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Tables: removed misleading, seemingy useless use of ImGuiButtonFlags_AllowtemOverlap in TableUpdateBorders(). (#6512, #3909)
This was copied from SplitterBehavior(). The only hypothetical value in SplitterBehavior() would be ability to manually call SetItemAllowOverlap() after the call. Btw generally AllowOverlap is undesirable for columns as e.g. a spanning selectable would cover entire width and prevent columns from being used. # Conflicts: # imgui_tables.cpp
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@ -1208,7 +1208,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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//GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
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bool hovered = false, held = false;
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bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
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bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
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if (pressed && IsMouseDoubleClicked(0))
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{
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TableSetColumnWidthAutoSingle(table, column_n);
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