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https://github.com/Drezil/imgui.git
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Added ImGuiKeyModFlags. Added additional checks in EndFrame() to verify that io.KeyXXX values have not been tampered with between NewFrame() and EndFrame().
This commit is contained in:
21
imgui.cpp
21
imgui.cpp
@ -3704,6 +3704,17 @@ static void NewFrameSanityChecks()
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g.IO.ConfigWindowsResizeFromEdges = false;
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}
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static ImGuiKeyModFlags GetMergedKeyModFlags()
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{
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ImGuiContext& g = *GImGui;
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ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None;
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if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; }
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if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; }
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if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; }
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if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; }
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return key_mod_flags;
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}
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void ImGui::NewFrame()
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{
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?");
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@ -3805,6 +3816,8 @@ void ImGui::NewFrame()
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g.DragDropWithinTarget = false;
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// Update keyboard input state
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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g.IO.KeyMods = GetMergedKeyModFlags();
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memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
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for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
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g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f;
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@ -6720,9 +6733,15 @@ bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, si
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static void ImGui::ErrorCheckEndFrame()
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{
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ImGuiContext& g = *GImGui;
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods shoudl not be modified between NewFrame() and EndFrame()
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const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
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IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
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IM_UNUSED(expected_key_mod_flags);
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// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindowStack.Size != 1)
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{
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if (g.CurrentWindowStack.Size > 1)
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