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Added ImGuiKeyModFlags. Added additional checks in EndFrame() to verify that io.KeyXXX values have not been tampered with between NewFrame() and EndFrame().
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@ -57,6 +57,8 @@ Other Changes:
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- Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child
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window also manipulate the ItemFlags stack. (#3024) [@Stanbroek]
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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- Misc: Added additional checks in EndFrame() to verify that io.KeyXXX values have not been
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tampered with between NewFrame() and EndFrame().
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- Misc, Freetype: Fixed support for IMGUI_STB_RECT_PACK_FILENAME compile time directive
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in imgui_freetype.cpp (matching support in the regular code path). (#3062) [@DonKult]
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- Demo: Added black and white and color gradients to Demo>Examples>Custom Rendering.
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21
imgui.cpp
21
imgui.cpp
@ -3704,6 +3704,17 @@ static void NewFrameSanityChecks()
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g.IO.ConfigWindowsResizeFromEdges = false;
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}
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static ImGuiKeyModFlags GetMergedKeyModFlags()
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{
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ImGuiContext& g = *GImGui;
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ImGuiKeyModFlags key_mod_flags = ImGuiKeyModFlags_None;
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if (g.IO.KeyCtrl) { key_mod_flags |= ImGuiKeyModFlags_Ctrl; }
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if (g.IO.KeyShift) { key_mod_flags |= ImGuiKeyModFlags_Shift; }
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if (g.IO.KeyAlt) { key_mod_flags |= ImGuiKeyModFlags_Alt; }
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if (g.IO.KeySuper) { key_mod_flags |= ImGuiKeyModFlags_Super; }
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return key_mod_flags;
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}
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void ImGui::NewFrame()
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{
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?");
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@ -3805,6 +3816,8 @@ void ImGui::NewFrame()
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g.DragDropWithinTarget = false;
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// Update keyboard input state
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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g.IO.KeyMods = GetMergedKeyModFlags();
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memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
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for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
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g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f;
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@ -6720,9 +6733,15 @@ bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, si
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static void ImGui::ErrorCheckEndFrame()
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{
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ImGuiContext& g = *GImGui;
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// Verify that io.KeyXXX fields haven't been tampered with. Key mods shoudl not be modified between NewFrame() and EndFrame()
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const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
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IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
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IM_UNUSED(expected_key_mod_flags);
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// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
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// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindowStack.Size != 1)
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{
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if (g.CurrentWindowStack.Size > 1)
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12
imgui.h
12
imgui.h
@ -168,6 +168,7 @@ typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: f
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typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
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typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
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typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
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typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super)
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typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
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typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar()
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typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem()
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@ -997,6 +998,16 @@ enum ImGuiKey_
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ImGuiKey_COUNT
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};
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// To test io.KeyMods (which is a combination of individual fields io.KeyCtrl, io.KeyShift, io.KeyAlt set by user/back-end)
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enum ImGuiKeyModFlags_
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{
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ImGuiKeyModFlags_None = 0,
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ImGuiKeyModFlags_Ctrl = 1 << 0,
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ImGuiKeyModFlags_Shift = 1 << 1,
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ImGuiKeyModFlags_Alt = 1 << 2,
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ImGuiKeyModFlags_Super = 1 << 3
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};
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// Gamepad/Keyboard directional navigation
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// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
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// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.NavInputs[] fields before calling NewFrame(). Note that io.NavInputs[] is cleared by EndFrame().
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@ -1496,6 +1507,7 @@ struct ImGuiIO
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// [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed!
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//------------------------------------------------------------------
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ImGuiKeyModFlags KeyMods; // Key mods flags (same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags), updated by NewFrame()
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ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
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ImVec2 MouseClickedPos[5]; // Position at time of clicking
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double MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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