mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Minor comments, tweaks
This commit is contained in:
parent
313d388bba
commit
ce4d731486
7
imgui.h
7
imgui.h
@ -158,7 +158,7 @@ namespace ImGui
|
||||
IMGUI_API void SetScrollY(float scroll_y); // set scrolling amount [0..GetScrollMaxY()]
|
||||
IMGUI_API void SetScrollHere(float center_y_ratio = 0.5f); // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom.
|
||||
IMGUI_API void SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget
|
||||
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use negative 'offset' to access previous widgets.
|
||||
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
|
||||
IMGUI_API ImGuiStorage* GetStateStorage();
|
||||
|
||||
@ -948,7 +948,7 @@ struct ImGuiTextBuffer
|
||||
IMGUI_API void appendv(const char* fmt, va_list args);
|
||||
};
|
||||
|
||||
// Helper: Key->value storage
|
||||
// Helper: Simple Key->value storage
|
||||
// - Store collapse state for a tree (Int 0/1)
|
||||
// - Store color edit options (Int using values in ImGuiColorEditMode enum).
|
||||
// - Custom user storage for temporary values.
|
||||
@ -956,6 +956,7 @@ struct ImGuiTextBuffer
|
||||
// Declare your own storage if:
|
||||
// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
|
||||
// - You want to store custom debug data easily without adding or editing structures in your code.
|
||||
// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.
|
||||
struct ImGuiStorage
|
||||
{
|
||||
struct Pair
|
||||
@ -970,7 +971,7 @@ struct ImGuiStorage
|
||||
|
||||
// - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
|
||||
// - Set***() functions find pair, insertion on demand if missing.
|
||||
// - Sorted insertion is costly but should amortize. A typical frame shouldn't need to insert any new pair.
|
||||
// - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair.
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API int GetInt(ImGuiID key, int default_val = 0) const;
|
||||
IMGUI_API void SetInt(ImGuiID key, int val);
|
||||
|
@ -1030,9 +1030,11 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
static bool track = true;
|
||||
static int track_line = 50, scroll_to_px = 200;
|
||||
ImGui::Checkbox("Track", &track);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line %.0f");
|
||||
bool scroll_to = ImGui::Button("Scroll To");
|
||||
ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "y = %.0f px");
|
||||
ImGui::PopItemWidth();
|
||||
if (scroll_to) track = false;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
|
@ -378,7 +378,7 @@ struct ImGuiState
|
||||
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window.
|
||||
ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId
|
||||
ImVector<ImGuiIniData> Settings; // .ini Settings
|
||||
float SettingsDirtyTimer; // Save .ini settinngs on disk when time reaches zero
|
||||
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
|
||||
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
@ -417,7 +417,7 @@ struct ImGuiState
|
||||
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
|
||||
float DragSpeedScaleSlow;
|
||||
float DragSpeedScaleFast;
|
||||
ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
|
||||
ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
|
||||
char Tooltip[1024];
|
||||
char* PrivateClipboard; // If no custom clipboard handler is defined
|
||||
ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
|
||||
|
Loading…
Reference in New Issue
Block a user