mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Minor comments, tweaks
This commit is contained in:
7
imgui.h
7
imgui.h
@ -158,7 +158,7 @@ namespace ImGui
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
|
||||
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use negative 'offset' to access previous widgets.
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
@ -948,7 +948,7 @@ struct ImGuiTextBuffer
|
||||
IMGUI_API void appendv(const char* fmt, va_list args);
|
||||
};
|
||||
|
||||
// Helper: Key->value storage
|
||||
// Helper: Simple Key->value storage
|
||||
// - Store collapse state for a tree (Int 0/1)
|
||||
// - Store color edit options (Int using values in ImGuiColorEditMode enum).
|
||||
// - Custom user storage for temporary values.
|
||||
@ -956,6 +956,7 @@ struct ImGuiTextBuffer
|
||||
// Declare your own storage if:
|
||||
// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
|
||||
// - You want to store custom debug data easily without adding or editing structures in your code.
|
||||
// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.
|
||||
struct ImGuiStorage
|
||||
{
|
||||
struct Pair
|
||||
@ -970,7 +971,7 @@ struct ImGuiStorage
|
||||
|
||||
// - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
|
||||
// - Set***() functions find pair, insertion on demand if missing.
|
||||
// - Sorted insertion is costly but should amortize. A typical frame shouldn't need to insert any new pair.
|
||||
// - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair.
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const;
|
||||
IMGUI_API void SetInt(ImGuiID key, int val);
|
||||
|
Reference in New Issue
Block a user