mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
Rearrange code in UpdateMouseWheel(). (#2424, #1463) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed)
This commit is contained in:
parent
1963cc59be
commit
cf1b02e54e
@ -40,6 +40,7 @@ Other Changes:
|
|||||||
when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
|
when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
|
||||||
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
|
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
|
||||||
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
|
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
|
||||||
|
- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
|
||||||
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
|
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
|
||||||
GL function loaders early, and help users understand what they are missing. (#2421)
|
GL function loaders early, and help users understand what they are missing. (#2421)
|
||||||
|
|
||||||
|
64
imgui.cpp
64
imgui.cpp
@ -3274,48 +3274,52 @@ void ImGui::UpdateMouseWheel()
|
|||||||
return;
|
return;
|
||||||
if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
|
if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
|
|
||||||
ImGuiWindow* window = g.HoveredWindow;
|
ImGuiWindow* window = g.HoveredWindow;
|
||||||
ImGuiWindow* scroll_window = window;
|
|
||||||
while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoMouseInputs) && scroll_window->ParentWindow)
|
|
||||||
scroll_window = scroll_window->ParentWindow;
|
|
||||||
const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoMouseInputs);
|
|
||||||
|
|
||||||
if (g.IO.MouseWheel != 0.0f)
|
|
||||||
{
|
|
||||||
if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
|
||||||
{
|
|
||||||
// Zoom / Scale window
|
// Zoom / Scale window
|
||||||
|
// FIXME-OBSOLETE: This is an old feature, it still works but pretty much nobody is using it and may be best redesigned.
|
||||||
|
if (g.IO.MouseWheel != 0.0f && g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
|
||||||
|
{
|
||||||
const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
|
const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
|
||||||
const float scale = new_font_scale / window->FontWindowScale;
|
const float scale = new_font_scale / window->FontWindowScale;
|
||||||
window->FontWindowScale = new_font_scale;
|
window->FontWindowScale = new_font_scale;
|
||||||
|
if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
|
||||||
|
{
|
||||||
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
|
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
|
||||||
window->Pos += offset;
|
window->Pos = ImFloor(window->Pos + offset);
|
||||||
window->Size *= scale;
|
window->Size = ImFloor(window->Size * scale);
|
||||||
window->SizeFull *= scale;
|
window->SizeFull = ImFloor(window->SizeFull * scale);
|
||||||
}
|
}
|
||||||
else if (!g.IO.KeyCtrl && g.IO.KeyShift && scroll_allowed)
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mouse wheel scrolling
|
||||||
|
// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
|
||||||
|
while ((window->Flags & ImGuiWindowFlags_ChildWindow) && (window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs) && window->ParentWindow)
|
||||||
|
window = window->ParentWindow;
|
||||||
|
const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
|
||||||
|
if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
|
||||||
{
|
{
|
||||||
// Mouse wheel horizontal scrolling
|
ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f;
|
||||||
float scroll_amount = 5 * scroll_window->CalcFontSize();
|
|
||||||
scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetWidth() + scroll_window->WindowPadding.x * 2.0f) * 0.67f);
|
// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
|
||||||
SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheel * scroll_amount);
|
if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
|
||||||
}
|
|
||||||
else if (!g.IO.KeyCtrl && scroll_allowed)
|
|
||||||
{
|
{
|
||||||
// Mouse wheel vertical scrolling
|
float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step.y));
|
||||||
float scroll_amount = 5 * scroll_window->CalcFontSize();
|
SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * scroll_step);
|
||||||
scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
|
|
||||||
SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
|
|
||||||
}
|
}
|
||||||
}
|
else if (g.IO.MouseWheel != 0.0f && g.IO.KeyShift)
|
||||||
if (g.IO.MouseWheelH != 0.0f && scroll_allowed && !g.IO.KeyCtrl)
|
|
||||||
{
|
{
|
||||||
// Mouse wheel horizontal scrolling (for hardware that supports it)
|
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
|
||||||
float scroll_amount = scroll_window->CalcFontSize();
|
SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheel * scroll_step);
|
||||||
SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheelH * scroll_amount);
|
}
|
||||||
|
|
||||||
|
// Horizontal Mouse Wheel Scrolling (for hardware that supports it)
|
||||||
|
if (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift)
|
||||||
|
{
|
||||||
|
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step.x));
|
||||||
|
SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_step);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user