AA branch: fixed frame rounding clamping glitch.

This commit is contained in:
ocornut 2015-03-07 00:06:48 +00:00
parent 2b032004a9
commit cf1554ebb5

View File

@ -7022,8 +7022,8 @@ void ImDrawList::Stroke(ImU32 col, bool closed)
void ImDrawList::Rect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
{
float r = rounding;
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ));
r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ));
r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f);
r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f);
if (r == 0.0f || rounding_corners == 0)
{