar(ImWchar c); IMGUI_API void SetFallbackChar(ImWchar c);
float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; } float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
bool IsLoaded() const { return ContainerAtlas != NULL; } bool IsLoaded() const { return ContainerAtlas != NULL; }
const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.

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@ -80,7 +80,7 @@ static void ShowExampleAppLongText(bool* p_open);
static void ShowExampleAppAutoResize(bool* p_open); static void ShowExampleAppAutoResize(bool* p_open);
static void ShowExampleAppConstrainedResize(bool* p_open); static void ShowExampleAppConstrainedResize(bool* p_open);
static void ShowExampleAppFixedOverlay(bool* p_open); static void ShowExampleAppFixedOverlay(bool* p_open);
static void ShowExampleAppManipulatingWindowTitle(bool* p_open); static void ShowExampleAppWindowTitles(bool* p_open);
static void ShowExampleAppCustomRendering(bool* p_open); static void ShowExampleAppCustomRendering(bool* p_open);
static void ShowExampleAppMainMenuBar(); static void ShowExampleAppMainMenuBar();
static void ShowExampleMenuFile(); static void ShowExampleMenuFile();
@ -133,7 +133,7 @@ void ImGui::ShowTestWindow(bool* p_open)
static bool show_app_auto_resize = false; static bool show_app_auto_resize = false;
static bool show_app_constrained_resize = false; static bool show_app_constrained_resize = false;
static bool show_app_fixed_overlay = false; static bool show_app_fixed_overlay = false;
static bool show_app_manipulating_window_title = false; static bool show_app_window_titles = false;
static bool show_app_custom_rendering = false; static bool show_app_custom_rendering = false;
static bool show_app_style_editor = false; static bool show_app_style_editor = false;
@ -149,18 +149,18 @@ void ImGui::ShowTestWindow(bool* p_open)
if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize); if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize); if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay); if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
if (show_app_manipulating_window_title) ShowExampleAppManipulatingWindowTitle(&show_app_manipulating_window_title); if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering); if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics); if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
if (show_app_about) if (show_app_about)
{ {
ImGui::Begin("About ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("dear imgui, %s", ImGui::GetVersion()); ImGui::Text("dear imgui, %s", ImGui::GetVersion());
ImGui::Separator(); ImGui::Separator();
ImGui::Text("By Omar Cornut and all github contributors."); ImGui::Text("By Omar Cornut and all dear imgui contributors.");
ImGui::Text("ImGui is licensed under the MIT License, see LICENSE for more information."); ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
ImGui::End(); ImGui::End();
} }
@ -170,6 +170,7 @@ void ImGui::ShowTestWindow(bool* p_open)
static bool no_move = false; static bool no_move = false;
static bool no_resize = false; static bool no_resize = false;
static bool no_collapse = false; static bool no_collapse = false;
static bool no_close = false;
static bool no_nav = false; static bool no_nav = false;
// Demonstrate the various window flags. Typically you would just use the default. // Demonstrate the various window flags. Typically you would just use the default.
@ -181,6 +182,8 @@ void ImGui::ShowTestWindow(bool* p_open)
if (no_resize) window_flags |= ImGuiWindowFlags_NoResize; if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse; if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
if (no_nav) window_flags |= ImGuiWindowFlags_NoNavInputs; if (no_nav) window_flags |= ImGuiWindowFlags_NoNavInputs;
if (no_close) p_open = NULL; // Don't pass our bool* to Begin
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("ImGui Demo", p_open, window_flags)) if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
{ {
@ -213,7 +216,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize); ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize); ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay); ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay);
ImGui::MenuItem("Manipulating window title", NULL, &show_app_manipulating_window_title); ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
ImGui::EndMenu(); ImGui::EndMenu();
} }
@ -221,7 +224,7 @@ void ImGui::ShowTestWindow(bool* p_open)
{ {
ImGui::MenuItem("Metrics", NULL, &show_app_metrics); ImGui::MenuItem("Metrics", NULL, &show_app_metrics);
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor); ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
ImGui::MenuItem("About ImGui", NULL, &show_app_about); ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
ImGui::EndMenu(); ImGui::EndMenu();
} }
ImGui::EndMenuBar(); ImGui::EndMenuBar();
@ -243,6 +246,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150); ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300); ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300);
ImGui::Checkbox("No collapse", &no_collapse); ImGui::Checkbox("No collapse", &no_collapse);
ImGui::Checkbox("No close", &no_close); ImGui::SameLine(150);
ImGui::Checkbox("No nav", &no_nav); ImGui::Checkbox("No nav", &no_nav);
if (ImGui::TreeNode("Style")) if (ImGui::TreeNode("Style"))
@ -251,7 +255,7 @@ void ImGui::ShowTestWindow(bool* p_open)
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Logging")) if (ImGui::TreeNode("Capture/Logging"))
{ {
ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded. You can also call ImGui::LogText() to output directly to the log without a visual output."); ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded. You can also call ImGui::LogText() to output directly to the log without a visual output.");
ImGui::LogButtons(); ImGui::LogButtons();
@ -2303,8 +2307,8 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
} }
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation. // Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID. // This apply to regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details.
