Nav: Selectable(): activating selectable also sets NavId + removed the MouseDelta test (added in 43ee5d73e9, #323) as I don't think it is needed. (#787)

This commit is contained in:
omar 2017-10-03 13:44:48 -07:00
parent 64a51327d3
commit cb4e6c8212

View File

@ -9788,11 +9788,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
selected = false;
// Hovering selectable with mouse updates NavId accordingly so navigation can be resumed with gamepad/keyboard (this doesn't happen on most widgets)
if (hovered && !g.NavDisableMouseHover && g.NavWindow == window && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
{
g.NavDisableHighlight = true;
SetNavId(id, window->DC.NavLayerCurrent);
}
if (pressed || hovered)// && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
if (!g.NavDisableMouseHover && g.NavWindow == window)
{
g.NavDisableHighlight = true;
SetNavId(id, window->DC.NavLayerCurrent);
}
// Render
if (hovered || selected)