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Viewport: Fixed CTRL+TAB windowing list displaying too many dimming layers (fix dd61c48
for viewport branch)
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@ -7405,16 +7405,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else
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PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
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// Draw modal window background (darkens what is behind them, all viewports)
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// Draw modal or window list full viewport dimming background (for other viewports we'll render them in EndFrame)
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const bool dim_bg_for_modal = (flags & ImGuiWindowFlags_Modal) && window == GetFrontMostPopupModal() && window->HiddenFrames <= 0;
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const bool dim_bg_for_window_list = g.NavWindowingTarget && ((window == g.NavWindowingTarget->RootWindow) || (g.NavWindowingList && (window == g.NavWindowingList) && g.NavWindowingList->Viewport != g.NavWindowingTarget->Viewport));
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if (dim_bg_for_modal || dim_bg_for_window_list)
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for (int viewport_n = 0; viewport_n < g.Viewports.Size; viewport_n++)
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{
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ImGuiViewportP* viewport = g.Viewports[viewport_n];
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ImDrawList* draw_list = (viewport == window->Viewport) ? window->DrawList : GetOverlayDrawList(viewport);
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const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio);
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draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
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window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col);
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}
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// Draw navigation selection/windowing rectangle background
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