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https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
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commit
871a5cecc1
46
imgui.cpp
46
imgui.cpp
@ -694,7 +694,6 @@ static ImRect GetVisibleRect();
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static void CloseInactivePopups(ImGuiWindow* ref_window);
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static void ClosePopupToLevel(int remaining);
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static ImGuiWindow* GetFrontMostModalRootWindow();
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& rect_to_avoid);
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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@ -3247,9 +3246,10 @@ void ImGui::NewFrame()
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}
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else if (!g.IO.KeyCtrl && !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
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{
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// Scroll
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const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
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SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
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// Mouse wheel Scrolling
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float scroll_amount = 5 * window->CalcFontSize();
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scroll_amount = (float)(int)ImMin(scroll_amount, (window->ContentsRegionRect.GetHeight() + window->WindowPadding.y * 2.0f) * 0.67f);
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SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_amount);
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}
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}
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@ -3572,8 +3572,6 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
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return d;
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if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip))
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return d;
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if (int d = (a->Flags & ImGuiWindowFlags_ComboBox) - (b->Flags & ImGuiWindowFlags_ComboBox))
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return d;
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return (a->OrderWithinParent - b->OrderWithinParent);
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}
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@ -4867,7 +4865,7 @@ void ImGui::EndChild()
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
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if ((window->Flags & ImGuiWindowFlags_ComboBox) || window->BeginCount > 1)
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if (window->BeginCount > 1)
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{
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ImGui::End();
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}
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@ -4931,7 +4929,13 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
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IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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}
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid, ImGuiWindowFlags flags)
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enum ImGuiPopupPositionPolicy
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{
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ImGuiPopupPositionPolicy_Default,
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ImGuiPopupPositionPolicy_ComboBox
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};
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static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default)
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{
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const ImGuiStyle& style = GImGui->Style;
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@ -4940,12 +4944,12 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& si
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ImVec2 safe_padding = style.DisplaySafeAreaPadding;
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ImRect r_outer(GetVisibleRect());
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r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
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ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size);
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ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
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//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
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//GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
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// Combo Box policy (we want a connecting edge)
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if (flags & ImGuiWindowFlags_ComboBox)
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if (policy == ImGuiPopupPositionPolicy_ComboBox)
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{
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const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up };
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for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
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@ -4985,7 +4989,7 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& base_pos, const ImVec2& si
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// Fallback, try to keep within display
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*last_dir = ImGuiDir_None;
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ImVec2 pos = base_pos;
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ImVec2 pos = ref_pos;
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pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x);
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pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y);
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return pos;
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@ -5336,7 +5340,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList->Clear();
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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ImRect fullscreen_rect(GetVisibleRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup)))
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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@ -5392,7 +5396,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
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window->WindowPadding = style.WindowPadding;
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
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window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
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const float window_rounding = window->WindowRounding;
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const float window_border_size = window->WindowBorderSize;
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@ -5472,12 +5476,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
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else
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rect_to_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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}
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else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
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{
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ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
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window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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}
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// Position tooltip (always follows mouse)
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@ -5485,7 +5489,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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ImVec2 ref_pos = (!g.NavDisableHighlight && g.NavDisableMouseHover) ? NavCalcPreferredMousePos() : g.IO.MousePos;
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ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
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window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid, flags);
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window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
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if (window->AutoPosLastDirection == ImGuiDir_None)
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window->PosFloat = ref_pos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
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}
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@ -10206,22 +10210,18 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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if (!ItemAdd(total_bb, id, &frame_bb))
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return false;
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const float arrow_size = SmallSquareSize();
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bool hovered, held;
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bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
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bool popup_open = IsPopupOpen(id);
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const float arrow_size = SmallSquareSize();
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const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
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RenderNavHighlight(frame_bb, id);
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
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if (preview_value != NULL)
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RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f,0.0f));
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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@ -10263,11 +10263,11 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
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if (flags & ImGuiComboFlags_PopupAlignLeft)
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popup_window->AutoPosLastDirection = ImGuiDir_Left;
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ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiWindowFlags_ComboBox);
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ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
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SetNextWindowPos(pos);
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}
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
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if (!Begin(name, NULL, window_flags))
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{
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EndPopup();
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11
imgui.h
11
imgui.h
@ -531,12 +531,11 @@ enum ImGuiWindowFlags_
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//ImGuiWindowFlags_NavFlattened = 1 << 20, // Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!)
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// [Internal]
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ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild()
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ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip()
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ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup()
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ImGuiWindowFlags_Modal = 1 << 26, // Don't use! For internal use by BeginPopupModal()
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ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
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ImGuiWindowFlags_ChildWindow = 1 << 24, // Don't use! For internal use by BeginChild()
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ImGuiWindowFlags_Tooltip = 1 << 25, // Don't use! For internal use by BeginTooltip()
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ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
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ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
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ImGuiWindowFlags_ChildMenu = 1 << 28 // Don't use! For internal use by BeginMenu()
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};
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// Flags for ImGui::InputText()
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@ -321,7 +321,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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static int item = 1;
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ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); // Combo using values packed in a single constant string (for really quick combo)
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" };
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO", "PPPP", "QQQQQQQQQQ", "RRR", "SSSS" };
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static int item2 = -1;
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ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); // Combo using proper array. You can also pass a callback to retrieve array value, no need to create/copy an array just for that.
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