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Made ImDrawCallback_ResetRenderState special value -8 instead of -1 so it is pointer aligned (#6969)
note https://github.com/dearimgui/dear_bindings/issues/56 may not be of direct use as-i.
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6
imgui.h
6
imgui.h
@ -2540,9 +2540,9 @@ typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* c
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// Special Draw callback value to request renderer backend to reset the graphics/render state.
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// The renderer backend needs to handle this special value, otherwise it will crash trying to call a function at this address.
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// This is useful for example if you submitted callbacks which you know have altered the render state and you want it to be restored.
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// It is not done by default because they are many perfectly useful way of altering render state for imgui contents (e.g. changing shader/blending settings before an Image call).
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#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-1)
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// This is useful, for example, if you submitted callbacks which you know have altered the render state and you want it to be restored.
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// Render state is not reset by default because they are many perfectly useful way of altering render state (e.g. changing shader/blending settings before an Image call).
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#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8)
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// Typically, 1 command = 1 GPU draw call (unless command is a callback)
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// - VtxOffset: When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset' is enabled,
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