Internals: Rename GetContentRegionMaxScreen() -> GetWorkRectMax(). At this point this is mostly useful to facilitate merge of other branches.

This commit is contained in:
omar
2019-05-02 16:29:40 +02:00
parent a1c432d1ad
commit ce19cb465f
3 changed files with 7 additions and 7 deletions

View File

@ -2983,7 +2983,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
ImGuiWindow* window = GImGui->CurrentWindow;
if (wrap_pos_x == 0.0f)
wrap_pos_x = GetContentRegionMaxScreen().x;
wrap_pos_x = GetWorkRectMax().x;
else if (wrap_pos_x > 0.0f)
wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space
@ -5808,7 +5808,7 @@ float ImGui::GetNextItemWidth()
}
if (w < 0.0f)
{
float region_max_x = GetContentRegionMaxScreen().x;
float region_max_x = GetWorkRectMax().x;
w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w);
}
w = (float)(int)w;
@ -5836,7 +5836,7 @@ ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
ImVec2 region_max;
if (size.x < 0.0f || size.y < 0.0f)
region_max = GetContentRegionMaxScreen();
region_max = GetWorkRectMax();
if (size.x == 0.0f)
size.x = default_w;
@ -6424,7 +6424,7 @@ ImVec2 ImGui::GetContentRegionMax()
}
// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
ImVec2 ImGui::GetContentRegionMaxScreen()
ImVec2 ImGui::GetWorkRectMax()
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImVec2 mx = window->ContentsRegionRect.Max;
@ -6436,7 +6436,7 @@ ImVec2 ImGui::GetContentRegionMaxScreen()
ImVec2 ImGui::GetContentRegionAvail()
{
ImGuiWindow* window = GImGui->CurrentWindow;
return GetContentRegionMaxScreen() - window->DC.CursorPos;
return GetWorkRectMax() - window->DC.CursorPos;
}
// In window space (not screen space!)