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Internals: Rename GetContentRegionMaxScreen() -> GetWorkRectMax(). At this point this is mostly useful to facilitate merge of other branches.
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10
imgui.cpp
10
imgui.cpp
@ -2983,7 +2983,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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ImGuiWindow* window = GImGui->CurrentWindow;
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if (wrap_pos_x == 0.0f)
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wrap_pos_x = GetContentRegionMaxScreen().x;
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wrap_pos_x = GetWorkRectMax().x;
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else if (wrap_pos_x > 0.0f)
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wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space
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@ -5808,7 +5808,7 @@ float ImGui::GetNextItemWidth()
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}
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if (w < 0.0f)
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{
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float region_max_x = GetContentRegionMaxScreen().x;
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float region_max_x = GetWorkRectMax().x;
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w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w);
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}
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w = (float)(int)w;
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@ -5836,7 +5836,7 @@ ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
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ImVec2 region_max;
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if (size.x < 0.0f || size.y < 0.0f)
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region_max = GetContentRegionMaxScreen();
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region_max = GetWorkRectMax();
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if (size.x == 0.0f)
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size.x = default_w;
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@ -6424,7 +6424,7 @@ ImVec2 ImGui::GetContentRegionMax()
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}
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// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
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ImVec2 ImGui::GetContentRegionMaxScreen()
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ImVec2 ImGui::GetWorkRectMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max;
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@ -6436,7 +6436,7 @@ ImVec2 ImGui::GetContentRegionMaxScreen()
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ImVec2 ImGui::GetContentRegionAvail()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return GetContentRegionMaxScreen() - window->DC.CursorPos;
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return GetWorkRectMax() - window->DC.CursorPos;
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}
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// In window space (not screen space!)
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@ -1458,7 +1458,7 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API bool IsItemToggledSelection(); // was the last item selection toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly)
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IMGUI_API ImVec2 GetContentRegionMaxScreen();
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IMGUI_API ImVec2 GetWorkRectMax();
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// Logging/Capture
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IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
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@ -5044,7 +5044,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// We vertically grow up to current line height up the typical widget height.
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const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
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const float frame_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
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ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(GetContentRegionMaxScreen().x, window->DC.CursorPos.y + frame_height));
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ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(GetWorkRectMax().x, window->DC.CursorPos.y + frame_height));
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if (display_frame)
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{
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// Framed header expand a little outside the default padding
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