Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. (#1888) + Comments in imgui.h

This commit is contained in:
omar
2018-06-21 12:04:00 +02:00
parent 528b0b4af6
commit cac4c3f9b8
17 changed files with 122 additions and 116 deletions

View File

@ -9,13 +9,13 @@
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
IMGUI_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
IMGUI_API void ImGui_ImplOpenGL3_Shutdown();
IMGUI_API void ImGui_ImplOpenGL3_NewFrame();
IMGUI_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
// Called by Init/NewFrame/Shutdown
IMGUI_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
IMGUI_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
IMGUI_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
IMGUI_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();