static void ShowExampleAppManipulatingWindowTitle(bool*) static void ShowExampleAppWindowTitles(bool*)
{ {
// By default, Windows are uniquely identified by their title. // By default, Windows are uniquely identified by their title.
// You can use the "##" and "###" markers to manipulate the display/ID. // You can use the "##" and "###" markers to manipulate the display/ID.
@ -2322,7 +2326,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle" // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
char buf[128]; char buf[128];
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand()); sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], ImGui::GetFrameCount());
ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
ImGui::Begin(buf); ImGui::Begin(buf);
ImGui::Text("This window has a changing title."); ImGui::Text("This window has a changing title.");
@ -2811,7 +2815,7 @@ static void ShowExampleAppLog(bool* p_open)
if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl) if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
{ {
const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" }; const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
log.AddLog("[%s] Hello, time is %.1f, rand() %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, (int)rand()); log.AddLog("[%s] Hello, time is %.1f, frame count is %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, ImGui::GetFrameCount());
last_time = time; last_time = time;
} }

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@ -50,7 +50,6 @@ typedef int ImGuiItemFlags; // flags: for PushItemFlag()
typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_ typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_ typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_ typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// STB libraries // STB libraries
@ -214,18 +213,6 @@ enum ImGuiSelectableFlagsPrivate_
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6 ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
}; };
enum ImGuiComboFlags_
{
ImGuiComboFlags_PopupAlignLeft = 1 << 0, // Align the popup toward the left by default
// If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
ImGuiComboFlags_HeightSmall = 1 << 1, // Max ~4 items visible
ImGuiComboFlags_HeightRegular = 1 << 2, // Max ~8 items visible (default)
ImGuiComboFlags_HeightLarge = 1 << 3, // Max ~20 items visible
ImGuiComboFlags_HeightLargest = 1 << 4, // As many fitting items as possible
ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
};
enum ImGuiSeparatorFlags_ enum ImGuiSeparatorFlags_
{ {
ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
@ -713,7 +700,7 @@ struct IMGUI_API ImGuiDrawContext
ImVec2 CursorPos; ImVec2 CursorPos;
ImVec2 CursorPosPrevLine; ImVec2 CursorPosPrevLine;
ImVec2 CursorStartPos; ImVec2 CursorStartPos;
ImVec2 CursorMaxPos; // Implicitly calculate the size of our contents, always extending. Saved into window->SizeContents at the end of the frame ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
float CurrentLineHeight; float CurrentLineHeight;
float CurrentLineTextBaseOffset; float CurrentLineTextBaseOffset;
float PrevLineHeight; float PrevLineHeight;
@ -809,7 +796,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
ImVec2 SizeFull; // Size when non collapsed ImVec2 SizeFull; // Size when non collapsed
ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars. ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
ImVec2 WindowPadding; // Window padding at the time of begin. ImVec2 WindowPadding; // Window padding at the time of begin.
@ -964,10 +951,6 @@ namespace ImGui
IMGUI_API void EndColumns(); // close columns IMGUI_API void EndColumns(); // close columns
IMGUI_API void PushColumnClipRect(int column_index = -1); IMGUI_API void PushColumnClipRect(int column_index = -1);
// FIXME-WIP: New Combo API
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
IMGUI_API void EndCombo();
// NB: All position are in absolute pixels coordinates (never using window coordinates internally) // NB: All position are in absolute pixels coordinates (never using window coordinates internally)
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);