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Demo: Using Tabs in Style Editor and Simple Layout example. + Adding missing early out in About and Documents examples.
This commit is contained in:
parent
5a6b8e00db
commit
ccce47c6a2
@ -56,6 +56,7 @@ Other Changes:
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This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
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This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
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- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
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- Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value
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which is the same as the title bar height.
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which is the same as the title bar height.
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- Demo: "Simple Layout" and "Style Editor" are now using tabs.
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- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
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- Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file
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to ease integration.
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to ease integration.
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2
imgui.h
2
imgui.h
@ -533,7 +533,7 @@ namespace ImGui
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// Tab Bars, Tabs
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// Tab Bars, Tabs
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// [BETA API] API may evolve!
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// [BETA API] API may evolve!
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API void EndTabBar();
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IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true!
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IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
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IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
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IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
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IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
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IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
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IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
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113
imgui_demo.cpp
113
imgui_demo.cpp
@ -2534,7 +2534,11 @@ static void ShowDemoWindowMisc()
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void ImGui::ShowAboutWindow(bool* p_open)
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void ImGui::ShowAboutWindow(bool* p_open)
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{
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{
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ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
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if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize))
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{
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ImGui::End();
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return;
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}
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ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
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ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Text("By Omar Cornut and all dear imgui contributors.");
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ImGui::Text("By Omar Cornut and all dear imgui contributors.");
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@ -2726,20 +2730,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SameLine();
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ImGui::SameLine();
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ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
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ShowHelpMarker("Save/Revert in local non-persistent storage. Default Colors definition are not affected. Use \"Export Colors\" below to save them somewhere.");
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if (ImGui::TreeNode("Rendering"))
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ImGui::Separator();
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{
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ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
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ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
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ImGui::PushItemWidth(100);
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ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
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if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
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ImGui::PopItemWidth();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Settings"))
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if (ImGui::BeginTabBar("##tabs", ImGuiTabBarFlags_None))
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{
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{
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if (ImGui::BeginTabItem("Sizes"))
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{
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ImGui::Text("Main");
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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@ -2749,7 +2746,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
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ImGui::Text("BorderSize");
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ImGui::Text("Borders");
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ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
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ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
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@ -2767,10 +2764,10 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
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ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
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ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
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ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
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ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
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ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
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ImGui::TreePop();
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ImGui::EndTabItem();
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}
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}
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if (ImGui::TreeNode("Colors"))
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if (ImGui::BeginTabItem("Colors"))
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{
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{
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static int output_dest = 0;
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static int output_dest = 0;
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static bool output_only_modified = true;
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static bool output_only_modified = true;
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@ -2786,24 +2783,23 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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const ImVec4& col = style.Colors[i];
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const ImVec4& col = style.Colors[i];
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const char* name = ImGui::GetStyleColorName(i);
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const char* name = ImGui::GetStyleColorName(i);
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if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
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if (!output_only_modified || memcmp(&col, &ref->Colors[i], sizeof(ImVec4)) != 0)
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ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23-(int)strlen(name), "", col.x, col.y, col.z, col.w);
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ImGui::LogText("colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 23 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
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}
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}
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ImGui::LogFinish();
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ImGui::LogFinish();
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}
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}
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ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
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ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
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ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
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ImGui::SameLine(); ImGui::Checkbox("Only Modified Colors", &output_only_modified);
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ImGui::Text("Tip: Left-click on colored square to open color picker,\nRight-click to open edit options menu.");
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static ImGuiTextFilter filter;
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static ImGuiTextFilter filter;
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filter.Draw("Filter colors", 200);
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filter.Draw("Filter colors", ImGui::GetFontSize() * 16);
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static ImGuiColorEditFlags alpha_flags = 0;
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static ImGuiColorEditFlags alpha_flags = 0;
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ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
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ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
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ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
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ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
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ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf); ImGui::SameLine();
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ShowHelpMarker("In the color list:\nLeft-click on colored square to open color picker,\nRight-click to open edit options menu.");
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ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
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ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
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ImGui::PushItemWidth(-160);
