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BeginTabBar: Fix to push the expected ID into the ID stack (instead of a hash's hash). (#261)
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@ -6218,7 +6218,10 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
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ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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bool ret = TabItemEx(tab_bar, label, p_open, flags);
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if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
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PushID(tab_bar->Tabs[tab_bar->LastTabItemIdx].ID);
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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g.CurrentWindow->IDStack.push_back(tab->ID); // We already hashed 'label' so push into the ID stack directly instead of doing another hash through PushID(label)
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}
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return ret;
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}
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@ -6232,7 +6235,7 @@ void ImGui::EndTabItem()
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ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
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PopID();
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g.CurrentWindow->IDStack.pop_back();
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}
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bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)
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