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ImGui::PushItemWidth(-160);
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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for (int i = 0; i < ImGuiCol_COUNT; i++)
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{
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{
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@ -2826,24 +2822,19 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::EndChild();
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ImGui::EndChild();
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ImGui::TreePop();
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ImGui::EndTabItem();
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}
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}
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bool fonts_opened = ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size);
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if (ImGui::BeginTabItem("Fonts"))
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if (fonts_opened)
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{
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{
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ImFontAtlas* atlas = ImGui::GetIO().Fonts;
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ImFontAtlas* atlas = ImGui::GetIO().Fonts;
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if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
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ShowHelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
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{
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ImGui::PushItemWidth(120);
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ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
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ImGui::TreePop();
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}
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ImGui::PushItemWidth(100);
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for (int i = 0; i < atlas->Fonts.Size; i++)
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for (int i = 0; i < atlas->Fonts.Size; i++)
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{
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{
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ImFont* font = atlas->Fonts[i];
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ImFont* font = atlas->Fonts[i];
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ImGui::PushID(font);
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ImGui::PushID(font);
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bool font_details_opened = ImGui::TreeNode(font, "Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
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bool font_details_opened = ImGui::TreeNode(font, "Font %d: \"%s\"\n%.2f px, %d glyphs, %d file(s)", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
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ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
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ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
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if (font_details_opened)
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if (font_details_opened)
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{
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{
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@ -2867,7 +2858,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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int count = 0;
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int count = 0;
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for (int n = 0; n < 256; n++)
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for (int n = 0; n < 256; n++)
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count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
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count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
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if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base+255, count, count > 1 ? "glyphs" : "glyph"))
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if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
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{
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{
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float cell_size = font->FontSize * 1;
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float cell_size = font->FontSize * 1;
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float cell_spacing = style.ItemSpacing.y;
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float cell_spacing = style.ItemSpacing.y;
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@ -2877,14 +2868,14 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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{
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{
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ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
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ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
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ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
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ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
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const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base+n));
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const ImFontGlyph* glyph = font->FindGlyphNoFallback((ImWchar)(base + n));
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draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
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draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255, 255, 255, 100) : IM_COL32(255, 255, 255, 50));
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if (glyph)
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if (glyph)
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font->RenderChar(draw_list, cell_size, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
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font->RenderChar(draw_list, cell_size, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base + n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
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if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
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if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
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{
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{
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ImGui::BeginTooltip();
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ImGui::BeginTooltip();
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ImGui::Text("Codepoint: U+%04X", base+n);
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ImGui::Text("Codepoint: U+%04X", base + n);
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ImGui::Separator();
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ImGui::Separator();
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ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
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ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
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ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
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ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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}
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}
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if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
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{
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ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), ImColor(255, 255, 255, 255), ImColor(255, 255, 255, 128));
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ImGui::TreePop();
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}
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static float window_scale = 1.0f;
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static float window_scale = 1.0f;
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ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window
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if (ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f")) // scale only this window
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ImGui::SetWindowFontScale(window_scale);
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ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
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ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SetWindowFontScale(window_scale);
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ImGui::TreePop();
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Rendering"))
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{
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ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
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ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
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ImGui::PushItemWidth(100);
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ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, "%.2f", 2.0f);
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if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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}
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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||||||
@ -3447,7 +3461,20 @@ static void ShowExampleAppLayout(bool* p_open)
|
|||||||
ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
|
ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
|
||||||
ImGui::Text("MyObject: %d", selected);
|
ImGui::Text("MyObject: %d", selected);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
|
||||||
|
{
|
||||||
|
if (ImGui::BeginTabItem("Description"))
|
||||||
|
{
|
||||||
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
|
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
if (ImGui::BeginTabItem("Details"))
|
||||||
|
{
|
||||||
|
ImGui::Text("ID: 0123456789");
|
||||||
|
ImGui::EndTabItem();
|
||||||
|
}
|
||||||
|
ImGui::EndTabBar();
|
||||||
|
}
|
||||||
ImGui::EndChild();
|
ImGui::EndChild();
|
||||||
if (ImGui::Button("Revert")) {}
|
if (ImGui::Button("Revert")) {}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@ -3935,7 +3962,11 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||||||
{
|
{
|
||||||
static ExampleAppDocuments app;
|
static ExampleAppDocuments app;
|
||||||
|
|
||||||
ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar);
|
if (!ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar))
|
||||||
|
{
|
||||||
|
ImGui::End();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Options
|
// Options
|
||||||
static bool opt_reorderable = true;
|
static bool opt_reorderable = true;
|
||||||
|
Loading…
Reference in New Issue
Block a user